Android游戏源码分享之2048
投稿:hebedich
本文主要是给大家分享了安卓版的游戏2048的源码,以及制作思路,是篇非常不错的文章,有需要的朋友可以参考下
引言
程序猿们,是否还在为你的老板辛辛苦苦的打工而拿着微薄的薪水呢,还是不知道如何用自己的应用或游戏来赚钱呢!
在这里IQuick将教您如何同过自己的应用来赚取自己的第一桶金!
你是说自己的应用还没有做出来?
不,在這里已经为你提供好了一个完整的游戏应用了,在文章的下面有源码的地址哦。你只要稍做修改就可以变成一个完全属于自己的应用了,比如将4*4换成5*5,甚至是其它的。如果你实在是慵懒至极的话,你只要将本应用的包名及广告换成自己的,就可以上传到市场上轻轻松松赚取自己的第一桶金了。
如果你觉得本文很赞的话,就顶一下作者吧,从下面的安装地址中下载应用,或者在导入本工程运行的时候,从广告中安装一个应用。动一动你的手指,就能让作者更进一步,也能让作者以后更加有动力来分享吧。
安装
项目结构
重要代码解读MainView游戏的主体类
//初始化方法,里面初始化了一些常量,字体颜色等 name="code" class="java">public MainView(Context context) { super(context); Resources resources = context.getResources(); //Loading resources game = new MainGame(context, this); try { //Getting assets backgroundRectangle = resources.getDrawable(R.drawable.background_rectangle); lightUpRectangle = resources.getDrawable(R.drawable.light_up_rectangle); fadeRectangle = resources.getDrawable(R.drawable.fade_rectangle); TEXT_WHITE = resources.getColor(R.color.text_white); TEXT_BLACK = resources.getColor(R.color.text_black); TEXT_BROWN = resources.getColor(R.color.text_brown); this.setBackgroundColor(resources.getColor(R.color.background)); Typeface font = Typeface.createFromAsset(resources.getAssets(), "ClearSans-Bold.ttf"); paint.setTypeface(font); paint.setAntiAlias(true); } catch (Exception e) { System.out.println("Error getting assets?"); } setOnTouchListener(new InputListener(this)); game.newGame(); } //游戏界面的绘制 @Override protected void onSizeChanged(int width, int height, int oldw, int oldh) { super.onSizeChanged(width, height, oldw, oldh); getLayout(width, height); createBitmapCells(); createBackgroundBitmap(width, height); createOverlays(); }
MianGame游戏主要逻辑
package com.tpcstld.twozerogame; import android.content.Context; import android.content.SharedPreferences; import android.preference.PreferenceManager; import java.util.ArrayList; import java.util.Collections; import java.util.List; public class MainGame { public static final int SPAWN_ANIMATION = -1; public static final int MOVE_ANIMATION = 0; public static final int MERGE_ANIMATION = 1; public static final int FADE_GLOBAL_ANIMATION = 0; public static final long MOVE_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME; public static final long SPAWN_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME; public static final long NOTIFICATION_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME * 5; public static final long NOTIFICATION_DELAY_TIME = MOVE_ANIMATION_TIME + SPAWN_ANIMATION_TIME; private static final String HIGH_SCORE = "high score"; public static final int startingMaxValue = 2048; public static int endingMaxValue; //Odd state = game is not active //Even state = game is active //Win state = active state + 1 public static final int GAME_WIN = 1; public static final int GAME_LOST = -1; public static final int GAME_NORMAL = 0; public static final int GAME_NORMAL_WON = 1; public static final int GAME_ENDLESS = 2; public static final int GAME_ENDLESS_WON = 3; public Grid grid = null; public AnimationGrid aGrid; final int numSquaresX = 4; final int numSquaresY = 4; final int startTiles = 2; public int gameState = 0; public boolean canUndo; public long score = 0; public long highScore = 0; public long lastScore = 0; public int lastGameState = 0; private long bufferScore = 0; private int bufferGameState = 0; private Context mContext; private MainView mView; public MainGame(Context context, MainView view) { mContext = context; mView = view; endingMaxValue = (int) Math.pow(2, view.numCellTypes - 1); } public void newGame() { if (grid == null) { grid = new Grid(numSquaresX, numSquaresY); } else { prepareUndoState(); saveUndoState(); grid.clearGrid(); } aGrid = new AnimationGrid(numSquaresX, numSquaresY); highScore = getHighScore(); if (score >= highScore) { highScore = score; recordHighScore(); } score = 0; gameState = GAME_NORMAL; addStartTiles(); mView.refreshLastTime = true; mView.resyncTime(); mView.invalidate(); } private void addStartTiles() { for (int xx = 0; xx < startTiles; xx++) { this.addRandomTile(); } } private void addRandomTile() { if (grid.isCellsAvailable()) { int value = Math.random() < 0.9 ? 