Python实战之看图猜字游戏的实现
作者:木木子学python
导语
看图猜成语,是考验一个人的反应能力,也考验一个人的右脑思维。
据说越聪明的人,这道题的完成率越高。你想试一试嘛?今天就给你这次机会啦!
哈喽!大家下午好,我是即将出场每天疯狂码代码的木木子。
为了想一下今天给大家更新什么内容的我,想了整整一个晚上,顺便熬了一个通宵的熊猫眼,在今天晚上快6点下班之前终于赶完了最后的游戏代码。每天都在代码的海洋里来来回回,痛并快乐喆.....(其实上班只有痛苦,主要是舍不得那个money,只能选择肝了鸭)大实话.jpg
最近很多网友又在问小编要成语游戏玩,我知道大家已经把前面的(往期也有很多游戏PYhton代码的哈)给玩穿了,所以今天再给大家带来一款全新的Python代码小程序猜成语游戏《疯狂猜成语》,这款游戏小编觉得是目前(我努力了真的)成语游戏里面做得最为漂亮的,最古朴的,画风很简单,希望大家不要丢菜叶子跟臭鸡蛋,23333......
当然了游戏本身的挑战非常不简单了,所以喜欢挑战的朋友一定别错过,欢迎大家一起来玩儿哈,看看谁能问鼎看图猜成语的顶峰呢?评论区看看你们谁的分数最6吧!
本文主要分为两块大的内容代码:首先是爬取成语的图片,然后做一个游戏界面。
一、爬取成语图片
1)运行环境
本文用到的环境如下——
Python3、Pycharm社区版,第三方模块:requests、pillow、fake_useragent等部分自带的库只
要安装完 Python就可以直接使用了
一般安装:pip install +模块名
镜像源安装:pip install -i pypi.douban.com/simple/+模块名…
(之前有说过安装报错的几种方式跟解决方法,不会安装的可以去看下,还有很多国内镜像源也有文章的)
2)代码展示
import requests import re import os import time from PIL import Image from fake_useragent import UserAgent # 爬取成语图片 def SpiderIdiomPictures(): cookies = { 'BAIDU_SSP_lcr': 'https://www.baidu.com/link?url=58oz4AEVxDWXanBqrfF95dogUPcAVAktBQT0uBu8o4rGPY4J4Kg_-DsmJdvTHryfy8pdGnnOjDG54qbh82KB7K&wd=&eqid=ecc1cb040001afcc0000000662a84cc7', 'Hm_lvt_8754302607a1cfb0d1d9cddeb79c593d': '1654580566,1655196891', 'Hm_lpvt_8754302607a1cfb0d1d9cddeb79c593d': '1655200014', } headers = { 'Accept': 'text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/webp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.9', 'Accept-Language': 'zh-CN,zh;q=0.9', 'Cache-Control': 'no-cache', 'Connection': 'keep-alive', 'Pragma': 'no-cache', 'Referer': 'http://www.hydcd.com/cy/fkccy/index3.htm', 'Upgrade-Insecure-Requests': '1', 'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/102.0.0.0 Safari/537.36', } if not os.path.exists('./看图猜成语'): os.mkdir('./看图猜成语') idx = 0 for page in range(1,3): #爬取2页的图片 print(f'\n\033[31m<<<第{page}页爬取中……>>>\033[0m') if page == 1: page = '' url = f'http://www.hydcd.com/cy/fkccy/index{page}.htm' session = requests.session() response = session.get(url=url, cookies=cookies, headers=headers) response.encoding = response.apparent_encoding ###解析图片url(http://www.hydcd.com/cy/fkccy/images/CF91100-50.png)和成语 for i in re.findall('<img border="0" src="(.*?)"></p>',response.text): result = i.split('"') if len(result) > 2: img_url = f'http://www.hydcd.com/cy/fkccy/{result[0]}' #图片url idiom_name = result[2] #图片名字(成语名) if len(idiom_name) == 4: headers['User-Agent'] = UserAgent().Chrome with open(f'./看图猜成语/{idiom_name}.png','wb') as f: f.write(session.get(img_url,headers=headers).content) print(f'{idiom_name}.png 保存成功!!!') time.sleep(0.3) idx += 1 print(f'\n抓取完毕!!!\n总共抓取\033[31m{idx}张\033[0m图片') # 图片放大 def ImageProcessingBig(): print(f'\n\033[31m开始将图片进行放大>>>\033[0m') for imgfile in os.listdir('./看图猜成语/'): if len(imgfile.split('.')) == 2: # 待处理图片路径 img_path = Image.open('./看图猜成语/'+imgfile) # resize图片大小,入口参数为一个tuple,新的图片的大小 img_size = img_path.resize((300, 300)) # 处理图片后存储路径,以及存储格式 imgname = imgfile.split('.')[0] img_size.save(f'./看图猜成语/{imgname}.png') print(f'\n\033[31m<<<所有图片已放大完成!!!\033[0m') if __name__ == '__main__': # 爬取网站上的成语图片(http://www.hydcd.com/cy/fkccy/index.htm),图片大小120x120 SpiderIdiomPictures() # 把爬取到的所有图片放大(300x300) ImageProcessingBig()
