基于Python实现格斗小游戏的示例代码
作者:木木子学python
格斗游戏,曾经是街机厅里最火爆的游戏之一,甚至可以把“之一”去掉,那个年代的格斗游戏就是街机游戏的王。本文就来用Python实现一个简单的格斗游戏,感兴趣的可以了解一下
前言
格斗游戏,曾经是街机厅里最火爆的游戏之一,甚至可以把“之一”去掉,那个年代的格斗游戏
就是街机游戏的王。
如今的影响力已经大不如前,已经基本上消亡了。今天让小编重拾回忆,给大家做一款简单版本的格斗游戏吧
欢迎大家来到炼狱角斗场(Python代码文字版本的小游戏哈)
一、简易版本格斗
1)代码展示
import time import random lose_player = 0 lose_enemy = 0 for i in range(3): print('-'*10+'第'+str(i+1)+'局'+'-'*10) hp_player = random.randint(100,181) attack_player = random.randint(30,51) hp_enemy = random.randint(100,181) attack_enemy = random.randint(30,51) print('【玩家血量】:',hp_player,'【玩家战力】:',attack_player) print('【敌人血量】:',hp_enemy,'【敌人战力】:',attack_enemy) print('-'*30) time.sleep(1.5) while hp_player > 0 and hp_enemy > 0: hp_player = hp_player - attack_enemy hp_enemy = hp_enemy - attack_player print('你发起了攻击,【敌人】剩余血量:',hp_enemy) print('敌人向你发起了攻击,【玩家】的血量剩余:',hp_player) print('-'*30) time.sleep(1.5) if hp_enemy <= 0 and hp_player < 0: print('玩家和敌人同归于尽了!') elif hp_enemy < 0 and hp_player >= 0: print('欧耶!敌人被玩家干掉了!') lose_enemy += 1 elif hp_player < 0 and hp_enemy > 0: print('悲催,玩家被敌人干掉了!') lose_player += 1 print('-'*30) time.sleep(1.5) if lose_enemy == 2: print('【最终结果:玩家获胜!】') break elif lose_player == 2: print('【最终结果:你输了!】') break else: if lose_enemy > lose_player: print('【最终结果:玩家获胜!】') elif lose_player > lose_enemy: print('【最终结果:玩家输了!】') else: print('【最终结果:平局】')
2)效果展示
这程序针对我....骂骂咧咧。
二、炼狱角斗场格斗
1)代码展示
import time import random class Role(): def __init__(self,name = '|角色|'): self.name = name self.life = random.randint(100,150) self.attack = random.randint(30,50) class Sains_knight(Role): def __init__(self,name = '|圣光骑士|'): Role.__init__(self,name) self.life = 5 * self.life self.attack = 3 * self.attack def fight_buff(self,enemy): if enemy == '|暗影刺客|': self.attack *= 1.5 else: self.attack = self.attack class Shadow_Assassin(Role): def __init__(self,name = '|暗影刺客|'): Role.__init__(self, name) self.life = 3 * self.life self.attack = 5 * self.ttack def fight_buff(self,enemy): if enemy == '|精灵弩手|': self.attack *= 1.5 else: self.attack = self.attack class Faerie_Bowman(Role): def __init__(self,name = '|精灵弩手|'): Role.__init__(self, name) self.life = 4 * self.life self.attack = 4 * self.attack def fight_buff(self,enemy): if enemy == '|圣光骑士|': self.attack *= 1.5 else: self.attack = self.attack class GAME(): def __init__(self): self.players = [] self.enemies = [] self.show_title() self.show_role() self.order_role() self.pk_role() # 随机生成角色的属性 def born_role(self): for i in range(3): self.players.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()])) self.enemies.