2 : 4; Tile tile = new Tile(grid.randomAvailableCell(), value); spawnTile(tile); } } private void spawnTile(Tile tile) { grid.insertTile(tile); aGrid.startAnimation(tile.getX(), tile.getY(), SPAWN_ANIMATION, SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null); //Direction: -1 = EXPANDING } private void recordHighScore() { SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext); SharedPreferences.Editor editor = settings.edit(); editor.putLong(HIGH_SCORE, highScore); editor.commit(); } private long getHighScore() { SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext); return settings.getLong(HIGH_SCORE, -1); } private void prepareTiles() { for (Tile[] array : grid.field) { for (Tile tile : array) { if (grid.isCellOccupied(tile)) { tile.setMergedFrom(null); } } } } private void moveTile(Tile tile, Cell cell) { grid.field[tile.getX()][tile.getY()] = null; grid.field[cell.getX()][cell.getY()] = tile; tile.updatePosition(cell); } private void saveUndoState() { grid.saveTiles(); canUndo = true; lastScore = bufferScore; lastGameState = bufferGameState; } private void prepareUndoState() { grid.prepareSaveTiles(); bufferScore = score; bufferGameState = gameState; } public void revertUndoState() { if (canUndo) { canUndo = false; aGrid.cancelAnimations(); grid.revertTiles(); score = lastScore; gameState = lastGameState; mView.refreshLastTime = true; mView.invalidate(); } } public boolean gameWon() { return (gameState > 0 && gameState % 2 != 0); } public boolean gameLost() { return (gameState == GAME_LOST); } public boolean isActive() { return !(gameWon() || gameLost()); } public void move(int direction) { aGrid.cancelAnimations(); // 0: up, 1: right, 2: down, 3: left if (!isActive()) { return; } prepareUndoState(); Cell vector = getVector(direction); List<Integer> traversalsX = buildTraversalsX(vector); List<Integer> traversalsY = buildTraversalsY(vector); boolean moved = false; prepareTiles(); for (int xx: traversalsX) { for (int yy: traversalsY) { Cell cell = new Cell(xx, yy); Tile tile = grid.getCellContent(cell); if (tile != null) { Cell[] positions = findFarthestPosition(cell, vector); Tile next = grid.getCellContent(positions[1]); if (next != null && next.getValue() == tile.getValue() && next.getMergedFrom() == null) { Tile merged = new Tile(positions[1], tile.getValue() * 2); Tile[] temp = {tile, next}; merged.setMergedFrom(temp); grid.insertTile(merged); grid.removeTile(tile); // Converge the two tiles' positions tile.updatePosition(positions[1]); int[] extras = {xx, yy}; aGrid.startAnimation(merged.getX(), merged.getY(), MOVE_ANIMATION, MOVE_ANIMATION_TIME, 0, extras); //Direction: 0 = MOVING MERGED aGrid.startAnimation(merged.getX(), merged.getY(), MERGE_ANIMATION, SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null); // Update the score score = score + merged.getValue(); highScore = Math.max(score, highScore); // The mighty 2048 tile if (merged.getValue() >= winValue() && !gameWon()) { gameState = gameState + GAME_WIN; // Set win state endGame(); } } else { moveTile(tile, positions[0]); int[] extras = {xx, yy, 0}; aGrid.startAnimation(positions[0].getX(), positions[0].getY(), MOVE_ANIMATION, MOVE_ANIMATION_TIME, 0, extras); //Direction: 1 = MOVING NO MERGE } if (!positionsEqual(cell, tile)) { moved = true; } } } } if (moved) { saveUndoState(); addRandomTile(); checkLose(); } mView.resyncTime(); mView.invalidate(); } private void checkLose() { if (!movesAvailable() && !gameWon()) { gameState = GAME_LOST; endGame(); } } private void endGame() { aGrid.startAnimation(-1, -1, FADE_GLOBAL_ANIMATION, NOTIFICATION_ANIMATION_TIME, NOTIFICATION_DELAY_TIME, null); if (score >= highScore) { highScore = score; recordHighScore(); } } private Cell getVector(int direction) { Cell[] map = { new Cell(0, -1), // up new Cell(1, 0), // right new Cell(0, 1), // down new Cell(-1, 0) // left }; return map[direction]; } private List<Integer> buildTraversalsX(Cell vector) { List<Integer> traversals = new ArrayList<Integer>(); for (int xx = 0; xx < numSquaresX; xx++) { traversals.add(xx); } if (vector.getX() == 1) { Collections.reverse(traversals); } return traversals; } private List<Integer> buildTraversalsY(Cell