3)效果展示
这里是有一千多张图片的哦!
让我们看下爬下来的图片是怎么样子的吧:
有很多重复的,因为下载了几次了哈。
二、看图猜成语
1)素材准备
2)代码实现
import ttkbootstrap as ttk import sys,os,random,threading,time,datetime from ttkbootstrap.constants import * from ttkbootstrap.dialogs import Messagebox,Querybox class ttkbootstrapWindow: # 实例化创建应用程序窗口 root = ttk.Window(title="看图猜成语", themename="litera", resizable=(False, False)) # 让窗口居中 def window_middle(self,windowwidth,windowheight): screenwidth = self.root.winfo_screenwidth() screenheight = self.root.winfo_screenheight() locx = int((screenwidth - windowwidth) / 2) locy = int((screenheight - windowheight) / 2) self.root.geometry("{}x{}+{}+{}".format(windowwidth, windowheight, locx, locy)) # 显示窗口 def window_displaymodule(self): self.root.mainloop() # 看图猜成语 class guessIdiomsFromPictures(ttkbootstrapWindow): def __init__(self): super().__init__() self.index() self.window_displaymodule() # 首页内容 def index(self): self.window_middle(windowwidth=960,windowheight=540) #窗口大小宽x高(960 x 540),默认居中 self.index_frame = ttk.Frame(self.root) self.index_frame.pack(fill=BOTH,expand=YES) self.bg_img = ttk.PhotoImage(file='./sucai/index_bg.png') self.bg_img_Label = ttk.Label(self.index_frame, image=self.bg_img) self.bg_img_Label.pack(fill=BOTH,expand=YES) self.title_lable = ttk.Label(self.index_frame,text=' 看图猜成语', font=('华文行楷',56,'italic'),cursor='watch', background='#E7CBB5', bootstyle=WARNING,width=14) self.begin_button_img = ttk.PhotoImage(file='./sucai/beginGame.png') self.entry_nickname = ttk.Entry(self.index_frame, show=None, font=('微软雅黑', 16)) self.begin_button = ttk.Button(self.index_frame, bootstyle=(SUCCESS, "outline-toolbutton"),image=self.begin_button_img,command=self.begin_game) self.exit_button_img = ttk.PhotoImage(file='./sucai/exitGame.png') self.exit_button = ttk.Button(self.index_frame, bootstyle=(SUCCESS, "outline-toolbutton"),image=self.exit_button_img,command=self.exit_game) self.index_move() # 页面组件移动 def index_move(self): def run(rate): rate += 5 button_posy = 540 - rate*1.5 self.begin_button.place(x=270,y=button_posy) self.exit_button.place(x=480,y=button_posy+10) if rate < 80: self.title_lable.place(x=190, y=rate) self.title_lable.after(60,run ,rate % 80) elif 80<= rate < 150: self.title_lable.after(60, run, rate % 150) else: ttk.Label(self.bg_img_Label, text='请输入昵称:', cursor='watch', bootstyle=DARK).place(x=250, y=212) self.entry_nickname.insert('0', "暴龙战士之王") self.entry_nickname.place(x=340, y=200, width=360, height=50) run(0) # 验证昵称是否为空 def index_verify(self): self.nickname = self.entry_nickname.get().strip() if self.nickname: return True else: return False # 开始游戏 def begin_game(self): try: if not self.index_verify(): Messagebox.show_info(message="请先输入您的昵称!") return self.index_frame.destroy() game_modeSelection_page(self.nickname) except: pass # 退出游戏 def exit_game(self): sys.exit() #游戏模式选择页面 class game_modeSelection_page(ttkbootstrapWindow): def __init__(self,nickname): super().