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钢铁雄心4 1.3版本共同胜利更新内容一览

脚本之家

AI改进

【译:由于P社pathlog一贯混乱一些完全不应该放在这一节的关键内容混在其中,请不要忽略】

- Tweaked up base AI research factor for mechanized and lowered top lvl 哔 weapons a little

增加AI机械化装备的研发因子,略微减少ai对最高级步兵装备的研发因子

- Moved Weserubung focus to be taken earlier in historical ai focuses mode

移动“威塞尔演习”焦点,以使得ai在历史路线中更早取得这个焦点

【译:德国获得丹麦挪威宣称的焦点】

- Prevented ai from researching technologies more than one year ahead of time

阻止ai研发超前1年以上的技术

- AI now takes research bonuses into account for picking techs

AI现在在研发科技时会把研发加成加入考量

- Fixed casting errors in AI that could make it assign troups to a non-optimal front, and also cause overflows leading to random madness

修正ai的一个选派错误,这个错误使得ai分配部队到并非最优的前线,并且导致溢出使得一些疯狂的行为发生

【译:不确定翻译】

- AI no longer ONLY saves all its nukes for punishing the enemy taking their own cities

AI不再把所有核弹只留给那些入侵他们国家城市的敌人

- Improved AIs ability to adhere to supply limits.

改进AI遵从补给限制的能力

- AI now attempts to recover when units are unable to reach desired front location.

ai现在在单位无法抵达目标前线位置时会试图进行恢复

- AI now attempts to detect and react to many encirclement opportunities, both against itself and against enemies. Includes evacuating dangerous areas and cutting off bottlenecks.

ai会尝试察觉包围和被包围的可能并做出反应,包括疏散危险区域的部队以及切断瓶颈区域

- Tweaked prio for what AI considers "weak enemy" to avoid attracting too many units.

调整“弱小的对手”在ai的考量中的优先级以避免吸引过多的单位

- Added contininent prioritization for the AI with high scores to Europe and the Pacific, but low to Africa.

增加ai对大陆优先级,欧洲和太平洋会更高而非洲会更低

- Fixed bug where AI would keep swapping a fighter with land equipment at the top of the list for all eternity

修正一个ai会一直把飞机和最顶部的陆军装备交换的错误

【译:推测是指生产界面】

- Various fixes and tweaks to AI naval invasions.

修补调整ai的海军入侵

- AI should now be capable of using rockets.

ai现在会运用火箭了

- AI sets up a couple of fleets to be used for special missions.

ai会设置三两支舰队用于特别任务

- Tweaked AI research desires.

调整ai的研发倾向

- Tons of AI front balancing work. AI randomly abandoning fronts should no longer happen, among many other things.

大量ai前线平衡上的努力。ai随机忽略前线或者其他类似事件不会再发生

- Removed block from AI preventing it from adding more support than columns of regiments.

移除ai一个障碍,防止比起增加前线营更倾向增加支援连的情况

【译:不确定翻译】

- Various bugfixes and improvements to AI template design.

对ai的模版设计修正了成吨的bug和改进

【译:这一段我在每个版本的补丁都会看到一次……或者几次】

- Made AI capable of making % of production LL and should increase their production accordingly

使得ai有能力计算装备下限并因此增加相应增加产量

【译:不确定翻译】

- Made AI threat assessment properly include faction members of 哔 they are about to enter war with

使得AI的威胁评估正确的包含那些可能会被卷入战争的国家

- Made sure that AI does not completely block itself when having multiple invasion orders against the same area but being unable to cover the regions for all of them at the same time

确保AI当有多个对同一个区域的入侵命令但没能力同一时间覆盖所有区域时不会完全把自己堵死

- Made AI better at supporting naval invasions by focusing on the next one to complete preparation.

通过关注能够让一下个入侵完成准备,使得ai在支持海军入侵方面做的更好

- Tweaked naval invasion priority to make them more inclined to take islands (particularly with air bases) and home region

调整海军入侵的优先级使得ai更加倾向于占领岛屿(特别是那些有空军基地的)以及本土区域

- AI no longer ends up in strange state where they are assigned to a root order but not a following attack order.

如果遇到一个州被分配一个铲除的命令但没有后继的攻击命令这种怪异的事情,ai不再停止工作

【译:不确定翻译】

- Split up AI garrison order in two: home area and other areas.

AI的驻守命令被分离为两个类型:本土与其他区域

- AI is no longer using all types of garrison locations

AI不再使用所有的驻守位置

【译:应该指的新的驻守命令】

- Made AI invasions scriptably more unpredictable.

使得AI的入侵脚本更难以预料

- Made sure that a factor of 0 in tech script blocks research, and that it can not randomly get a negative score when picking tech.

确保科研脚本在决定科研项目阻止研究时因子为0,而不是一个随机负数

- Fixed strange bug in AI order assignment that left units assigned to a group but not an order.

修正一个AI分配单位到一个集团但不分配命令的奇怪bug

- Scary fix makes AI actually consider all target areas of enemy, in stead of one at a time. Should set pacific area ablaze when the time comes, and keep the invasions rolling.

谨慎的确保ai确实一次评估所有敌方目标区域,而不是逐一进行。这个改动会使得太平洋战场更加激烈,以及使得海军入侵更流畅

- Made sure AI is capable of calling subjects into wars even if they are not in a faction.

确保ai有能力召唤隶从国加入战争,即使他们不在同一个阵营之中

- Fixed crazy random bug in AI that could randomly reassign units to one front before recovering over the next few days

修正一个疯狂的bug,这个bug导致AI会把本应需要数日恢复的单位随机重新部署到前线

- Tweaked crazy production AI that lead to air fields in very bad places waaaaay too early

修正一个导致ai把空中战场很早就安排在一个非常糟糕的远距离区域的疯狂问题

- Fixed problem that caused garrison order to not garrison forts even when it was selected

修正一个驻守命令不会驻守堡垒,即使选择了驻守堡垒的项也不行的问题。

- Made sure that coastal defense garrison order prioritizes ports over empty coast if not enough units to cover entire coast

如果没有足够部队来覆盖整个海岸,确保沿海防御的卫戍部队更重视港口而不是空的沿海地区

【译:我能说粗口吗,这些明显是新补丁内部测试时暴露的问题为什么会放在正式文档里面,是觉得翻译们的工作不够多吗……】

- Made sure AI no longer ends up switching between mutually exclusive techs even when halfway through.

确保当AI切换正在进行研发的互斥技术时不再失效