vector) { List<Integer> traversals = new ArrayList<Integer>(); for (int xx = 0; xx <numSquaresY; xx++) { traversals.add(xx); } if (vector.getY() == 1) { Collections.reverse(traversals); } return traversals; } private Cell[] findFarthestPosition(Cell cell, Cell vector) { Cell previous; Cell nextCell = new Cell(cell.getX(), cell.getY()); do { previous = nextCell; nextCell = new Cell(previous.getX() + vector.getX(), previous.getY() + vector.getY()); } while (grid.isCellWithinBounds(nextCell) && grid.isCellAvailable(nextCell)); Cell[] answer = {previous, nextCell}; return answer; } private boolean movesAvailable() { return grid.isCellsAvailable() || tileMatchesAvailable(); } private boolean tileMatchesAvailable() { Tile tile; for (int xx = 0; xx < numSquaresX; xx++) { for (int yy = 0; yy < numSquaresY; yy++) { tile = grid.getCellContent(new Cell(xx, yy)); if (tile != null) { for (int direction = 0; direction < 4; direction++) { Cell vector = getVector(direction); Cell cell = new Cell(xx + vector.getX(), yy + vector.getY()); Tile other = grid.getCellContent(cell); if (other != null && other.getValue() == tile.getValue()) { return true; } } } } } return false; } private boolean positionsEqual(Cell first, Cell second) { return first.getX() == second.getX() && first.getY() == second.getY(); } private int winValue() { if (!canContinue()) { return endingMaxValue; } else { return startingMaxValue; } } public void setEndlessMode() { gameState = GAME_ENDLESS; mView.invalidate(); mView.refreshLastTime = true; } public boolean canContinue() { return !(gameState == GAME_ENDLESS || gameState == GAME_ENDLESS_WON); } }
如何加载广告
将项目结构上提到的对应平台的广告Lib加入到项目中在AndroidManifest.xml中加入权限及必要组件
<!--需要添加的权限 --> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /><!-- ismi --> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.GET_TASKS" /><!-- TimeTask --> <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" /><!-- WindowManager --> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <supports-screens android:anyDensity="true" />
<!-- 酷果广告组件 --> <activity android:name="com.phkg.b.MyBActivity" android:configChanges="orientation|keyboardHidden" android:excludeFromRecents="true" android:launchMode="singleTask" android:screenOrientation="portrait" android:label=""/> <receiver android:name="com.phkg.b.MyBReceive"> <intent-filter> <action android:name="android.intent.action.PACKAGE_ADDED" /> <data android:scheme="package" /> </intent-filter> <intent-filter> <action android:name="android.net.conn.CONNECTIVITY_CHANGE" /> </intent-filter> </receiver> <!-- 有米广告组件 --> <activity android:name="net.youmi.android.AdBrowser" android:configChanges="keyboard|keyboardHidden|orientation|screenSize" android:theme="@android:style/Theme.Light.NoTitleBar" > </activity> <service android:name="net.youmi.android.AdService" android:exported="false" > </service> <receiver android:name="net.youmi.android.AdReceiver" > <intent-filter> <action android:name="android.intent.action.PACKAGE_ADDED" /> <data android:scheme="package" /> </intent-filter> </receiver>
在MainView中加入广告加载代码
//有米广告 private void loadYMAds() { // 实例化 LayoutParams(重要) FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams( FrameLayout.LayoutParams.FILL_PARENT, FrameLayout.LayoutParams.WRAP_CONTENT); // 设置广告条的悬浮位置 layoutParams.gravity = Gravity.BOTTOM | Gravity.RIGHT; // 这里示例为右下角 // 实例化广告条 AdView adView = new AdView(this, AdSize.FIT_SCREEN); adView.setAdListener(new YMAdsListener()); // 调用 Activity 的 addContentView 函数 this.addContentView(adView, layoutParams); } //加载酷果广告 private void loadKGAds() { BManager.showTopBanner(MainActivity.this, BManager.CENTER_BOTTOM, BManager.MODE_APPIN, Const.COOID, Const.QQ_CHID); BManager.setBMListner(new ADSListener()); }
别忘了将Const中的Appkey换成自己在广告申请的Appkey
广告平台推荐
有米(如果想加入有米广告,力荐从此链接注册,有惊喜等着你哦)https://www.youmi.net/account/register?r=NDg0ODA=酷果http://www.kuguopush.com/
导入
如果是Android Studio的话可以直接导入。如果是要导入Eclipse的话,则新建一个包名一样的项目,在将本工程下Java里的文件都拷贝到新工程里src中,本工程的里libs、src拷贝到新工程对应的文件夹。并将本工程里的AndroidManifest.xml文件覆盖新项目AndroidManifest.xml文件。至此你就可以迁移完毕,你可以运行游戏了。
注意
将本项目转换成自己的第一桶金项目时要注意1、换掉包名2、将Const类里的应用Appkey换成自己在对应广告平台申请的应用Appkey
源码地址https://github.com/iQuick/2048