Android TextView跑马灯实现原理及方法实例
作者:guodongAndroid
字的跑马灯效果在移动端开发中是一个比较常见的需求场景,下面这篇文章主要给大家介绍了关于Android TextView跑马灯实现原理及方法的相关资料,需要的朋友可以参考下
前言
自定义View实现的跑马灯一直没有实现类似 Android TextView 的跑马灯首尾相接的效果,所以一直想看看Android TextView 的跑马灯是如何实现
本文主要探秘 Android TextView 的跑马灯实现原理及实现自下往上效果的跑马灯
探秘
TextView#onDraw
原生 Android TextView 如何设置开启跑马灯效果,此处不再描述,View 的绘制都在 onDraw 方法中,这里直接查看 TextView#onDraw() 方法,删减一些不关心的代码
protected void onDraw(Canvas canvas) { // 是否需要重启启动跑马灯 restartMarqueeIfNeeded(); // Draw the background for this view super.onDraw(canvas); // 删减不关心的代码 // 创建`mLayout`对象, 此处为`StaticLayout` if (mLayout == null) { assumeLayout(); } Layout layout = mLayout; canvas.save(); // 删减不关心的代码 final int layoutDirection = getLayoutDirection(); final int absoluteGravity = Gravity.getAbsoluteGravity(mGravity, layoutDirection); // 判断跑马灯设置项是否正确 if (isMarqueeFadeEnabled()) { if (!mSingleLine && getLineCount() == 1 && canMarquee() && (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) != Gravity.LEFT) { final int width = mRight - mLeft; final int padding = getCompoundPaddingLeft() + getCompoundPaddingRight(); final float dx = mLayout.getLineRight(0) - (width - padding); canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f); } // 判断跑马灯是否启动 if (mMarquee != null && mMarquee.isRunning()) { final float dx = -mMarquee.getScroll(); // 移动画布 canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f); } } final int cursorOffsetVertical = voffsetCursor - voffsetText; Path highlight = getUpdatedHighlightPath(); if (mEditor != null) { mEditor.onDraw(canvas, layout, highlight, mHighlightPaint, cursorOffsetVertical); } else { // 绘制文本 layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical); } // 判断是否可以绘制尾部文本 if (mMarquee != null && mMarquee.shouldDrawGhost()) { final float dx = mMarquee.getGhostOffset(); // 移动画布 canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f); // 绘制尾部文本 layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical); } canvas.restore(); }
Marquee
根据 onDraw() 方法分析,跑马灯效果的实现主要依赖 mMarquee 这个对象来实现,好的,看下 Marquee 吧,Marquee 代码较少,就贴上全部源码吧
private static final class Marquee { // TODO: Add an option to configure this // 缩放相关,不关心此字段 private static final float MARQUEE_DELTA_MAX = 0.07f; // 跑马灯跑完一次后多久开始下一次 private static final int MARQUEE_DELAY = 1200; // 绘制一次跑多长距离因子,此字段与速度相关 private static final int MARQUEE_DP_PER_SECOND = 30; // 跑马灯状态常量 private static final byte MARQUEE_STOPPED = 0x0; private static final byte MARQUEE_STARTING = 0x1; private static final byte MARQUEE_RUNNING = 0x2; // 对TextView进行弱引用 private final WeakReference<TextView> mView; // 帧率相关 private final Choreographer mChoreographer; // 状态 private byte mStatus = MARQUEE_STOPPED; // 绘制一次跑多长距离 private final float mPixelsPerMs; // 最大滚动距离 private float mMaxScroll; // 是否可以绘制右阴影, 右侧淡入淡出效果 private float mMaxFadeScroll; // 尾部文本什么时候开始绘制 private float mGhostStart; // 尾部文本绘制位置偏移量 private float mGhostOffset; // 是否可以绘制左阴影,左侧淡入淡出效果 private float mFadeStop; // 重复限制 private int mRepeatLimit; // 跑动距离 private float mScroll; // 最后一次跑动时间,单位毫秒 private long mLastAnimationMs; Marquee(TextView v) { final float density = v.getContext().getResources().getDisplayMetrics().density; // 