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Java实现接月饼小游戏的示例代码

作者:小虚竹and掘金

本文将用Java语言自制一个小游戏:《接月饼小游戏》,游戏规则为不要被月亮砸到,尽可能地多接月饼。文中的实现代码讲解清晰,感兴趣的可以动手试一试

前言

《接月饼小游戏》是一个基于java的自制游戏,不要被月亮砸到,尽可能地多接月饼。

此小项目可用来巩固JAVA基础语法,swing的技巧用法。

主要设计

功能截图

游戏开始界面:

代码实现

游戏启动类

public class Start {
    public static void main(String[] args) throws URISyntaxException {
        new EatGame();
    }
}

核心类

public class EatGame extends JFrame implements ActionListener, MouseListener
{
    private final int WIDTH = 400;
    private final int HEIGHT = 800;
    private int score;
    private int ticks; 
    private boolean gameOver = false;
    private GameControl control; 
    private List<Moon> moons;
    private List<Cake> cakes;
    private Timer timer;
    private ChangeE changeE;
    /**
     * Constructor for objects of class FallingGame
     */
    public EatGame() throws URISyntaxException {


        changeE = new ChangeE(150, 650, "player.jpg", WIDTH);
        moons = new ArrayList<>();
        cakes = new ArrayList<>();
        addMoonAndCake();
        
        control = new GameControl(changeE, moons, cakes);
        timer = new Timer(20, this); 
        
        //add keybinds
        control.addAction("Left", -20, KeyEvent.VK_LEFT);
        control.addAction("Right", 20, KeyEvent.VK_RIGHT);
        
        //add components
        add(control);
        addMouseListener(this);
        control.addMouseListener(this);
        setTitle("吃月饼");
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        setSize(WIDTH, HEIGHT);
        setResizable(false);
        setVisible(true);
       
        timer.start();

    }

    /**
     * 添加月亮和月饼
     */
    public void addMoonAndCake() {
        Random r = new Random();
        int x, y;
        x = 60 + (r.nextInt(35) * 2);
        y = r.nextInt(20) + moons.size() * 30;
        Moon moon1 = new Moon(x, y, "moon.png");
        moons.add(moon1);

        x = 190 + r.nextInt(35) * 2;
        y = r.nextInt(20) + moons.size() * 30;
        Moon moon2 = new Moon(x, y, "moon.png");
        moons.add(moon2);

        x = 80 + (r.nextInt(35) * 2);
        y = r.nextInt(20) + moons.size() * 50;
        Cake cake = new Cake(x, y, "cake.png");
        cakes.add(cake);
    }

    /**
     * 更新窗口
     */
    private void updateFrame() {
        ticks++;
        for(int i = 0; i < moons.size(); i++)
        {
            Moon moon = moons.get(i);
            if(ticks % 25 == 0 && moon.getSpeed() < 10)
            {
                moon.setSpeed(moon.getSpeed() + 2);
            }
        }
        Iterator<Moon> moonIterator = moons.iterator();
        while (moonIterator.hasNext()) {
            Moon moon = moonIterator.next();
            // 超出屏幕
            if(moon.getY() > HEIGHT) {
                moonIterator.remove();
            } else
                moon.move();
        }
        Iterator<Cake> cakeIterator = cakes.iterator();
        while (cakeIterator.hasNext()) {
            Cake cake = cakeIterator.next();
            // 超出屏幕
            if(cake.getY() > HEIGHT) {
                cakeIterator.remove();
            } else
                cake.move();
        }
        if(moons.size() == 0) {
            addMoonAndCake();
        }
    }

    private boolean checkCollision() {
        Rectangle rectangle = (Rectangle) changeE.getShape();
        for(Moon moon : moons) {
            Ellipse2D circle = (Ellipse2D) moon.getShape();
            // 判断是否与圆形相撞
            if (circle.intersects(rectangle)) {
                gameOver = true;
            }
        }
        Iterator<Cake> cakeIterator = cakes.iterator();
        while (cakeIterator.hasNext()) {
            Cake cake = cakeIterator.next();
            Ellipse2D circle = (Ellipse2D) cake.getShape();
            if (circle.intersects(rectangle)) {
                score ++;   // 得分
                cakeIterator.remove();
            }
        }
        return gameOver;
    }
    public void actionPerformed(ActionEvent e)
    {
        if(gameOver) {
            timer.stop(); 
            control.drawEnd(control.getGraphics(), score);
        } else {
            //continue with game
            updateFrame();
            checkCollision();
            control.repaint(); 
        }
    }
    public void mouseClicked(MouseEvent e) {

    }
    public void mousePressed(MouseEvent e)
    {
        if(gameOver)
        {
            //reset game
            moons.clear();
            control.removeAll(); 
            control.updateUI(); 
            score = 0;
            changeE.setX(150);
            changeE.setY(650);
            addMoonAndCake();
            timer.start();
            repaint();
            gameOver = false; 
        }
    }
    public void mouseReleased(MouseEvent e)
    {
        
    }
    public void mouseEntered(MouseEvent e)
    {
        
    }
    public void mouseExited(MouseEvent e)
    {
        
    }
}

画面绘制

/**
 * 画面绘制
 */
public class GameControl extends JPanel
{
    private InputMap inputMap; 
    private ChangeE myChangeE;
    private List<Moon> moons;
    private List<Cake> cakes;


    public GameControl(ChangeE changeE, List<Moon> moons, List<Cake> cakes)
    {
        this.myChangeE = changeE;
        this.moons = moons;
        this.cakes = cakes;
        setBackground(Color.white);
        inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW);  
    }

    @Override
    protected void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        // 绘制背景
        ImageIcon icon=new ImageIcon(Thread.currentThread().getContextClassLoader().getResource("background.png"));
        Image img=icon.getImage();
        g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
        // 绘制玩家
        g.drawImage(myChangeE.getImage(), myChangeE.getX(), myChangeE.getY(), this);
        // 绘制月亮
        for(Moon moon : moons) {
            g.drawImage(moon.getImage(), moon.getX(), moon.getY(), this);
        }
        // 绘制月饼
        for (Cake cake : cakes) {
            g.drawImage(cake.getImage(), cake.getX(), cake.getY(), this);
        }
        
    }


    public void drawEnd(Graphics g, int score)
    {
        g.setColor(Color.WHITE);
        g.fillRect(50, 200, 300, 300);
        g.setColor(Color.RED);
        g.drawString("祝你中秋快乐,阖家欢乐!", 100, 300);
        g.setColor(Color.BLUE);
        g.drawString("您吃的到的月饼个数为:" + score, 100, 350);
        g.setColor(Color.BLACK);
        g.drawString("鼠标点击重玩", 100, 400);
    }


    public void addAction(String name, int deltaX, int keyCode) {
        MoveAction moveAction = new MoveAction(name, deltaX);
        inputMap.put(KeyStroke.getKeyStroke(keyCode, 0), name);
        getActionMap().put(name, moveAction);
    } 


    private class MoveAction extends AbstractAction implements ActionListener {
        private int myDeltaX;


        public MoveAction(String name, int deltaX) {
            super(name);
            myDeltaX = deltaX;
        }

        public void actionPerformed(ActionEvent e) {
            myChangeE.move(myDeltaX);
        }
    }
}

总结

通过此次的《接月饼小游戏》实现,让我对JAVA的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。

java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。

到此这篇关于Java实现接月饼小游戏的示例代码的文章就介绍到这了,更多相关Java接月饼游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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