__init__() self.nickname = nickname self.page() def page(self): self.window_middle(500,300) self.frame = ttk.Frame(self.root) self.frame.pack(fill=BOTH, expand=YES) self.bg = ttk.PhotoImage(file='./sucai/bg2.png') ttk.Label(self.frame,anchor='nw', image=self.bg).pack() l1 = ttk.Label(self.frame,text='训练模式', font=('华文行楷', 32),relief=RAISED,cursor='hand2',bootstyle=WARNING,background='#324762') l1.place(x=150,y=60) l1.bind("<Button-1>",self.game_train_mode) l2 = ttk.Label(self.frame, text='闯关模式', font=('华文行楷', 32),relief=RAISED,cursor='hand2',bootstyle=SUCCESS,background='#324762') l2.place(x=150, y=140) l2.bind("<Button-1>", self.game_chuangguan_mode) def game_train_mode(self,event): self.frame.destroy() game_train_page(self.nickname) def game_chuangguan_mode(self,event): # 默认10个关卡(initialvalue=10) number = Querybox.get_integer(prompt="请设置关卡数量:",title="自定义关卡数量 ",initialvalue=10,minvalue=0,maxvalue=50) if number: self.frame.destroy() game_chuangguan_page(self.nickname,number) #在游戏两种模式中有相同写法的组件 class game_same_components(ttkbootstrapWindow): def __init__(self): super().__init__() def same_page(self,nickname): self.nickname = nickname self.window_middle(960, 540) self.canvas = ttk.Canvas(self.root) self.canvas.pack(fill=BOTH, expand=YES) self.bg = ttk.PhotoImage(file='./sucai/bg3.png') self.canvas.create_image(0, 35, anchor='nw', image=self.bg) self.canvas.create_rectangle(0, 0, 960, 35, fill='#F4F4F4', outline='#F4F4F4') nickname_lable = ttk.Label(self.canvas, text=f'欢迎:【{self.nickname}】玩家上线', font=20, bootstyle=INFO,background='#F4F4F4') nickname_lable.place(x=960, y=4) def nickname_lable_move(rate): rate += 5 nickname_lable.place(x=960 - rate, y=4) if rate < 960: nickname_lable.after(50, nickname_lable_move, rate % 960) nickname_lable_move(0) self.return_button_img = ttk.PhotoImage(file='./sucai/return.png') self.return_button = ttk.Button(self.canvas, bootstyle=(LIGHT, "outline-toolbutton"), image=self.return_button_img,command=self.return_game_modeSelection_page) self.return_button.place(x=0, y=35) def return_game_modeSelection_page(self): self.canvas.destroy() game_modeSelection_page(self.nickname) #游戏训练模式页面 class game_train_page(game_same_components): def __init__(self,nickname): super().__init__() self.nickname = nickname self.game_page() loading_img_times = 0 # 记录加载图片次数 answer_times = 0 # 记录回答总次数 answer_correct_times = 0 # 记录回答正确次数 #游戏页面 def game_page(self): self.same_page(self.nickname) self.canvas.create_rectangle(200, 100, 535, 435) self.answer_idiom_entry = ttk.Entry(self.canvas, show=None, font=('微软雅黑', 32),bootstyle=DANGER) self.answer_idiom_entry.place(x=580,y=190,height=100,width=300) self.answer_idiom_entry.bind("<Return>", lambda event: self.answer()) self.answer_idiom_button_img = ttk.PhotoImage(file='./sucai/ensure.png') answer_idiom_button = ttk.Button(self.canvas, bootstyle=(LIGHT, "outline-toolbutton"),image=self.answer_idiom_button_img,command=self.answer) answer_idiom_button.place(x=635,y=310) see_idiom_button = ttk.Button(self.canvas,text='查看', bootstyle=(PRIMARY, "outline-toolbutton"),command=self.see_answer) see_idiom_button.place(x=480, y=470) self.accuracy_lable1 = ttk.Label(self.canvas,text='正确率:',font=('华文行楷', 20),background='#D3E0E8') self.accuracy_lable1.place(x=600, y=120) self.accuracy_lable2 = ttk.Label(self.canvas, text="0.0%", font=('华文行楷', 20),bootstyle=DANGER,background='#D3E0E8') self.accuracy_lable2.place(x=750, y=120) self.loading_idiom_img() #加载成语图片 def loading_idiom_img(self): self.loading_img_times += 1 self.idiom = random.choice(os.listdir('./看图猜成语')) self.idiom_result = self.idiom.split('.')[0] print('答案:',self.idiom_result) self.idiom_img = ttk.PhotoImage(file=f'./看图猜成语/{self.idiom}') lm = ttk.Label(self.canvas,image=self.idiom_img) lm.place(x=215,y=115) guanqia_lable = ttk.Label(self.canvas, font=('华文行楷', 32),background='#48A6B0') guanqia_lable.place(x=300,y=450) guanqia_lable.config(text=f'第 {self.loading_img_times} 关') #查看答案 def see_answer(self): Messagebox.show_info(message=self.idiom_result) def answer(self): if self.answer_idiom_entry.get().strip(): self.answer_times += 1 if self.answer_idiom_entry.get().strip() == self.idiom_result: Messagebox.show_info(message="恭喜,回答正确!!!") self.loading_idiom_img() self.answer_idiom_entry.delete(0,'end') self.answer_correct_times += 1 else: if not Messagebox.yesno(message="回答错误!!!\n是否继续回答?") == 'Yes': self.loading_idiom_img() self.answer_idiom_entry.delete(0, 'end') self.accuracy_lable2.config(text=f'{round(self.answer_correct_times / self.answer_times, 2) * 100}%') #游戏闯关模式页面 class game_chuangguan_page(game_same_components): CLICKTIMES = 0 #点击次数 TRUEANSWER = '' #答案 IDX = 1 #第几关,默认第1关 def __init__(self, nickname,number): super().__init__() self.nickname = nickname self.idiom_list = random.sample(os.listdir('./看图猜成语'), number) #随机初始化选取20张图片,用于设置20个关卡 self.game_page() def game_page(self): self.same_page(self.nickname) self.canvas.create_rectangle(150, 100, 485, 435) self.guanqia_lable = ttk.Label(self.canvas,text='第? / ?关', font=('华文行楷', 32), background='#48A6B0') #显示关卡数 self.guanqia_lable.place(x=200, y=40) self.lm = ttk.Label(self.canvas) #用于配置图片 self.lm.place(x=165, y=115) self.result_label = ttk.Label(self.canvas,text='', font=('华文行楷', 32), background='#A1F8EE', bootstyle=DANGER) # 用于显示答案的结果 self.result_label.place(x=40,y=135,height=300) ttk.Button(self.canvas,text='重选', bootstyle=(SUCCESS, "outline-toolbutton"),command=self.update_label).place(x=550,y=470,width=90,height=60) # 重选按钮 self.create_selection_result_label() self.create_option_text_label() self.loading_idiom_img() self.recording_time() # 创建四个用于选择结果的标签 def create_selection_result_label(self): self.answer_list = [] for i in range(4): label = ttk.Label(self.canvas, text='', font=("微软雅黑", 35), background='', width=2, cursor='hand2') label.place(x=130 + i * 100, y=450) self.answer_list.append(label) # 创建用于选择的内容标签 def create_option_text_label(self): def click_label(event): if self.CLICKTIMES < 4: self.CLICKTIMES += 1 label_text = event.widget["text"] # 得到标签上的文本 self.answer(label_text) self.label_oop_list = [] # 设置4行4列的标签 for i in range(4): for j in range(4): label = ttk.Label(self.canvas, text='', font=("微软雅黑", 35), background='#FFFAE3', width=2,cursor='hand2') label.place(x=510 + j * 100, y=90 + i * 95) label.bind("<Button-1>", click_label) self.label_oop_list.append(label) # 加载成语图片 def loading_idiom_img(self,): self.idiom = self.idiom_list[self.IDX - 1].split('.')[0] print('答案:', self.idiom) disturb_text_list = [self.GBK2312() for i in range(12)] # 随机生成12个干扰汉字 disturb_text_list.extend([i for i in self.idiom]) for label_oop in self.label_oop_list: text = random.choice(disturb_text_list) disturb_text_list.remove(text) label_oop.configure(text=text) self.guanqia_lable.config(text=f'第 {self.IDX} / {len(self.idiom_list)}关') self.idiom_img = ttk.PhotoImage(file=f'./看图猜成语/{self.idiom}.png') self.lm.configure(image=self.idiom_img) def answer(self,label_text): self.answer_list[self.CLICKTIMES - 1].configure(text=label_text) self.TRUEANSWER += label_text if len(self.TRUEANSWER) == 4: if self.TRUEANSWER == self.idiom: t = threading.Thread(target=self.dispaly_answer_result,args=('回\n答\n正\n确',)) t.setDaemon(True) t.start() self.IDX += 1 if self.IDX > len(self.idiom_list): Messagebox.show_info(message=f"恭喜您已通过!!!\n耗时为:{self.time_}") self.flag = False self.return_game_modeSelection_page() return self.update_label() self.loading_idiom_img() else: t = threading.Thread(target=self.dispaly_answer_result, args=('回\n答\n错\n误',)) t.setDaemon(True) t.start() # 显示回答结果是否正确 def dispaly_answer_result(self,text): self.result_label.configure(text=text) time.sleep(3) try: self.result_label.configure(text='') except Exception as e: print(e) # 重选 def update_label(self): self.CLICKTIMES = 0 self.TRUEANSWER = '' for i in self.answer_list:i.destroy() self.create_selection_result_label() # 随机生成一个汉字 def GBK2312(self, ): head = random.randint(0xb0, 0xf7) body = random.randint(0xa1, 0xfe) val = f'{head:x}{body:x}' str = bytes.fromhex(val).decode('gb2312') return str # 记录通关所耗时 def recording_time(self): self.flag = True # 定义一个信号量,用于当我们完成游戏通过时,run()结束循环 time_label = ttk.Label(self.canvas,text='时长:00:00:00', font=("华文行楷", 15), background='#DAEFE6',bootstyle=DANGER) time_label.place(x=730,y=50) start_time = datetime.datetime.now() def run(): if self.flag: time_label.after(1000, run) update_time = datetime.datetime.now() - start_time self.time_ =f'时长:{update_time}'.split('.')[0] time_label.configure(text=self.time_) # 不显示时长的毫秒值 run() if __name__ == '__main__': guessIdiomsFromPictures()
3)效果展示
游戏界面——
随机截图——
以上就是Python实战之看图猜字游戏的实现的详细内容,更多关于Python看图猜字游戏的资料请关注脚本之家其它相关文章!