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HTML5 Canvas 实现在线签字功能(示例代码)

孤留光乩

前言

在现代互联网应用中,有时我们需要让用户在网页上进行签字操作,比如确认文件、填写电子表格或者签署合同。利用 HTML5 的 canvas 画布,我们可以轻松地实现这一功能,为用户提供方便快捷的在线签字体验。

一、HTML5 Canvas 简介

HTML5 的 canvas 元素是一种强大的图形渲染工具,它允许开发者使用 JavaScript 在网页上绘制各种图形、动画和交互式内容。通过 canvas,开发者可以创建丰富多彩的视觉效果,并实现复杂的用户交互体验。

HTML5 Canvas的关键特性:

图形绘制能力:Canvas 元素提供了绘制路径、矩形、圆形、直线、文本等基本图形的功能,同时还支持图像的绘制和变换操作,使得开发者能够轻松地创建各种视觉效果。

动画和交互:借助 JavaScript,开发者可以在 Canvas 上创建复杂的动画效果,并添加交互式的操作。这使得 Canvas 成为开发游戏、数据可视化和其他需要动态效果的应用的理想选择。

性能优势:由于 Canvas 是基于 GPU 加速的,因此它具有良好的性能表现,能够处理大量的图形元素和动画效果,而不会对页面的整体性能产生太大影响。

灵活性:Canvas 元素可以轻松地与其他 HTML 元素结合使用,使得开发者可以在页面上创建复杂的混合媒体效果,同时还可以响应用户的交互操作。

二、签字功能的实现

效果演示

完整代码

HTML代码

<!DOCTYPE html>
<html class="no-js">
<head>
    <meta name="viewport"
        content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0,user-scalable=no,viewport-fit=cover">
    <meta http-equiv="Cache-Control" content="no-cache, no-store, must-revalidate" />
    <meta http-equiv="expires" CONTENT="Wed, 26 Feb 1997 08:21:57 GMT">
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta http-equiv="Pragma" content="no-cache">
    <meta http-equiv="Cache" content="no-cache">
    <meta http-equiv="Expires" content="0">
    <meta charset="utf-8">
    <title>画图</title>
    <link rel="stylesheet" href="css/bootstrap.css">
    <style>
        * {
            margin: 0;
            padding: 0;
        }
        html,
        body {
            width: 100%;
            height: 100%;
            text-align: center;
        }
        canvas {
            max-width: 100%;
            border: 2px dotted #ccc;
        }
    </style>
</head>
<body>
    <script src="./index.js"></script>
    <script>
        //初始化
        var sign = new Draw( {
            // canvas:document.getElementById('canvas'),
            lineWidth: 10, // 线条宽度
            width: 400, // canvas 宽
            height: 400, //canvas 高
            strokeStyle: '#333333' // 线条颜色
        } );
        window.onload = function () {
            // 点击输出图片
            document.querySelector( '.ouput' ).onclick = function () {
                var img = new Image();
                img.style.width = '200px';
                img.src = sign.ouput();
                img.onload = function () {
                    document.body.appendChild( img );
                }
                document.querySelector( 'img' ) && document.querySelector( 'img' ).remove();
            }
            // 点击清除
            document.querySelector( '.clear' ).onclick = function () {
                sign.clear();
            }
            // 点击撤销
            document.querySelector( '.undo' ).onclick = function () {
                if ( sign.state.undopath.length > 0 ) {
                    sign.undo();
                } else {
                    console.log( '还没有签名' );
                }
            }
        }
    </script>
    <div class="buttons">
        <button type="button" class="btn btn-primary ouput">生成图片</button>
        <button type="button" class="btn btn-light undo">撤销</button>
        <button type="button" class="btn btn-light clear">清除画布</button>
    </div>
</body>
</html>

