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首页 > 网络编程 > JavaScript > javascript技巧 > JS 2048游戏

基于JS制作一个简易的2048游戏

作者:巨輪

这篇文章主要介绍了如何利用JS编写一个简单的2048小游戏,代码简单易懂对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下

效果图

实现代码

<!DOCTYPE HTML>
<html>
	<head>
		<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/>
		<title>2048</title>
		<style type="text/css">
			.basic{
				height:80px;
				width:80px;
				background-color:#DBDBDB;
				float:left;
				margin:2px;
			}
			.row{
				height:80px;
				clear:both;
			}
		</style>
	</head>
	
	<body>
		<div id="pool"></div>
		<div id="sample" class="basic" style='opacity: 0;'></div>
		<div>score:<span id='score' style="font-size:200%;font-weight:bold;"></span></div>
		
		<script type="text/javascript" >
			//对象内使用,要加this
			var container={
				rowNum:4,
				colNum:4,
				score:0,//靠弄个Cookie记录下游戏记录
				isMoved:false,//Block 有没有移动过
				content:[],//{x:col,y:row,v:value}
				colour:['#DBDBDB','#56A36C','#EFCEE8',
						'#81C2D6','#8192D6','#D9B3E6',
						'#DCF7A1','#83FCD8','#E8F2FF',
						'#91C6FF','#B8F788','#58D2E8',
						'#F2B6B6','#E8ED51','#FFE3FB',
						'#E8FF8C','#FFDEC9','#F5A433',
						'#E6109B','#96C4E6','#E560CD'],
				colourObject:{},
				//初始化 背景
				loadBackground:function(){
					var pool = document.getElementById("pool");
					var sample = document.getElementById("sample")
					var margin = 2;
					var dotWidth = parseFloat(sample.offsetWidth) + margin;//基本方块宽度 + margin
					for(var i = 0; i != this.rowNum; i++){
		
						//创建行
						var rDiv = document.createElement("div");
						rDiv.setAttribute('id','r' + i);
						rDiv.setAttribute('class','row');
						
						for(var j = 0; j != this.colNum; j++){
							var cDiv = document.createElement("div");
							cDiv.setAttribute('id','c'+j + '_r' + i);
							cDiv.setAttribute('class','basic');
							rDiv.appendChild(cDiv);
						}
						rDiv.setAttribute('width',(this.colNum * (dotWidth + margin)) + 'px')
						pool.appendChild(rDiv);
					}
				},
				findBlock:function(colx, rowy){
					return this.content.find(function(value){
						return value.x == colx && value.y == rowy;
					});
				},
				addBlockToMine:function(){//开局或移动后,添加新块
					var zeroBlockArray = this.content.filter(function(value){
						return value.v == 0;
					});
					
					if(zeroBlockArray.length != 0){
						zeroBlockArray[this.makeRandomInteger(zeroBlockArray.length)].v = 
							(this.makeRandomInteger(2) + 1) * 2;
					}
				},
				makeRandomInteger:function(scope){
					return Math.floor(Math.random() * scope);
				},
				checkDeath:function(){
					if(this.content.filter(function(value){
							return value.v == 0;
						}).length != 0){
						return false;//有零块就表示没有死
					}else{
						//满格时,检测相邻之间可合并的可能性//Jallen Kwong
						//再没有合并的可能,没有的话,游戏就结束
						
						//穷举法(不聪明的方法)
						for(var i = 0; i < this.rowNum; i++){
							if(i != this.rowNum - 1){
								for(var j = 0;j < this.colNum; j++){
									var mainBlock = this.findBlock(j, i);
									var downBlock = this.findBlock(j, i + 1);

									if(j != this.colNum - 1){
										var rightBlock = this.findBlock(j + 1,i);
									
										if(mainBlock.v == rightBlock.v 
											|| mainBlock.v == downBlock.v){
											return false;
										}
									}else{
										if(mainBlock.v == downBlock.v){
											return false;
										}
									}
								
								}
							}else{
								for(var j = 0;j < this.colNum - 1; j++){
									var mainBlock = this.findBlock(j, i);
									var rightBlock = this.findBlock(j + 1, i);
									
									if(mainBlock.v == rightBlock.v){
										return false;
									}
								}
							}							
						}
						return true;//真的Game Over
					}
				},
				refresh:function(){//刷新显示页面
					for(var row = 0;row < this.rowNum;row++){
						for(var col = 0;col < this.colNum;col++){
							var value = this.findBlock(col,row).v;
							var elem = document.getElementById('c'+col+'_r'+row);
							elem.style.backgroundColor = this.colourObject[value] == undefined?this.colourObject[0]:this.colourObject[value];
							elem.innerHTML 
								= (value == 0 ? "" : "<span style='font-size:200%;font-weight:bold;'>"+value+"</span>");
						}
					}
					
					document.getElementById('score').innerHTML = this.score;
				},
				addKeyListener:function(event){
					var keycode = event.keyCode;
					if(keycode >= 37 && keycode <= 40){
						//alert(keycode);
						event.preventDefault();
						var changeCount = 0;//记住块有没真正得移动过
						switch(keycode){
						
							case 37://左
								//console.log(keycode);
								for(var i = 0; i < this.rowNum; i++){
									var queue = [];
									var flag = false;
									