计算每次跑多长距离 mPixelsPerMs = MARQUEE_DP_PER_SECOND * density / 1000f; mView = new WeakReference<TextView>(v); mChoreographer = Choreographer.getInstance(); } // 帧率回调,用于跑马灯跑动 private Choreographer.FrameCallback mTickCallback = new Choreographer.FrameCallback() { @Override public void doFrame(long frameTimeNanos) { tick(); } }; // 帧率回调,用于跑马灯开始跑动 private Choreographer.FrameCallback mStartCallback = new Choreographer.FrameCallback() { @Override public void doFrame(long frameTimeNanos) { mStatus = MARQUEE_RUNNING; mLastAnimationMs = mChoreographer.getFrameTime(); tick(); } }; // 帧率回调,用于跑马灯重新跑动 private Choreographer.FrameCallback mRestartCallback = new Choreographer.FrameCallback() { @Override public void doFrame(long frameTimeNanos) { if (mStatus == MARQUEE_RUNNING) { if (mRepeatLimit >= 0) { mRepeatLimit--; } start(mRepeatLimit); } } }; // 跑马灯跑动实现 void tick() { if (mStatus != MARQUEE_RUNNING) { return; } mChoreographer.removeFrameCallback(mTickCallback); final TextView textView = mView.get(); // 判断TextView是否处于获取焦点或选中状态 if (textView != null && (textView.isFocused() || textView.isSelected())) { // 获取当前时间 long currentMs = mChoreographer.getFrameTime(); // 计算当前时间与上次时间的差值 long deltaMs = currentMs - mLastAnimationMs; mLastAnimationMs = currentMs; // 根据时间差计算本次跑动的距离,减轻视觉上跳动/卡顿 float deltaPx = deltaMs * mPixelsPerMs; // 计算跑动距离 mScroll += deltaPx; // 判断是否已经跑完 if (mScroll > mMaxScroll) { mScroll = mMaxScroll; // 发送重新开始跑动事件 mChoreographer.postFrameCallbackDelayed(mRestartCallback, MARQUEE_DELAY); } else { // 发送下一次跑动事件 mChoreographer.postFrameCallback(mTickCallback); } // 调用此方法会触发执行`onDraw`方法 textView.invalidate(); } } // 停止跑马灯 void stop() { mStatus = MARQUEE_STOPPED; mChoreographer.removeFrameCallback(mStartCallback); mChoreographer.removeFrameCallback(mRestartCallback); mChoreographer.removeFrameCallback(mTickCallback); resetScroll(); } private void resetScroll() { mScroll = 0.0f; final TextView textView = mView.get(); if (textView != null) textView.invalidate(); } // 启动跑马灯 void start(int repeatLimit) { if (repeatLimit == 0) { stop(); return; } mRepeatLimit = repeatLimit; final TextView textView = mView.get(); if (textView != null && textView.mLayout != null) { // 设置状态为在跑 mStatus = MARQUEE_STARTING; // 重置跑动距离 mScroll = 0.0f; // 计算TextView宽度 final int textWidth = textView.getWidth() - textView.getCompoundPaddingLeft() - textView.getCompoundPaddingRight(); // 获取文本第0行的宽度 final float lineWidth = textView.mLayout.getLineWidth(0); // 取TextView宽度的三分之一 final float gap = textWidth / 3.0f; // 计算什么时候可以开始绘制尾部文本:首部文本跑动到哪里可以绘制尾部文本 mGhostStart = lineWidth - textWidth + gap; // 计算最大滚动距离:什么时候认为跑完一次 mMaxScroll = mGhostStart + textWidth; // 尾部文本绘制偏移量 mGhostOffset = lineWidth + gap; // 跑动到哪里时不绘制左侧阴影 mFadeStop = lineWidth + textWidth / 6.0f; // 跑动到哪里时不绘制右侧阴影 mMaxFadeScroll = mGhostStart + lineWidth + lineWidth; textView.invalidate(); // 开始跑动 mChoreographer.postFrameCallback(mStartCallback); } } // 获取尾部文本绘制位置偏移量 float getGhostOffset() { return mGhostOffset; } // 获取当前滚动距离 float getScroll() { return mScroll; } // 获取可以右侧阴影绘制的最大距离 float getMaxFadeScroll() { return mMaxFadeScroll; } // 判断是否可以绘制左侧阴影 boolean shouldDrawLeftFade() { return mScroll <= mFadeStop; } // 判断是否可以绘制尾部文本 boolean shouldDrawGhost() { return mStatus == MARQUEE_RUNNING && mScroll > mGhostStart; } // 跑马灯是否在跑 boolean isRunning() { return mStatus == MARQUEE_RUNNING; } // 跑马灯是否不跑 boolean isStopped() { return mStatus == MARQUEE_STOPPED; } }