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()])) # 生成和展示角色信息 def show_role(self): self.born_role() # 展示我方的3个角色 print('----------------- 角色信息 -----------------') print('你的队伍:') for i in range(3): print('|我方|%s 血量:%s 攻击:%s' % (self.players[i].name,self.players[i].life,self.players[i].attack)) print('--------------------------------------------') print('敌人队伍:') # 展示敌方的3个角色 for i in range(3): print('|敌方|%s 血量:%s 攻击:%s' % (self.enemies[i].name, self.enemies[i].life, self.enemies[i].attack)) print('--------------------------------------------') input('请按回车键继续。') # 为了让玩家更有控制感,可以插入类似的代码来切分游戏进程。 # 角色排序,选择出场顺序。 def order_role(self): order_dict = {} for i in range(3): order = int(input('你想让{}第几个上场?(输入数字1-3)'.format(self.players[i].name))) order_dict[order] = self.players[i] self.players = [] for i in range(1,4): self.players.append(order_dict[i]) print('\n我方角色的出场顺序是:%s、%s、%s' % (self.players[0].name, self.players[1].name, self.players[2].name)) print('敌方角色的出场顺序是:%s、%s、%s' % (self.enemies[0].name, self.enemies[1].name, self.enemies[2].name)) # 角色PK def pk_role(self): round = 1 score = 0 for i in range(3): # 一共要打三局 player_name = self.players[i].name enemy_name = self.enemies[i].name #判断敌人是否对其有克制效果,有则进行攻击加成 self.players[i].fight_buff(enemy_name) self.enemies[i].fight_buff(player_name) player_life = self.players[i].life player_attack = self.players[i].attack enemy_life = self.enemies[i].life enemy_attack = self.enemies[i].attack # 每一局开战前展示战斗信息 print('\n----------------- 【第%s局】 -----------------' % round) print('玩家角色:%s vs 敌方角色:%s ' % (player_name, enemy_name)) print('%s 血量:%s 攻击:%s' % (player_name, player_life, player_attack)) print('%s 血量:%s 攻击:%s' % (enemy_name, enemy_life, enemy_attack)) print('--------------------------------------------') input('请按回车键继续。\n') # 开始判断血量是否都大于零,然后互扣血量。 while player_life > 0 and enemy_life > 0: enemy_life = enemy_life - player_attack player_life = player_life - enemy_attack print('%s发起了攻击,%s剩余血量%s' % (player_name, enemy_name, enemy_life)) print('%s发起了攻击,%s剩余血量%s' % (enemy_name, player_name, player_life)) print('--------------------------------------------') time.sleep(1) else: # 每局的战果展示,以及分数score和局数的变化。 # 调用show_result()函数,打印返回元组中的result。 print(self.show_result(player_life,enemy_life)[1]) # 调用show_result()函数,完成计分变动。 score += int(self.show_result(player_life,enemy_life)[0]) round += 1 input('\n点击回车,查看比赛的最终结果\n') if score > 0: print('【最终结果:你赢了!】\n') elif score < 0: print('【最终结果:你输了!】\n') else: print('【最终结果:平局!】\n') # 返回单局战果和计分法所加分数。 def show_result(self,player_life, enemy_life): # 注意:该函数要设定参数,才能判断单局战果。 if player_life > 0 and enemy_life <= 0: result = '\n敌人死翘翘了,你赢了!' return 1, result # 返回元组(1,'\n敌人死翘翘了,你赢了!'),类似角色属性的传递。 elif player_life <= 0 and enemy_life > 0: result = '\n悲催,敌人把你干掉了!' return -1, result else: result = '\n哎呀,你和敌人同归于尽了!' return 0, result #展示标题 def show_title(self): print('''--------------欢迎来到炼狱角斗场----------------- 在昔日的黄昏山脉,陆奥帝国的北境边界上,有传说中的‘炼狱角斗场'! 鲜血与战斗是角斗士的归宿,金钱与荣耀是角斗士的信仰! 今日,只要【你的队伍】能取得胜利,你将获得一笔够花500的财富! 将随机生成【你的队伍】和【敌人队伍】!''') input('\n狭路相逢勇者胜,话不投机半句多(按任意键继续...)') GAME_START = GAME()
2)效果展示
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