									//入栈
									for(var j = 0 ; j < this.colNum; j++){
										var block = this.findBlock(j, i);
										
										if(block.v == 0){
											continue;
										}
									
										flag = this.coreCalculate(block, queue, flag);
									}
									
									//出队列
									for(var k = 0 ;k < this.colNum; k++){
										changeCount += this.outOfQueue(k, i, queue, k);
									}
									
								}
								break;
							case 38://上
								for(var i = 0; i < this.colNum; i++){
									var queue = [];
									var flag = false;
									
									for(var j = 0 ;j < this.rowNum; j++){
										var block = this.findBlock(i, j);
										
										if(block.v == 0){
											continue;
										}
									
										flag = this.coreCalculate(block, queue, flag);
									}
									
									//出队列
									for(var k = 0 ;k < this.rowNum; k++){
										changeCount += this.outOfQueue(i, k, queue, k);
									}
								}
								break;
							case 39://右
								for(var i = 0; i < this.rowNum; i++){
									var queue = [];
									var flag = false;
									//入栈
									for(var j = this.colNum - 1 ; j >= 0; j--){
										var block = this.findBlock(j, i);
										
										if(block.v == 0){
											continue;
										}
									
										flag = this.coreCalculate(block, queue, flag);
									}
									//console.log(queue);
									//出队列
									for(var k = this.colNum - 1 ,l = 0;k >= 0; k--,l++){
										changeCount += this.outOfQueue(k, i, queue, l);
									}
								}
							
								break;
							case 40://下
								for(var i = 0; i < this.colNum; i++){
									var queue = [];
									var flag = false;
									for(var j = this.rowNum - 1 ;j >= 0; j--){
										var block = this.findBlock(i, j);
										
										if(block.v == 0){
											continue;
										}
									
										flag = this.coreCalculate(block, queue, flag);
									}
									
									//出队列
									for(var k = this.rowNum - 1 ,l = 0;k >= 0; k--,l++){
										changeCount += this.outOfQueue(i, k, queue, l);
									}
								}
								break;
							default:break;
						}
						
						//要检查content的v们有没有改变过
						//1.入栈操作前,要来个数组拷贝,然后在做比对,这做法并不聪明
						//2.出队列的时候,跟原来的值进行比较,有改变 changCount++
						
						//console.log('changeCount:' + changeCount);
						if(changeCount != 0){
							this.addBlockToMine();
							
							this.refresh();//刷新显示页面
							
							if(this.checkDeath()){
								alert("Game Over!");
								document.onkeydown = function(event){
									var keycode = event.keyCode;
									if(keycode >= 37 && keycode <= 40){
										event.preventDefault();
										alert("Game Over!");
									}
								};
							}
					
						}
					}
				},
				init:function(){
					for(var row = 0; row < this.rowNum; row++){
						for(var col = 0; col < this.colNum; col++){
							this.content[this.content.length] = {x:col,y:row,v:0};
						}
					}
					
					for(var i = 0;i <= 20;i++){
						if(i == 0){
							this.colourObject[i] = this.colour[i];
							continue;
						}
						this.colourObject[Math.pow(2,i)] = this.colour[i];
					}
					//console.log(this.colourObject[7]);
					
				},
				coreCalculate:function(block, queue, flag){ flag的作用,入栈方式有问题,譬如2,2,4  应得 4,4 但结果 得8
					if(queue.length == 0 ){
						queue[queue.length] = block.v;
						return flag;
					}else{
						var tailOfQueue = queue[queue.length - 1];
						if((tailOfQueue == block.v) && !flag){
							this.score += (queue[queue.length - 1] = tailOfQueue * 2);
							return true;
						}else{
							queue[queue.length] = block.v;
							return false;
						}
					}
				},
				outOfQueue:function(colx, rowy, queue, index){
					var block = this.findBlock(colx, rowy);
					var oldValue = block.v;
					block.v = queue[index] == undefined ? 0 : queue[index];
					return oldValue != block.v? 1 : 0;
				}
			};
		
			//main
			window.onload = function(){
				container.loadBackground();
				container.init();
				//alert(container.findBlock(1,1).v);
				container.addBlockToMine();
				container.addBlockToMine();
				container.refresh();
				document.addEventListener('keydown', function(event){
					container.addKeyListener(event);
				});
			};
		
		</script>
	</body>
</html> 

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