基于JS实现飞机大战游戏的示例代码
作者:肥学
这篇文章主要为大家详细介绍了如何利用JS实现飞机大战游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
演示
技术栈
今天没有什么特别要讲的,要不我们提前介绍下次要做的技术吧。你不说话就是同意了。我们开始了。 下图是正则表达式的一些总结大家可以先看看哦
(function() { /** * 1. JavaScript使用正则式的函数 */ const str = "abchelloasdasdhelloasd"; // 1. 查找 console.log(str.search("h")); // 3 // 2. 替换 console.log(str.replace(/a/, "s")); // sbchelloasdasdhelloasd // 3. 切割 console.log(str.split(/ab/)); // ["", "bchello", "sd", "sdhello", "sd"] // 4. RegExp.prototype.test方法:检测该字符串是否包含指定串 console.log(/hello/.test("abchello")); // true // 5. RegExp.prototype.exec方法:将满足条件的字符串放到数组 let reg=/hello/g; reg.exec("abchelloasdasdhelloasd"); // ["hello"] }());
源码
<div id='box'></div>
定义敌方战机
//敌方战机 'enemy' : function(){ var oEnemy = Game.ctE('img'); oEnemy.src='images/enemy.png'; oEnemy.className='enemy'; Game.box.appendChild(oEnemy); var left = Math.random()*(Game.box.clientWidth-Game.getstyle(oEnemy,'width')/2); var top = Game.getstyle(oEnemy,'top'); oEnemy.style.left=left+'px'; oEnemy.timer=setInterval(function(){ /*敌军下落速度*/ top+=3; oEnemy.style.top=top+'px'; if(top>Game.box.clientHeight){ clearInterval(oEnemy.tiamr); if(!oEnemy.parentNode){ return; }else{ oEnemy.parentNode.removeChild(oEnemy); }; }else{ var allB = Game.getclass(Game.box,'img','bullet'); for(var i=0;i<allB.length;i++){ if(Game.pz(oEnemy,allB[i])){ allB[i].parentNode.removeChild(allB[i]); oEnemy.src='images/boom.png'; clearInterval(oEnemy.timer); setTimeout(function(){ if(!oEnemy.parentNode){ return; }else{ oEnemy.parentNode.removeChild(oEnemy); }; },500); Game.num+=10; Game.oScore.innerHTML=Game.num+'分'; Game.fenshu=Game.oScore.innerHTML; }; }; if(Game.pz(oEnemy,Game.oPlane)){ oEnemy.src='images/boom.png'; clearInterval(oEnemy.timer); setTimeout(function(){ if(!oEnemy.parentNode){ return; }else{ oEnemy.parentNode.removeChild(oEnemy); }; },500); Game.oPlane.src='images/boom2.png'; clearInterval(Game.bTimer); clearInterval(Game.start.timer); document.onmousemove=null; setTimeout(function(){ Game.over(); },3000); }; }; },30); },
定义我方战机
'plane' : function(ev,t,c){ Game.box.appendChild(Game.oPlane); var bT = Game.box.offsetTop + Game.oPlane.clientHeight/2 + (Game.box.offsetHeight-Game.getstyle(Game.box,'height'))/2; var bL = Game.box.offsetLeft + Game.oPlane.clientWidth/2 + (Game.box.offsetWidth-Game.getstyle(Game.box,'width'))/2; var top = ev.pageY - bT; var left = ev.pageX - bL; Game.oPlane.style.cssText='top:'+top+'px;left:'+left+'px;'; var topMax = Game.getstyle(Game.box,'height')-Game.oPlane.clientHeight/2; var leftMin = -Game.oPlane.clientWidth/2; var leftMax = Game.getstyle(Game.box,'width')-Game.oPlane.clientWidth/2; document.onmousemove = function(ev){ ev = ev||event; top = ev.pageY - bT; left = ev.pageX - bL; if(top<0){ top=0; }else if(top>topMax){ top = topMax; }; if(left<leftMin){ left = leftMin; }else if(left>leftMax){ left = leftMax; }; Game.oPlane.style.cssText='top:'+top+'px;left:'+left+'px;'; }; /*子弹生成速度 */ Game.bTimer=setInterval(function(){Game.bullet(top,left,c);},t); },
碰撞检测
//碰撞检测 'pz' : function(obj1,obj2){ var T1 = Game.getstyle(obj1,'top'); var B1 = T1+Game.getstyle(obj1,'height'); var L1 = Game.getstyle(obj1,'left'); var R1 = L1+Game.getstyle(obj1,'width'); var T2 = Game.getstyle(obj2,'top'); var B2 = T2+Game.getstyle(obj2,'height'); var L2 = Game.getstyle(obj2,'left'); var R2 = L2+Game.getstyle(obj2,'width'); if(T1>B2||L1>R2||B1<T2||R1<L2){ return false; }else{ return true; }; },
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