钢铁雄心4 1.3版本共同胜利更新内容一览
脚本之家
bug修复
- Fixed issue where some rocket sites would not show up on map
修正火箭基地不会显示在地图上的错误
- Fixed issue where small damage to aircraft would be ignored
修正飞机会忽略轻微伤害的错误
- Fixed issue where a command group icon was sometimes not selectable
修正导致指挥组(军/集团军)图标无法点击的错误
- Fixed issue where CAS ace would actually have a detrimental effect to damage done in land combat
修正CAS的ACE实际上给地面轰炸任务带来了负面修正的错误
- Can no longer use console after resynch in MP
现在在多人模式执行同步后不能再使用控制台
- Nukes now impact owners national unity, not 哔ler
核弹现在影响拥有者的国家团结,而非控制者的
- Fixed wierd scaling issue with main menu bg
修正主菜单背景的奇怪缩放错误
- Fixed manpower not being returned from fleets
修正船只报废不返还人力的错误
- Fixed the issue when relations could be transferred wrong in civil war
修正内战时国家关系会向错误的方向倾斜的错误
- Now lend lease has the highest priority in equipment distribution
现在租借条约拥有最高的装备分配优先级
【译注:换而言之先养活别人再喂饱自己】
- Added cap for the factories going negative in multiplayer after very fast clicking
为免多人模式下快速点击导致工厂为负数,增加了限制检测
【译注:可能指买资源】
- Now units that doesn't have supply path to the capital will count as encircled while disbanding them
现在单位缺乏到首都的补给线的情况下解散会被视作处于被包围的状态
【译注:被包围状态解散部队只能返回1/10人力与装备】
- Fixed the issue when division view was not showing air attack
修正一个部队视图不能正确显示对空攻击的错误
- Added fallback if ship names were not properly scripted in the database
如果舰艇的名字没有正确写入数据库,则回滚操作
- Fixed the bug when player could call to arms 哔 which was already at war in the war overview
修正玩家会能够在战争界面召唤那些已经加入了战争的国家的错误
- US focus Defense of the Pacific is no longer blocked by Japan having the same ideology as Japan.
美国焦点“太平洋防御”不再阻止日本执行相同的焦点
- Stopped Japanese cloning program (Removed one of the Matsuis ).
终止日本的克隆人问题(其中一个松井秀喜已经被移除)
- Added category tags for some technologies. engineers_tech recon_tech mountaineers_tech military_police_tech hospital_tech logistics_tech signal_company_tech maintenance_company_tech.
mod相关,略
- Removed highest level artillery high command for most releasable nations. Replaced with lowest.
在大多数可被释放的国家的司令部里面移除最高级的火炮司令,替换成最低级的
- Fixed civil wars not spawning if revolter only has 1 state.
修正如果叛乱者只拥有一个州的时候内战不会发生的错误
- Winter_attrition now does more than nothing for unit leaders.
冬季损耗现在不再无效
- Save games now store enabled DLC bitmask which is checked. UI doesn't allow to load save game if some of DLCs are missed.
游戏存档现在会检查保存的dlc标识码,界面不会再允许读取缺失了所需DLC的存档
- Map mode is no longer switched for secondary coop player if host player assigns/un-assigns naval mission
如果主玩家分配或者取消海军任务,地图模式不再切换为合作第二位玩家(所正在使用的)
- Releasable 哔 list is now correctly refreshed after player releases any 哔
在玩家释放国家后可释放的国家列表现在正确刷新
- 哔 aren't displayed as if they capitulated twice in world tension log
在世界紧张度中的国家不再显示得就像投降了两次一样
- Fixed issues where exp.forces could stay in wrong 哔 after a peace conference.
修正远征军在和平会议后会停留在一个错误的国家的错误
- More small air wings is no longer better than less large air wings.
大量的小编制飞行队不再比小量的大编制飞行队更加强大
【译注:很重要!很重要!重复,很重要!】
- Air Accidents now happens equally fair regardless of how many different air wings you have.
空军事故几率现在和飞行队编队大小无关
【译注:还记得我战报里面小编制一场暴风雪摔掉200架飞机吗?】
- Fixed corrupted theatres and fronts after the peace deal.
修正和平降临后战区和前线崩坏的问题
- Fixed issues in unit naval transportation mechanics causing sometimes a unit to not leave it's port, and AI could not do anything about it.
修正海上运输单位机制导致有时候单位无法离开港口也不能做任何其他事情的错误
- Minor fixes in the supply systems - There is no longer created an invisible naval route from the capital state to itself. (No player could spot it. We found it while debugging the code).
小幅度修正补给系统-不再创建从首都到首都自己的不可视的海上路线(p社:这个不是玩家报告的bug,是我们自己debug的时候发现的)
【译注:这种洋洋得意的感觉是什么回事,抓bug不是你们本分吗】
- Battleplans "estimated execution" province stripes are now correct when the source and destination are both 1 province long.
战斗计划的“执行评估”在省份上显示的条纹在出发点和终点都是1省份宽的时候现在会正确显示
- Fixed exploit where a player could avoid loosing most of the equipment in combat by doing save and reload right before the combat was over.
防止玩家可以通过刚好在战斗结束时存档-读档以避免在战斗中失去大量装备
- Nukes are doing now the real damage to the units, by reducing the manpower and equipment, not just str/org bars!
核弹现在正确对单位造成伤害,能够正常削减人力和装备,而不只是造成兵力和组织度损害
- Player can no longer trade with factories gained from other trades. Tooltips was saying that, but nothing blocked the interface from doing so.
玩家可以不再使用贸易取得的工厂进行贸易。提示会通知有关内容,但界面不会阻止这个做法。
【译:不确定翻译】
- Fixed some possible gui issue after peace conference
修正一些和平会议的界面问题
- Fixed issue with calculating losses from manpower
修正人力损失的计算问题
- Fixed issue where river crossing would not impact breakthrough of attackers
修正渡河时地形影响不作用于突破的问题
- Expeditionary forces now use the manpower pool of their origin
远征军现在用本国人力
【译注:很重要!很重要!】
- Fixed an issue with Burma road focus not giving rewards unless Britain actually owned india and parts of China (Britain owning India and parts of China would probably not want to help China anyway)
修正一个错误,缅甸公路焦点不会给予回报,除非英国实际拥有印度以及中国的一部分(英国拥有印度和中国的一部分的话有可能会不愿意帮助中国)
- Fixed bug where some lakes could remain 哔led by the enemy, and there was no way to conquer it.
修正一个部分湖泊可能一直被敌人控制的错误,湖泊实际上是无法占领的
- Puppeting either the Soviet Union or Germany voids the MR-Pact
傀儡苏联或者德国会使得苏德互不侵犯条约失效
【译注:不知道是指的焦点还是协议本身】
- Neville Chamberlain resigning through event no longer forces fascist or communist leaders to resign
张伯伦通过事件辞职不再导致法西斯或者共产领导人也一并辞职
- Removed exploit where the SOV Great Patriotic war could become permanent
移除使得伟大的卫国战争效果常驻的bug
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