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Python Pygame实现兔子猎人守护城堡游戏

作者:九叔敲代码

这篇文章主要介绍了用python来制作的一个守护类小游戏兔子猎人守护城堡,文中的示例代码介绍得很详细,感兴趣的小伙伴快来跟随小编一起学习学习吧

效果图

守卫类游戏大家应该玩过吧,什么植物大战僵尸呀,保卫萝卜呀,今天我们自己用python来写一个自己的守护类小游戏兔子猎人守护城堡,让大家看看效果图。

主要代码

下面我来说一下是怎么得到的将代码分享一下给大家

首先得将要用到的库导入进来

import cfg
import math
import random
import pygame
from modules.Sprites import *
from modules.interfaces import *

游戏初始化

 初始化pygame, 设置展示窗口

pygame.init()
	pygame.mixer.init()
	screen = pygame.display.set_mode(cfg.SCREENSIZE)
	pygame.display.set_caption(' QQ群号: 932574150')

加载必要的游戏素材

game_images = {}
	for key, value in cfg.IMAGE_PATHS.items():
		game_images[key] = pygame.image.load(value)
	game_sounds = {}
	for key, value in cfg.SOUNDS_PATHS.items():
		if key != 'moonlight':
			game_sounds[key] = pygame.mixer.Sound(value)
	return screen, game_images, game_sounds

主函数

初始化

screen, game_images, game_sounds = initGame()

播放背景音乐

pygame.mixer.music.load(cfg.SOUNDS_PATHS['moonlight'])
	pygame.mixer.music.play(-1, 0.0)

加载字体

font = pygame.font.Font(None, 24)

定义兔子

bunny = BunnySprite(image=game_images.get('rabbit'), position=(100, 100))

跟踪玩家的精度变量, 记录了射出的箭头数和被击中的獾的数量.

acc_record = [0., 0.]

生命值

healthvalue = 194

弓箭

arrow_sprites_group = pygame.sprite.Group()

badguy_sprites_group = pygame.sprite.Group()
	badguy = BadguySprite(game_images.get('badguy'), position=(640, 100))
	badguy_sprites_group.add(badguy)

定义了一个定时器, 使得游戏里经过一段时间后就新建一支獾

badtimer = 100
	badtimer1 = 0

游戏主循环, running变量会跟踪游戏是否结束, exitcode变量会跟踪玩家是否胜利.

running, exitcode = True, False
	clock = pygame.time.Clock()
	while running:

在给屏幕画任何东西之前用黑色进行填充

screen.fill(0)

添加的风景也需要画在屏幕上

		for x in range(cfg.SCREENSIZE[0]//game_images['grass'].get_width()+1):
			for y in range(cfg.SCREENSIZE[1]//game_images['grass'].get_height()+1):
				screen.blit(game_images['grass'], (x*100, y*100))
		for i in range(4): screen.blit(game_images['castle'], (0, 30+105*i))

倒计时信息

countdown_text = font.render(str((90000-pygame.time.get_ticks())//60000)+":"+str((90000-pygame.time.get_ticks())//1000%60).zfill(2), True, (0, 0, 0))
		countdown_rect = countdown_text.get_rect()
		countdown_rect.topright = [635, 5]
		screen.blit(countdown_text, countdown_rect)

按键检测,退出与射击

		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
			elif event.type == pygame.MOUSEBUTTONDOWN:
				game_sounds['shoot'].play()
				acc_record[1] += 1
				mouse_pos = pygame.mouse.get_pos()
				angle = math.atan2(mouse_pos[1]-(bunny.rotated_position[1]+32), mouse_pos[0]-(bunny.rotated_position[0]+26))
				arrow = ArrowSprite(game_images.get('arrow'), (angle, bunny.rotated_position[0]+32, bunny.rotated_position[1]+26))
				arrow_sprites_group.add(arrow)

移动兔子

key_pressed = pygame.key.get_pressed()
		if key_pressed[pygame.K_w]:
			bunny.move(cfg.SCREENSIZE, 'up')
		elif key_pressed[pygame.K_s]:
			bunny.move(cfg.SCREENSIZE, 'down')
		elif key_pressed[pygame.K_a]:
			bunny.move(cfg.SCREENSIZE, 'left')
		elif key_pressed[pygame.K_d]:
			bunny.move(cfg.SCREENSIZE, 'right')

更新弓箭

		for arrow in arrow_sprites_group:
			if arrow.update(cfg.SCREENSIZE):
				arrow_sprites_group.remove(arrow)

更新獾

		if badtimer == 0:
			badguy = BadguySprite(game_images.get('badguy'), position=(640, random.randint(50, 430)))
			badguy_sprites_group.add(badguy)
			badtimer = 100 - (badtimer1 * 2)
			badtimer1 = 20 if badtimer1>=20 else badtimer1+2
		badtimer -= 1
		for badguy in badguy_sprites_group:
			if badguy.update():
				game_sounds['hit'].play()
				healthvalue -= random.randint(4, 8)
				badguy_sprites_group.remove(badguy)

碰撞检测

		for arrow in arrow_sprites_group:
			for badguy in badguy_sprites_group:
				if pygame.sprite.collide_mask(arrow, badguy):
					game_sounds['enemy'].play()
					arrow_sprites_group.remove(arrow)
					badguy_sprites_group.remove(badguy)
					acc_record[0] += 1

画出弓箭

arrow_sprites_group.draw(screen)

画出獾

badguy_sprites_group.draw(screen)

画出兔子

bunny.draw(screen, pygame.mouse.get_pos())

画出城堡健康值, 首先画了一个全红色的生命值条, 然后根据城堡的生命值往生命条里面添加绿色.

screen.blit(game_images.get('healthbar'), (5, 5))
		for i in range(healthvalue):
			screen.blit(game_images.get('health'), (i+8, 8))

判断游戏是否结束

		if pygame.time.get_ticks() >= 90000:
			running, exitcode = False, True
		if healthvalue <= 0:
			running, exitcode = False, False

更新屏幕

pygame.display.flip()
		clock.tick(cfg.FPS)

计算一下游戏的准确性

accuracy = acc_record[0] / acc_record[1] * 100 if acc_record[1] > 0 else 0
	accuracy = '%.2f' % accuracy
	showEndGameInterface(screen, exitcode, accuracy, game_images)

运行 

if __name__ == '__main__':
	main()

上面我将代码分散了,大家可以看一下整合一下就可以运行了 

到此这篇关于Python Pygame实现兔子猎人守护城堡游戏的文章就介绍到这了,更多相关Python Pygame游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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