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Java实现可视化走迷宫小游戏的示例代码

作者:小王曾是少年

这篇文章主要介绍了Java如何实现可视化走迷宫小游戏。本程序适用于java程序员巩固类与对象、文件读取、事件响应、awt包中各种工具的相关概念以及对逻辑能力的锻炼,需要的可以参考一下

效果图

数据层

本实例需要从 .txt 文件中读取迷宫并绘制,所以先来实现文件读取IO类 MazeData.java,该程序在构造函数运行时将外部文件读入,并完成迷宫各种参数的初始化,注意规定了外部 .txt 文件的第一行两个数字分别代表迷宫的行数和列数。此外还提供了各类接口来读取或操作私有数据。

import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.Scanner;
 
public class MazeData {
 
    public static final char ROAD = ' ';
    public static final char WALL = '#';
 
    private int N, M;   // 高,宽(行,列)
    private char[][] maze;
 
    private int entranceX, entranceY;   // 入口
    private int exitX, exitY;   // 出口
 
    public boolean[][] visited; // 记录寻路过程某位置是否被访问过
    public boolean[][] path;    // 存储迷宫的解
    public boolean showPath;    // 是否打印系统提示的开关
 
    public Position player; // 玩家所处位置
 
    public MazeData(String filename){
        if (filename == null)
            throw new IllegalArgumentException("Filename can not be null!");
 
        Scanner scanner = null;
        try {
            File file = new File(filename);
            if (!file.exists())
                throw new IllegalArgumentException("File " + filename + " doesn't exist");
 
            FileInputStream fis = new FileInputStream(file);
            scanner = new Scanner(new BufferedInputStream(fis), "UTF-8");
 
            // 读取第一行
            String nmline = scanner.nextLine();
            String[] nm = nmline.trim().split("\\s+");    // 正则 匹配任意空白字符
            N = Integer.parseInt(nm[0]);
            M = Integer.parseInt(nm[1]);
 
            maze = new char[N][M];
            visited = new boolean[N][M];
            path = new boolean[N][M];
            showPath = false;
 
            // 读取后续的N行
            for (int i = 0; i < N; i ++){
                String line = scanner.nextLine();
 
                // 每行保证有M个字符
                if(line.length() != M)
                    throw new IllegalArgumentException("Maze file " + filename + " is invalid");
 
                for (int j = 0; j < M; j ++) {
                    maze[i][j] = line.charAt(j);
                    visited[i][j] = false;
                    path[i][j] = false;
                }
            }
        }
        catch (IOException e){
            e.printStackTrace();
        }
        finally {
            if (scanner != null)
                scanner.close();
        }
        // 入口,第二行第一列
        entranceX = 1;
        entranceY = 0;
        // 出口,倒数第二行最后一列
        exitX = N - 2;
        exitY = M - 1;
    }
 
    public int N(){ return N; }
    public int M(){ return M; }
    public int getEntranceX(){return entranceX;}
    public int getEntranceY(){return entranceY;}
    public int getExitX(){return exitX;}
    public int getExitY(){return exitY;}
    public char getMaze(int i, int j){
        if (!inArea(i, j))
            throw new IllegalArgumentException("i or j is out of index in getMaze!");
 
        return maze[i][j];
    }
 
    // 判断点(x,y)是否在迷宫中
    public boolean inArea(int x, int y){
        return x >= 0 && x < N && y >= 0 && y < M;
    }
    // 控制台打印迷宫
    public void print(){
        System.out.println(N + " " + M);
        for(int i = 0 ; i < N ; i ++){
            for(int j = 0 ; j < M ; j ++)
                System.out.print(maze[i][j]);
            System.out.println();
        }
        return;
    }
}

将迷宫的各个位置封装成一个类 Position.java,便于操作

public class Position {
 
    private int x, y;
 
    public Position(int x, int y, Position prev){
        this.x = x;
        this.y = y;
    }
 
    public Position(int x, int y){
        this(x, y, null);
    }
 
    public int getX(){ return x; }
    public int getY(){ return y; }
 
    public void setX(int x){
        this.x = x;
    }
 
    public void setY(int y){
        this.y = y;
    }
 
}

视图层

AlgoFrame.java 是绘制界面的核心代码,使用java的JFrame控件,在上面添加JPanel画板,在JFrame中定义渲染方法render来调用画板的 paintComponent 方法实现绘制,其中需要用到自己定义的绘制辅助类 AlgoVisHelper.java,在里面封装了绘制矩形,设置画笔颜色,停顿等方法,也定义了一些颜色,也可以不用定义该辅助类而直接在 AlgoFrame.java 中使用awt包中的各种方法直接实现,如有需要可自行下载代码。

import java.awt.*;
import javax.swing.*;
 
public class AlgoFrame extends JFrame{
 
    private int canvasWidth;
    private int canvasHeight;
 
    public AlgoFrame(String title, int canvasWidth, int canvasHeight){
 
        super(title);
 
        this.canvasWidth = canvasWidth;
        this.canvasHeight = canvasHeight;
 
        AlgoCanvas canvas = new AlgoCanvas();
        setContentPane(canvas);
        pack();
 
