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首页 > 软件编程 > Android > Android简单实现圆盘抽奖界面

Android简单实现圆盘抽奖界面

作者:andywuchuanlong

这篇文章主要介绍了Android简单实现圆盘抽奖界面的相关资料,需要的朋友可以参考下

闲来无事,做了一个简单的抽奖转盘的ui实现,供大家参考

package com.microchange.lucky; 
 
import android.content.Context; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.RectF; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.View; 
 
public class HalfCircle extends View { 
 
 private Paint paint; 
 private RectF oval; 
 private float startAngle; 
 private float sweepSpeed; 
 private float sweepAngle; 
 boolean useCenter; 
 int count;// 等份 
 @Override 
 protected void onDraw(Canvas canvas) { 
  setSweepAngle(count); 
  while (startAngle <= 360) { 
   if (startAngle % (count*3) == 0) { 
    paint.setColor(Color.BLUE); 
   } else if (startAngle % (count*2) == 0){ 
    paint.setColor(Color.GREEN); 
   }else { 
    paint.setColor(Color.RED); 
   } 
   Log.e(""+startAngle, paint.getColor()+""); 
   canvas.drawArc(oval, startAngle, sweepAngle, useCenter, paint); 
   startAngle += count; 
  } 
  float centerX = oval.centerX(); 
  float centerY = oval.centerY(); 
  paint.setColor(Color.WHITE); 
//  paint.setStrokeWidth(5); 
//  paint.setStyle(Paint.Style.STROKE); //设置空心 
  paint.setAntiAlias(true); //消除锯齿 
  canvas.drawCircle(centerX, centerY, 50, paint); 
  String text = "奖"; 
  paint.setTextSize(20 * getContext().getResources().getDisplayMetrics().density); 
  float measureText = paint.measureText(text); 
  float textY = paint.descent() - paint.ascent(); 
  paint.setColor(Color.RED); 
//  canvas.drawLine(0, centerY, 480, centerY, paint); 
//  canvas.drawText(text, centerX-(measureText/2), centerY, paint); 
  canvas.drawText(text, centerX-(measureText/2), centerY+(textY/4), paint); 
 } 
 
 private void init() { 
  paint = new Paint(); 
  paint.setColor(Color.BLUE); 
  paint.setAntiAlias(true); 
  paint.setStrokeWidth(5); 
 } 
 
 @Override 
 public boolean onTouchEvent(MotionEvent event) { 
  return super.onTouchEvent(event); 
 } 
  
  
 /** 
  * @return the count 
  */ 
 public int getCount() { 
  return count; 
 } 
 
 /** 
  * @param count the count to set 
  */ 
 public void setCount(int count) { 
  this.count = 360 / count; 
 } 
 
 public Paint getPaint() { 
  return paint; 
 } 
 
 public void setPaint(Paint paint) { 
  this.paint = paint; 
 } 
 
 public RectF getOval() { 
  return oval; 
 } 
 
 public void setOval(RectF oval) { 
  this.oval = oval; 
 } 
 
 public float getStartAngle() { 
  return startAngle; 
 } 
 
 public void setStartAngle(float startAngle) { 
  this.startAngle = startAngle; 
 } 
 
 public float getSweepSpeed() { 
  return sweepSpeed; 
 } 
 
 public void setSweepSpeed(float sweepSpeed) { 
  this.sweepSpeed = sweepSpeed; 
 } 
 
 public float getSweepAngle() { 
  return sweepAngle; 
 } 
 
 public void setSweepAngle(float sweepAngle) { 
  this.sweepAngle = sweepAngle; 
 } 
 
 public boolean isUseCenter() { 
  return useCenter; 
 } 
 
 public void setUseCenter(boolean useCenter) { 
  this.useCenter = useCenter; 
 } 
 
 public HalfCircle(Context context, AttributeSet attrs, int defStyle) { 
  super(context, attrs, defStyle); 
  init(); 
 } 
 
 public HalfCircle(Context context, AttributeSet attrs) { 
  this(context, attrs, 0); 
 } 
 
 public HalfCircle(Context context) { 
  this(context, null, 0); 
 } 
 
} 
package com.microchange.lucky; 
 
import android.app.Activity; 
import android.graphics.RectF; 
import android.os.Bundle; 
import android.view.animation.AccelerateInterpolator; 
import android.view.animation.Animation; 
import android.view.animation.DecelerateInterpolator; 
import android.view.animation.Interpolator; 
import android.view.animation.RotateAnimation; 
 
public class MainActivity extends Activity { 
 RectF rect; 
 int radius = 300; 
 
 @Override 
 protected void onCreate(Bundle savedInstanceState) { 
  super.onCreate(savedInstanceState); 
  HalfCircle circle = new HalfCircle(getApplicationContext()); 
  circle.setOval(getRectF()); 
//  circle.setStartAngle(90); 
  circle.setUseCenter(true); 
  circle.setCount(9); 
  Animation animation = new RotateAnimation(0, 135*10, getRectF().centerX(), getRectF().centerY()); 
  animation.setDuration(5000); 
  animation.setInterpolator(new DecelerateInterpolator()); 
//  animation.setRepeatCount(-1); 
  circle.setAnimation(animation ); 
//  animation.start(); 
  setContentView(circle); 
 } 
 
 public RectF getRectF(){ 
  if (rect==null){ 
//   getWindow().getDecorView().getWidth() 
   int width = getResources().getDisplayMetrics().widthPixels; 
   int height = getResources().getDisplayMetrics().heightPixels; 
   int top = (height - radius)/2; 
   int left = (width - radius)/2; 
   rect = new RectF(left, top, left+radius, top+radius); 
  } 
  return rect; 
 } 
} 

希望本文所述对大家学习Android程序设计有所帮助。

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