js代码

( function ( global, factory ) {
    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
        typeof define === 'function' && define.amd ? define( factory ) :
            ( global = global || self, global.Draw = factory() );
}( this, ( function () {
    'use strict';
    var classCallCheck = function ( instance, Constructor ) {
        if ( !( instance instanceof Constructor ) ) {
            throw new TypeError( "Cannot call a class as a function" );
        }
    };
    var createClass = function () {
        function defineProperties ( target, props ) {
            for ( var i = 0; i < props.length; i++ ) {
                var descriptor = props[i];
                descriptor.enumerable = descriptor.enumerable || false;
                descriptor.configurable = true;
                if ( "value" in descriptor ) descriptor.writable = true;
                Object.defineProperty( target, descriptor.key, descriptor );
            }
        }
        return function ( Constructor, protoProps, staticProps ) {
            if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
            if ( staticProps ) defineProperties( Constructor, staticProps );
            return Constructor;
        };
    }();
    /**
     * 
     * @description  手写签字版
     */
    var Draw = function () {
        function Draw () {
            var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
            classCallCheck( this, Draw );
            this.el = params.el || document.createElement( 'canvas' );
            this.state = {
                undopath: [],
                index: -1,
                old: void 0,
                isStart: false,
                width: params.width || 400,
                height: params.height || 400,
                lineWidth: params.lineWidth || 1,
                isTouch: 'ontouchstart' in window,
                strokeStyle: params.strokeStyle || '#333333'
            };
            var _state = this.state,
                width = _state.width,
                height = _state.height,
                lineWidth = _state.lineWidth;
            this.el.width = width * 2;
            this.el.height = height * 2;
            document.body.appendChild( this.el );
            this.ctx = this.el.getContext( '2d' );
            this.ctx.scale( 2, 2 );
            this.ctx.lineWidth = lineWidth;
            this.ctx.lineJoin = 'round';
            this.ctx.lineCap = 'round';
            this.init();
        }
        createClass( Draw, [{
            key: 'onStart',
            value: function onStart () {
                ++this.state.index;
                this.state.isStart = true;
            }
        }, {
            key: 'onMove',
            value: function onMove ( e ) {
                e.preventDefault();
                if ( !this.state.isStart ) return;
                var pos = this.pos( e );
                var index = this.state.index;
                this.ctx.strokeStyle = this.state.strokeStyle;
                if ( this.state.old ) {
                    this.ctx.beginPath();
                    this.ctx.moveTo( this.state.old.x, this.state.old.y );
                    this.ctx.lineTo( pos.x, pos.y );
                    this.ctx.stroke();
                }
                this.state.old = pos;
                if ( this.state.undopath[index] ) {
                    this.state.undopath[index].push( { x: this.state.old.x, y: this.state.old.y } );
                } else {
                    this.state.undopath[index] = [{
                        x: this.state.old.x,
                        y: this.state.old.y,
                        strokeStyle: this.ctx.strokeStyle,
                        lineWidth: this.ctx.lineWidth
                    }];
                }
            }
        }, {
            key: 'onEnd',
            value: function onEnd () {
                this.state.old = void 0;
                this.state.isStart = false;
            }
        }, {
            key: 'pos',
            value: function pos ( e ) {
                var x = 0,
                    y = 0;
                if ( e.touches ) {
                    x = e.touches[0].pageX;
                    y = e.touches[0].pageY;
                } else {
                    x = e.offsetX / 2;
                    y = e.offsetY / 2;
                }
                return { x: x, y: y };
            }
        }, {
            key: 'ouput',
            value: function ouput () {
                // 输出图片
                return this.el.toDataURL();
            }
        }, {
            key: 'init',
            value: function init () {
                // 绑定事件
                var isTouch = this.state.isTouch;
                this.el.addEventListener( isTouch ? 'touchstart' : 'mousedown', this.onStart.bind( this ), false );
                this.el.addEventListener( isTouch ? 'touchmove' : 'mousemove', this.onMove.bind( this ), false );
                this.el.addEventListener( isTouch ? 'touchend' : 'mouseup', this.onEnd.bind( this ), false );
                this.el.addEventListener( isTouch ? 'touchcancel' : 'mouseout', this.onEnd.bind( this ), false );
            }
        }, {
            key: 'destroyed',
            value: function destroyed () {
                if ( this.el ) {
                    var isTouch = this.state.isTouch;
                    this.el.removeEventListener( isTouch ? 'touchstart' : 'mousedown', this.onStart.bind( this ) );
                    this.el.removeEventListener( isTouch ? 'touchmove' : 'mousemove', this.onMove.bind( this ) );
                    this.el.removeEventListener( isTouch ? 'touchend' : 'mouseup', this.onEnd.bind( this ) );
                    this.el.removeEventListener( isTouch ? 'touchcancel' : 'mouseout', this.onEnd.bind( this ) );
                }
            }
        }, {
            key: 'clear',
            value: function clear () {
                // 清除画布
                this.state.index = -1;
                this.state.undopath = [];
                this.ctx.clearRect( 0, 0, this.el.width, this.el.height );
            }
        }, {
            key: 'undo',
            value: function undo () {
                // 撤销
                this.state.index >= 0 && --this.state.index;
                var undopath = this.state.undopath;
                this.state.undopath.pop();
                this.ctx.clearRect( 0, 0, this.el.width, this.el.height );
                if ( undopath ) {
                    this.ctx.beginPath();
                    for ( var z = 0; z < undopath.length; ++z ) {
                        this.ctx.moveTo( undopath[z][0].x, undopath[z][0].y );
                        this.ctx.lineWidth = undopath[z][0].lineWidth;
                        this.ctx.strokeStyle = undopath[z][0].strokeStyle;
                        for ( var i = 0; i < undopath[z].length; ++i ) {
                            this.ctx.lineTo( undopath[z][i].x, undopath[z][i].y );
                        }
                    }
                    this.ctx.stroke();
                    this.ctx.closePath();
                } else {
                    this.state.undopath = [];
                }
            }
        }] );
        return Draw;
    }();
    return Draw;
} ) ) );

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