Android如何利用svg实现可缩放的地图控件
作者:solo_99
序言
闲来无事写了个地图控件,基于SVG。可以缩放,可拖动,可点击。SVG具有体积小,不失真的优点。而且由于保存的是路径信息,可以做到复杂图形的点击判断功能。还是很香的。
效果
实现
原理,SVG 意为可缩放矢量图形(Scalable Vector Graphics)。 SVG 使用 XML 格式定义图像。在xml中定义了路径,只需要将路径解析保存到path中。再绘制出来就行了。
svg地图的获取
使用如下地址
String url="https://pixelmap.amcharts.com/";
下载需要的地图
下载以后的地图内容是这样的。
这种xml格式需要转换为Android支持的格式,很简单。new一个Vector Asset
控件实现
svg解析
转换以后的svg图片也只有125kb。而且怎么放大也不会失真。svg真香。
转换为android的svg格式以后。其中每个path保存的就是每个省的地图数据,而其中的pathData就是具体的路径。
svg解析是放在单独的线程中进行的,避免造成UI卡顿,其原理就是解析XML文件。最后通过Android官方的。PathParser 将svg的路径数据解析成对应的path。
Path path = PathParser.createPathFromPathData(pathData);
还有一点就是定义了一个 MapItem用来保存下一级对象的路径,是否被点击等信息。其中的绘制功能,和判断是否被点击也是由该类完成。
class MapItem { Path path; private final Region region; private boolean isSelected = false; private final RectF rectF; private final int index; public boolean onTouch(float x, float y) { if (region.contains((int) x, (int) y)) { isSelected = true; return true; } isSelected = false; return false; } public MapItem(Path path, int index) { this.path = path; rectF = new RectF(); path.computeBounds(rectF, true); region = new Region(); region.setPath(path, new Region(new Rect((int) rectF.left , (int) rectF.top, (int) rectF.right, (int) rectF.bottom))); this.index = index; } protected void onDraw(Canvas canvas, Paint paint) { paint.reset(); paint.setColor(isSelected ? Color.YELLOW : Color.GRAY); paint.setStyle(Paint.Style.FILL); canvas.drawPath(path, paint); paint.setStyle(Paint.Style.STROKE); paint.setColor(Color.RED); canvas.drawPath(path, paint); paint.setColor(Color.GRAY); paint.setColor(Color.BLUE); // canvas.drawText(index+"",rectF.centerX(),rectF.centerY(),paint); } }
缩放
关于缩放使用的是系统自带的GestureDetector和ScaleGestureDetector,其中GestureDetector用来实现拖动,滑动,ScaleGestureDetector用来实现双指缩放。具体用法可以自行百度。我讲一下其中需要注意的点。在SVG刚解析出来的时候需要,解析出其中的android:width
去掉其中的dp。比如上图的1920dp去掉以后就是1920 。这个就行svg中路径的绘制坐标系中的宽度。通过它和我们控件的宽度就行缩放就可以将svg图片完整的显示在控件里面。
上面的vectorWidth 就是记录的svg中的初始宽度,在onDraw中就行计算。其中的viewScale代表的就是将svg完整展示到view中的需要的缩放比,这个值初始化以后是不会改变的。
用户手指缩放改变的是变量userScale。 用户拖动改变的是offsetX,offsetY 手指缩放的中心点用变量focusX和focusY
这些变量最后都会作用到一个matrix中。再绘制之前调用
canvas.setMatrix(matrix);
就可以实现图形的缩放,拖动。
而invertMatrix是matrix的逆矩阵。用于将手势的坐标映射为svg中的坐标。所有手势操作之前都需要调用以下代码进行坐标转换。
invertMatrix.mapPoints(points);
还有一点需要注意。用户滚动和滑动都需要对距离和速度进行缩放。
源码
一共只有319行,直接粘贴过来了。
package com.trs.app.learnview.view; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.util.AttributeSet; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.ScaleGestureDetector; import android.view.View; import android.widget.Scroller; import androidx.annotation.Nullable; import androidx.core.graphics.PathParser; import com.trs.app.learnview.R; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import java.io.InputStream; import java.util.ArrayList; import java.util.List; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; /** * Created by zhuguohui * Date: 2021/12/28 * Time: 10:56 * Desc: */ public class MapView extends View { private List<MapItem> list = new ArrayList<>(); private Paint paint; private int vectorWidth = -1; private Matrix matrix = new Matrix(); private Matrix invertMatrix = new Matrix(); private float viewScale = -1f; private float userScale = 1.0f; private boolean initFinish = false; private int bgColor; private GestureDetector gestureDetector; private int offsetX, offsetY; private Scroller scroller; private float[] points; private float[] pointsFocusBefore; private float focusX, focusY; private ScaleGestureDetector scaleGestureDetector; private boolean showDebugInfo = false; private static final int MAX_SCROLL = 10000; private static final int MIN_SCROLL = -10000; private int mapId = R.raw.ic_african; public MapView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); init(); } private void init() { bgColor = Color.parseColor("#f5f5f5"); paint = new Paint(); paint.setAntiAlias(true); paint.setColor(Color.GRAY); scroller = new Scroller(getContext()); gestureDetector = new GestureDetector(getContext(), onGestureListener); scaleGestureDetector = new ScaleGestureDetector(getContext(), scaleGestureListener); } private ScaleGestureDetector.OnScaleGestureListener scaleGestureListener = new ScaleGestureDetector.OnScaleGestureListener() { float lastScaleFactor; boolean mapPoint = false; @Override public boolean onScale(ScaleGestureDetector detector) { float scaleFactor = detector.getScaleFactor(); float[] points = new float[]{detector.getFocusX(), detector.getFocusY()}; pointsFocusBefore = new float[]{detector.getFocusX(), detector.getFocusY()}; if (mapPoint) { mapPoint = false; invertMatrix.mapPoints(points); focusX = points[0]; focusY = points[1]; } float change = scaleFactor - lastScaleFactor; lastScaleFactor = scaleFactor; userScale += change; postInvalidate(); return false; } @Override public boolean