通过Python把学姐照片做成拼图游戏
作者:LexSaints
马上就到毕业季了,你心中的那个学姐,你真的放下了吗?本文将用pygame为你的学姐,定制开发一个拼图游戏,感兴趣的快跟随小编一起学习一下
前言
事情是这样的
马上就快到毕业季了,大四的学姐们快要离校了
你心中那个没有说出口的学姐,你还记得吗
跟着博主,用pygame给你心中那个学姐做一款专属于她的拼图游戏
万一有什么意外收获呢?
先上效果
我用隔壁诗诗学姐的照片,给她做了一个拼图游戏
结果,我自己的拼不出来了
配置环境
安装pygame模块
#pip install pygame PS C:\Users\lex> pip install pygame Looking in indexes: http://mirrors.aliyun.com/pypi/simple Requirement already satisfied: pygame in f:\develop\python36\lib\site-packages (2.0.1) PS C:\Users\lex>
配置文件
cfg.py
配置需要读取的学姐的照片路径、引入游戏引用到的字体及颜色。
'''配置文件''' import os '''屏幕大小''' SCREENSIZE = (640, 640) '''读取学姐照片''' PICTURE_ROOT_DIR = os.path.join(os.getcwd(), 'resources/pictures') '''字体路径''' FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF') '''定义一些颜色''' BACKGROUNDCOLOR = (255, 255, 255) RED = (255, 0, 0) BLUE = (0, 0, 255) BLACK = (0, 0, 0) '''FPS''' FPS = 40 '''随机打乱拼图次数''' NUMRANDOM = 100
引入资源
将诗诗学姐的照片,添加到resources/pictures路径下,
游戏启动时,根据我们在cfg.py中的配置,会自动将该路径的照片
加载成为我们拼图的原材料。
主函数代码
pintu.py
代码结构搞的简单一点。一个配置文件cfg,一个资源路径resources,存放字体和图片。
主函数代码放在这里:
1、定义四个可移动函数,在存在空格的情况下,允许向空格的方向移动。
2、createboard:随机将图片拆分,并且打乱。
3、开始时,随机从图片文件夹获取一张图片:如果想给整个宿舍的学姐做游戏,
就把所有人的照片放进去,这样每次打开,会随机生成一个学姐的照片作为游戏背景。
''' Function: 拼图小游戏 作者: LexSaints ''' import os import sys import cfg import random import pygame '''判断游戏是否结束''' def isGameOver(board, size): assert isinstance(size, int) num_cells = size * size for i in range(num_cells-1): if board[i] != i: return False return True '''将空白Cell左边的Cell右移到空白Cell位置''' def moveR(board, blank_cell_idx, num_cols): if blank_cell_idx % num_cols == 0: return blank_cell_idx board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1] return blank_cell_idx - 1 '''将空白Cell右边的Cell左移到空白Cell位置''' def moveL(board, blank_cell_idx, num_cols): if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1] return blank_cell_idx + 1 '''将空白Cell上边的Cell下移到空白Cell位置''' def moveD(board, blank_cell_idx, num_cols): if blank_cell_idx < num_cols: return blank_cell_idx board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols] return blank_cell_idx - num_cols '''将空白Cell下边的Cell上移到空白Cell位置''' def moveU(board, blank_cell_idx, num_rows, num_cols): if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols] return blank_cell_idx + num_cols '''获得打乱的拼图''' def CreateBoard(num_rows, num_cols, num_cells): board = [] for i in range(num_cells): board.append(i) # 去掉右下角那块 blank_cell_idx = num_cells - 1 board[blank_cell_idx] = -1 for i in range(cfg.NUMRANDOM): # 0: left, 1: right, 2: up, 3: down direction = random.randint(0, 3) if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols) elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols) elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols) elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols) return board, blank_cell_idx '''随机选取一张图片''' def GetImagePath(rootdir): imagenames = os.listdir(rootdir) assert len(imagenames) > 0 return os.path.join(rootdir, random.choice(imagenames)) '''显示游戏结束界面''' def ShowEndInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) font = pygame.font.Font(cfg.FONTPATH, width//15) title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122)) rect = title.get_rect() rect.midtop = (width/2, height/2.5) screen.blit(title, rect) pygame.display.update() while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() pygame.display.update() '''显示游戏开始界面''' def ShowStartInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) tfont = pygame.font.Font(cfg.FONTPATH, width//4) cfont = pygame.font.Font(cfg.FONTPATH, width//20) title = tfont.render('拼图游戏', True, cfg.RED) content1 = cfont.render('按H或M或L键开始游戏', True, cfg.BLUE) content2 = cfont.render('H为5*5模式, M为4*4模式, L为3*3模式', True, cfg.BLUE) trect = title.get_rect() trect.midtop = (width/2, height/10) crect1 = content1.get_rect() crect1.midtop = (width/2, height/2.2) crect2 = content2.get_rect() crect2.midtop = (width/2, height/1.8) screen.blit(title, trect) screen.blit(content1, crect1) screen.blit(content2, crect2) while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == ord('l'): return 3 elif event.key == ord('m'): return 4 elif event.key == ord('h'): return 5 pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() clock = pygame.time.Clock() # 加载图片 game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR)) game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE) game_img_used_rect = game_img_used.get_rect() # 设置窗口 screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('拼图游戏 —— Linux黑客小课堂') # 游戏开始界面 size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height) assert isinstance(size, int) num_rows, num_cols = size, size num_cells = size * size # 计算Cell大小 cell_width = game_img_used_rect.width // num_cols cell_height = game_img_used_rect.height // num_rows # 避免初始化为原图 while True: game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells) if not isGameOver(game_board, size): break # 游戏主循环 is_running = True while is_running: # --事件捕获 for event in pygame.event.get(): # ----退出游戏 if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() # ----键盘操作 elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == ord('a'): blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_RIGHT or event.key == ord('d'): blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_UP or event.key == ord('w'): blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif event.key == pygame.K_DOWN or event.key == ord('s'): blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # ----鼠标操作 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() x_pos = x // cell_width y_pos = y // cell_height idx = x_pos + y_pos * num_cols if idx == blank_cell_idx-1: blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx+1: blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx+num_cols: blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif idx == blank_cell_idx-num_cols: blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # --判断游戏是否结束 if isGameOver(game_board, size): game_board[blank_cell_idx] = num_cells - 1 is_running = False # --更新屏幕 screen.fill(cfg.BACKGROUNDCOLOR) for i in range(num_cells): if game_board[i] == -1: continue x_pos = i // num_cols y_pos = i % num_cols rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height) img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height) screen.blit(game_img_used, rect, img_area) for i in range(num_cols+1): pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height)) for i in range(num_rows+1): pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height)) pygame.display.update() clock.tick(cfg.FPS) # 游戏结束界面 ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height) '''run''' if __name__ == '__main__': main()
游戏运行方法
1、开发工具启动
如果你有python开发环境VScode、sublimeText、notepad+、pycharm等等这些环境,可以直接在工具中,运行游戏。
2、命令行运行游戏
如下图:
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