好的,分析完 Marquee,跑马灯实现原理豁然明亮
- 在 TextView 开启跑马灯效果时调用 Marquee#start() 方法
- 在 Marquee#start() 方法中触发 TextView 重绘,开始计算跑动距离
- 在 TextView#onDraw() 方法中根据跑动距离移动画布并绘制首部文本,再根据跑动距离判断是否可以移动画布绘制尾部文本
小结
TextView 通过移动画布绘制两次文本实现跑马灯效果,根据两帧绘制的时间差计算跑动距离,怎一个"妙"字了得
应用
上面分析完原生 Android TextView 跑马灯的实现原理,但是原生 Android TextView 跑马灯有几点不足:
- 无法设置跑动速度
- 无法设置重跑间隔时长
- 无法实现上下跑动
以上第1、2点在上面 Marquee 分析中已经有解决方案,接下来根据原生实现原理实现第3点上下跑动
MarqueeTextView
这里给出实现方案,列出主要实现逻辑,继承 AppCompatTextView,复写 onDraw() 方法,上下跑动主要是计算上下跑动的距离,然后再次重绘 TextView 上下移动画布绘制文本
/** * 继承AppCompatTextView,复写onDraw方法 */ public class MarqueeTextView extends AppCompatTextView { private static final int DEFAULT_BG_COLOR = Color.parseColor("#FFEFEFEF"); @IntDef({HORIZONTAL, VERTICAL}) @Retention(RetentionPolicy.SOURCE) public @interface OrientationMode { } public static final int HORIZONTAL = 0; public static final int VERTICAL = 1; private Marquee mMarquee; private boolean mRestartMarquee; private boolean isMarquee; private int mOrientation; public MarqueeTextView(@NonNull Context context) { this(context, null); } public MarqueeTextView(@NonNull Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public MarqueeTextView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.MarqueeTextView, defStyleAttr, 0); mOrientation = ta.getInt(R.styleable.MarqueeTextView_orientation, HORIZONTAL); ta.recycle(); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); if (mOrientation == HORIZONTAL) { if (getWidth() > 0) { mRestartMarquee = true; } } else { if (getHeight() > 0) { mRestartMarquee = true; } } } private void restartMarqueeIfNeeded() { if (mRestartMarquee) { mRestartMarquee = false; startMarquee(); } } public void setMarquee(boolean marquee) { boolean wasStart = isMarquee(); isMarquee = marquee; if (wasStart != marquee) { if (marquee) { startMarquee(); } else { stopMarquee(); } } } public void setOrientation(@OrientationMode int orientation) { mOrientation = orientation; } public int getOrientation() { return mOrientation; } public boolean isMarquee() { return isMarquee; } private void stopMarquee() { if (mOrientation == HORIZONTAL) { setHorizontalFadingEdgeEnabled(false); } else { setVerticalFadingEdgeEnabled(false); } requestLayout(); invalidate(); if (mMarquee != null && !mMarquee.isStopped()) { mMarquee.stop(); } } private void startMarquee() { if (canMarquee()) { if (mOrientation == HORIZONTAL) { setHorizontalFadingEdgeEnabled(true); } else { setVerticalFadingEdgeEnabled(true); } if (mMarquee == null) mMarquee = new Marquee(this); mMarquee.start(-1); } } private boolean canMarquee() { if (mOrientation == HORIZONTAL) { int viewWidth = getWidth() - getCompoundPaddingLeft() - getCompoundPaddingRight(); float lineWidth = getLayout().getLineWidth(0); return (mMarquee == null || mMarquee.isStopped()) && (isFocused() || isSelected() || isMarquee()) && viewWidth > 0 && lineWidth > viewWidth; } else { int viewHeight = getHeight() - getCompoundPaddingTop() - getCompoundPaddingBottom(); float textHeight = getLayout().getHeight(); return (mMarquee == null || mMarquee.isStopped()) && (isFocused() || isSelected() || isMarquee()) && viewHeight > 0 && textHeight > viewHeight; } } /** * 仿照TextView#onDraw()方法 */ @Override protected void onDraw(Canvas canvas) { restartMarqueeIfNeeded(); super.onDraw(canvas); // 再次绘制背景色,覆盖下面由TextView绘制的文本,视情况可以不调用`super.onDraw(canvas);` // 如果没有背景色则使用默认颜色 Drawable background = getBackground(); if (background != null) { background.draw(canvas); } else { canvas.drawColor(DEFAULT_BG_COLOR); } canvas.save(); canvas.translate(0, 0); // 实现左右跑马灯 if (mOrientation == HORIZONTAL) { if (mMarquee != null && mMarquee.isRunning()) { final float dx = -mMarquee.getScroll(); canvas.translate(dx, 0.0F); } getLayout().draw(canvas, null, null, 0); if (mMarquee != null && mMarquee.shouldDrawGhost()) { final float dx = mMarquee.getGhostOffset(); canvas.translate(dx, 0.0F); getLayout().draw(canvas, null, null, 0); } } else { // 实现上下跑马灯 if (mMarquee != null && mMarquee.isRunning()) { final float dy = -mMarquee.getScroll(); canvas.translate(0.0F, dy); } getLayout().draw(canvas, null, null, 0); if (mMarquee != null && mMarquee.shouldDrawGhost()) { final float dy = mMarquee.getGhostOffset(); canvas.translate(0.0F, dy); getLayout().draw(canvas, null, null, 0); } } canvas.restore(); } }
Marquee
private static final class Marquee { // 修改此字段设置重跑时间间隔 - 对应不足点2 private static final int MARQUEE_DELAY = 1200; // 修改此字段设置跑动速度 - 对应不足点1 private static final int MARQUEE_DP_PER_SECOND = 30; private static final byte MARQUEE_STOPPED = 0x0; private static final byte MARQUEE_STARTING = 0x1; private static final byte MARQUEE_RUNNING = 0x2; private static final String METHOD_GET_FRAME_TIME = "getFrameTime"; private final WeakReference<MarqueeTextView> mView; private final Choreographer mChoreographer; private byte mStatus = MARQUEE_STOPPED; private final float mPixelsPerSecond; private float mMaxScroll; private float mMaxFadeScroll; private float mGhostStart; private float mGhostOffset; private float mFadeStop; private int mRepeatLimit; private float mScroll; private long mLastAnimationMs; Marquee(MarqueeTextView v) { final float density = v.getContext().getResources().getDisplayMetrics().density; mPixelsPerSecond = MARQUEE_DP_PER_SECOND * density; mView = new WeakReference<>(v); mChoreographer = Choreographer.getInstance(); } private final Choreographer.FrameCallback mTickCallback = frameTimeNanos -> tick(); private final Choreographer.FrameCallback mStartCallback = new Choreographer.FrameCallback() { @Override public void doFrame(long frameTimeNanos) { mStatus = MARQUEE_RUNNING; mLastAnimationMs = getFrameTime(); tick(); } }; /** * `getFrameTime`是隐藏api,此处使用反射调用,高系统版本可能失效,可使用某些方案绕过此限制 */ @SuppressLint("PrivateApi") private long getFrameTime() { try { Class<? extends Choreographer> clz = mChoreographer.getClass(); Method getFrameTime = clz.getDeclaredMethod(METHOD_GET_FRAME_TIME); getFrameTime.setAccessible(true); return (long) getFrameTime.invoke(mChoreographer); } catch (Exception e) { e.printStackTrace(); return 0; } } private final Choreographer.FrameCallback mRestartCallback = new Choreographer.FrameCallback() { @Override public void doFrame(long frameTimeNanos) { if (mStatus == MARQUEE_RUNNING) { if (mRepeatLimit >= 0) { mRepeatLimit--; } start(mRepeatLimit); } } }; void tick() { if (mStatus != MARQUEE_RUNNING) { return; } mChoreographer.removeFrameCallback(mTickCallback); final MarqueeTextView textView = mView.get(); if (textView != null && (textView.isFocused() || textView.isSelected() || textView.isMarquee())) { long currentMs = getFrameTime(); long deltaMs = currentMs - mLastAnimationMs; mLastAnimationMs = currentMs; float deltaPx = deltaMs / 1000F * mPixelsPerSecond; mScroll += deltaPx; if (mScroll > mMaxScroll) { mScroll = mMaxScroll; mChoreographer.postFrameCallbackDelayed(mRestartCallback, MARQUEE_DELAY); } else { mChoreographer.postFrameCallback(mTickCallback); } textView.invalidate(); } } void stop() { mStatus = MARQUEE_STOPPED; mChoreographer.removeFrameCallback(mStartCallback); mChoreographer.removeFrameCallback(mRestartCallback); mChoreographer.removeFrameCallback(mTickCallback); resetScroll(); } private void resetScroll() { mScroll = 0.0F; final MarqueeTextView textView = mView.get(); if (textView != null) textView.invalidate(); } void start(int repeatLimit) { if (repeatLimit == 0) { stop(); return; } mRepeatLimit = repeatLimit; final MarqueeTextView textView = mView.get(); if (textView != null && textView.getLayout() != null) { mStatus = MARQUEE_STARTING; mScroll = 0.0F; // 分别计算左右和上下跑动所需的数据 if (textView.getOrientation() == HORIZONTAL) { int viewWidth = textView.getWidth() - textView.getCompoundPaddingLeft() - textView.getCompoundPaddingRight(); float lineWidth = textView.getLayout().getLineWidth(0); float gap = viewWidth / 3.0F; mGhostStart = lineWidth - viewWidth + gap; mMaxScroll = mGhostStart + viewWidth; mGhostOffset = lineWidth + gap; mFadeStop = lineWidth + viewWidth / 6.0F; mMaxFadeScroll = mGhostStart + lineWidth + lineWidth; } else { int viewHeight = textView.getHeight() - textView.getCompoundPaddingTop() - textView.getCompoundPaddingBottom(); float textHeight = textView.getLayout().getHeight(); float gap = viewHeight / 3.0F; mGhostStart = textHeight - viewHeight + gap; mMaxScroll = mGhostStart + viewHeight; mGhostOffset = textHeight + gap; mFadeStop = textHeight + viewHeight / 6.0F; mMaxFadeScroll = mGhostStart + textHeight + textHeight; } textView.invalidate(); mChoreographer.postFrameCallback(mStartCallback); } } float getGhostOffset() { return mGhostOffset; } float getScroll() { return mScroll; } float getMaxFadeScroll() { return mMaxFadeScroll; } boolean shouldDrawLeftFade() { return mScroll <= mFadeStop; } boolean shouldDrawTopFade() { return mScroll <= mFadeStop; } boolean shouldDrawGhost() { return mStatus == MARQUEE_RUNNING && mScroll > mGhostStart; } boolean isRunning() { return mStatus == MARQUEE_RUNNING; } boolean isStopped() { return mStatus == MARQUEE_STOPPED; } }
效果
总结
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