onScaleBegin(ScaleGestureDetector detector) { lastScaleFactor = 1.0f; mapPoint = true; return true; } @Override public void onScaleEnd(ScaleGestureDetector detector) { } }; private GestureDetector.OnGestureListener onGestureListener = new GestureDetector.OnGestureListener() { @Override public boolean onDown(MotionEvent e) { return true; } @Override public void onShowPress(MotionEvent e) { } @Override public boolean onSingleTapUp(MotionEvent event) { boolean result = false; float x = event.getX(); float y = event.getY(); points = new float[]{x, y}; invertMatrix.mapPoints(points); for (MapItem item : list) { if (item.onTouch(points[0], points[1])) { result = true; } } postInvalidate(); return result; } @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { offsetX += -distanceX / userScale; offsetY += -distanceY / userScale; postInvalidate(); return true; } @Override public void onLongPress(MotionEvent e) { } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { scroller.fling(offsetX, offsetY, (int) ((int) velocityX / userScale), (int) ((int) velocityY / userScale), MIN_SCROLL, MAX_SCROLL, MIN_SCROLL, MAX_SCROLL); postInvalidate(); return true; } }; @Override public boolean onTouchEvent(MotionEvent event) { gestureDetector.onTouchEvent(event); scaleGestureDetector.onTouchEvent(event); return true; } public void setMapId(int mapId) { this.mapId = mapId; userScale=1.0f; offsetY=0; offsetX=0; focusX=0; focusY=0; new Thread(new DecodeRunnable()).start(); } private class DecodeRunnable implements Runnable { @Override public void run() { //Dom 解析 SVG文件 InputStream inputStream = getContext().getResources().openRawResource(mapId); DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); try { DocumentBuilder builder = factory.newDocumentBuilder(); Document doc = builder.parse(inputStream); Element rootElement = doc.getDocumentElement(); String strWidth = rootElement.getAttribute("android:width"); vectorWidth = Integer.parseInt(strWidth.replace("dp", "")); NodeList items = rootElement.getElementsByTagName("path"); list.clear(); for (int i = 1; i < items.getLength(); i++) { Element element = (Element) items.item(i); String pathData = element.getAttribute("android:pathData"); @SuppressLint("RestrictedApi") Path path = PathParser.createPathFromPathData(pathData); MapItem item = new MapItem(path, i); list.add(item); } initFinish = true; postInvalidate(); } catch (Exception e) { e.printStackTrace(); } } }; @Override public void computeScroll() { if (scroller.computeScrollOffset()) { offsetX = scroller.getCurrX(); offsetY = scroller.getCurrY(); invalidate(); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); if (vectorWidth != -1 && viewScale == -1) { int width = getWidth(); viewScale = width * 1.0f / vectorWidth; } if (viewScale != -1) { float scale = viewScale * userScale; matrix.reset(); matrix.postTranslate(offsetX, offsetY); matrix.postScale(scale, scale, focusX, focusY); invertMatrix.reset(); matrix.invert(invertMatrix); } canvas.setMatrix(matrix); canvas.drawColor(bgColor); if (initFinish) { for (MapItem item : list) { item.onDraw(canvas, paint); } } showDebugInfo(canvas); } private void showDebugInfo(Canvas canvas) { if (!showDebugInfo) { return; } if (points != null) { paint.setColor(Color.GREEN); paint.setStyle(Paint.Style.FILL); canvas.drawCircle(points[0], points[1], 20, paint); } paint.setColor(Color.BLUE); paint.setStyle(Paint.Style.FILL); canvas.drawCircle(focusX, focusY, 20, paint); if (pointsFocusBefore != null) { paint.setColor(Color.RED); paint.setStyle(Paint.Style.FILL); canvas.drawCircle(pointsFocusBefore[0], pointsFocusBefore[1], 20, paint); } } } class MapItem { Path path; private final Region region; private boolean isSelected = false; private final RectF rectF; private final int index; public boolean onTouch(float x, float y) { if (region.contains((int) x, (int) y)) { isSelected = true; return true; } isSelected = false; return false; } public MapItem(Path path, int index) { this.path = path; rectF = new RectF(); path.computeBounds(rectF, true); region = new Region(); region.setPath(path, new Region(new Rect((int) rectF.left , (int) rectF.top, (int) rectF.right, (int) rectF.bottom))); this.index = index; } protected void onDraw(Canvas canvas, Paint paint) { paint.reset(); paint.setColor(isSelected ? Color.YELLOW : Color.GRAY); paint.setStyle(Paint.Style.FILL); canvas.drawPath(path, paint); paint.setStyle(Paint.Style.STROKE); paint.setColor(Color.RED); canvas.drawPath(path, paint); paint.setColor(Color.GRAY); paint.setColor(Color.BLUE); // canvas.drawText(index+"",rectF.centerX(),rectF.centerY(),paint); } }
Demo
最后想看效果的可以下载demo运行。
String url="https://github.com/zhuguohui/MapView";
总结
做技术总是需要厚积薄发,这样工作才能游刃有余。项目中虽然不需要,但是学习的脚步不能停止。提高自己解决问题的广度和深度,才是程序员的核心价值。
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