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);
 
        setVisible(true);
    }
 
    public AlgoFrame(String title){
 
        this(title, 1024, 768);
    }
 
    public int getCanvasWidth(){return canvasWidth;}
    public int getCanvasHeight(){return canvasHeight;}
 
    private MazeData data;
    public void render(MazeData data){
        this.data = data;
        repaint();
    }
 
    private class AlgoCanvas extends JPanel{
 
        public AlgoCanvas(){
            // 双缓存
            super(true);
        }
 
        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
 
            Graphics2D g2d = (Graphics2D)g;
 
            // 抗锯齿
            RenderingHints hints = new RenderingHints(
                    RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
            hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
            g2d.addRenderingHints(hints);
 
            // 具体绘制
            int w = canvasWidth / data.M(); // 宽
            int h = canvasHeight / data.N();// 高
 
            for (int i = 0; i < data.N(); i ++){
                for (int j = 0; j < data.M(); j ++){
                    if (data.getMaze(i,j) == MazeData.WALL)
                        AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
                    else
                        AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
 
                    if (data.path[i][j] && data.showPath == true)
                        AlgoVisHelper.setColor(g2d, AlgoVisHelper.Yellow);
 
                    if (data.player.getX() == i && data.player.getY() == j)
                        AlgoVisHelper.setColor(g2d, AlgoVisHelper.Red);
 
                    AlgoVisHelper.fillRectangle(g2d, j*w, i*h, w, h);
                }
            }
        }
 
        @Override
        public Dimension getPreferredSize(){
            return new Dimension(canvasWidth, canvasHeight);
        }
    }
}
 
 

控制层

主函数 AlgoVisualizer.java ,其中在程序运行最开始时采用了基于递归的DFS算法将迷宫的解事先求出,用户按下空格则可以实现提示功能,红色表示玩家,键盘上下左右控制四个方向的移动。run()方法实现了所有的动画逻辑

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
 
public class AlgoVisualizer {
 
    private static int DELAY = 10;
    private static int blockSide = 8;
 
    private MazeData data;
    private AlgoFrame frame;
 
    private static final int d[][] = {{-1,0},{0,1},{1,0},{0,-1}}; // 四个方向移动
 
	public AlgoVisualizer(String mazeFile){
	    // 初始化数据
        data = new MazeData(mazeFile);
 
        int sceneHeight = data.N() * blockSide;
        int sceneWidth = data.M() * blockSide;
 
        // 初始化视图
        EventQueue.invokeLater(() -> {
            frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
            frame.addKeyListener(new AlgoKeyListener());
            new Thread(() -> {
                run();
            }).start();
        });
    }
 
    public void run(){
	    setData(-1, -1, false);
 
	    data.player = new Position(data.getEntranceX(), data.getEntranceY());
 
        // 递归实现
        if(!autoGo(data.getEntranceX(), data.getEntranceY()))
            System.out.println("The maze has NO solution!");
 
        System.out.println("初始化已完成");
 
	    while (true){
            frame.render(data);
            AlgoVisHelper.pause(DELAY);
            setData(-1, -1, false);
 
            if (data.player.getX() == data.getExitX() && data.player.getY() == data.getExitY()){
                System.out.println("游戏结束");
                frame.render(data);
                AlgoVisHelper.pause(DELAY);
                break;
            }
        }
	    setData(-1, -1, false);
    }
 
    // 返回值:求解是否成功
    private boolean autoGo(int x, int y){
        if(!data.inArea(x,y))
            throw new IllegalArgumentException("x,y are out of index in go function!");
 
        data.visited[x][y] = true;
        setData(x, y, true);
 
        if (x == data.getExitX() && y == data.getExitY())
            return true;
 
        for (int i = 0; i < 4; i ++){
            int newX = x + d[i][0];
            int newY = y + d[i][1];
            if (data.inArea(newX, newY) &&
                    data.getMaze(newX, newY) == MazeData.ROAD &&
                    !data.visited[newX][newY]){
                if (autoGo(newX, newY))
                    return true;
            }
        }
        setData(x, y, false);
        return false;
    }
 
    private void setData(int x, int y, boolean isPath){
	    if (data.inArea(x, y))
            data.path[x][y] = isPath;
    }
 
    private class AlgoKeyListener extends KeyAdapter{
	    @Override
        public void keyPressed(KeyEvent event){
	        if (event.getKeyCode() == KeyEvent.VK_LEFT){
	            System.out.println("go left");
                oneStep(data.player.getX(), data.player.getY(), 3);
            }
            else if (event.getKeyCode() == KeyEvent.VK_DOWN){
                System.out.println("go down");
                oneStep(data.player.getX(), data.player.getY(), 2);
            }
            else if (event.getKeyCode() == KeyEvent.VK_RIGHT){
                System.out.println("go right");
                oneStep(data.player.getX(), data.player.getY(), 1);
            }
            else if (event.getKeyCode() == KeyEvent.VK_UP){
                System.out.println("go up");
                oneStep(data.player.getX(), data.player.getY(), 0);
            }
            else if (event.getKeyChar() == ' '){
                System.out.println("显示提示");
                data.showPath = !data.showPath;
            }
        }
    }
 
    private void oneStep(int x, int y, int direction){
        int newX = x + d[direction][0];
        int newY = y + d[direction][1];
        if (data.inArea(newX, newY) &&
                data.getMaze(newX, newY) == MazeData.ROAD){
            data.player.setX(newX);
            data.player.setY(newY);
        }
    }
 
    public static void main(String[] args) {
        String mazefile = "maze_101_101.txt";
        AlgoVisualizer vis = new AlgoVisualizer(mazefile);
    }
}

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