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首页 > 软件编程 > Android > Android雷达扫描效果

Android编程简单实现雷达扫描效果

作者:freesonhp

这篇文章主要介绍了Android编程简单实现雷达扫描效果,涉及Android图形绘制及显示的相关技巧,具有一定参考借鉴价值,需要的朋友可以参考下

本文实例讲述了Android编程简单实现雷达扫描效果。分享给大家供大家参考,具体如下:

在eoe看到有一篇关于雷达扫描的文章,然后看了下,很简单,但是觉得还有很多可以优化的地方,下面贴出来

package com.example.wave;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.widget.FrameLayout;
public class RadarView extends FrameLayout {
 private int viewSize = 500;
 private Paint mPaintLine;
 private Paint mPaintSector;
 private boolean isStart = false;
 private ScanThread mThread;
 private int start = 0;
 private final int paintWidth = 10;
 public RadarView(Context context) {
  super(context);
  init();
 }
 public RadarView(Context context, AttributeSet attrs) {
  super(context, attrs);
  init();
 }
 private void init() {
  initPaint();
  mThread = new ScanThread();
  setBackgroundColor(Color.TRANSPARENT);
 }
 private void initPaint() {
  mPaintLine = new Paint();
  mPaintLine.setStrokeWidth(paintWidth);
  mPaintLine.setAntiAlias(true);
  mPaintLine.setStyle(Style.STROKE);
  mPaintLine.setColor(0xffff0000);
  mPaintSector = new Paint();
  mPaintSector.setColor(0x9D00ff00);
  mPaintSector.setAntiAlias(true);
 }
 public void setViewSize(int size) {
  this.viewSize = size;
  mShader = new SweepGradient(viewSize >> 1, viewSize >> 1, Color.TRANSPARENT, Color.GREEN);
  setMeasuredDimension(viewSize, viewSize);
 }
 @Override
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
  setMeasuredDimension(viewSize, viewSize);
 }
 public void start() {
  mThread.start();
  isStart = true;
 }
 public void stop() {
  if (isStart) {
   Thread.interrupted();
   isStart = false;
  }
 }
 private Shader mShader = new SweepGradient(viewSize >> 1, viewSize >> 1, Color.TRANSPARENT, Color.GREEN);
 private Matrix matrix = new Matrix();
 @Override
 protected void onDraw(Canvas canvas) {
  super.onDraw(canvas);
  int halfRadaSize = viewSize >> 1;
  canvas.drawCircle(halfRadaSize, halfRadaSize, halfRadaSize >> 1, mPaintLine);
  canvas.drawCircle(halfRadaSize, halfRadaSize, halfRadaSize - (paintWidth >> 1), mPaintLine);
  canvas.drawLine(halfRadaSize, 0, halfRadaSize, viewSize, mPaintLine);
  canvas.drawLine(0, halfRadaSize, viewSize, halfRadaSize, mPaintLine);
  mPaintSector.setShader(mShader);
  canvas.concat(matrix);
  canvas.drawCircle(halfRadaSize, halfRadaSize, halfRadaSize - paintWidth, mPaintSector);
 }
 protected class ScanThread extends Thread {
  int halfRadaSize = viewSize >> 1;
  @Override
  public void run() {
   while (isStart) {
    start = start + 2;
    matrix.reset();
    matrix.postRotate(start, halfRadaSize, halfRadaSize);
    postInvalidate();
    try {
     Thread.sleep(10);
    } catch (InterruptedException e) {
     e.printStackTrace();
    }
   }
  }
 }
}

希望本文所述对大家Android程序设计有所帮助。

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