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Python实现简单飞机大战

作者:stubborn vegeta

这篇文章主要为大家详细介绍了Python实现简单飞机大战,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了Python实现简单飞机大战的具体代码,供大家参考,具体内容如下

功能

玩家飞机可以移动,可以发射子弹,敌机随机产生,自由坠落。未添加击落敌机的功能。主要用来练习类的封装与继承。

源码

# -*- coding=utf-8 -*-
import pygame, random
from pygame.locals import *


class Base(object):
    def __init__(self, x, y, screen):
        self.screen = screen
        self.x = x
        self.y = y


class Player(Base):
    def __init__(self):
        super().__init__(210, 600, screen)
        self.playerName = "./feiji/hero.gif"
        self.player = pygame.image.load(self.playerName).convert()
        self.bullet_list = []

    def display(self):
        self.screen.blit(self.player, (self.x, self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.mov()

    def move_left(self):
        self.x -= 10

    def move_right(self):
        self.x += 10

    def move_up(self):
        self.y -= 10

    def move_down(self):
        self.y += 10

    def shot(self):
        bullet = Bullet()
        self.bullet_list.append(bullet)


class Bullet(Base):
    def __init__(self):
        super().__init__(player.x+40, player.y-20, screen)
        self.bulletName = "./feiji/bullet-3.gif"
        self.bullet = pygame.image.load(self.bulletName).convert()

    def display(self):
        self.screen.blit(self.bullet, (self.x, self.y))

    def mov(self):
        self.y -= 10


class Enemy(Base):
    def __init__(self):
        super().__init__(random.randint(1, 10)*40, 0, screen)
        self.enemyName = "./feiji/enemy-1.gif"
        self.enemy = pygame.image.load(self.enemyName).convert()
        self.enemy_list = []
        self.i = 0

    def mov(self):
        self.y += 2


class EnemyArea(Enemy):
    def display(self):
        # 每隔一段时间创建一架敌机
        if self.i % 80 == 0:
            new_enemy = Enemy()
            self.enemy_list.append(new_enemy)
        self.i += 1
        for enemy in self.enemy_list:
            self.screen.blit(enemy.enemy, (enemy.x, enemy.y))
            enemy.mov()


if __name__ == '__main__':
    # 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480, 890))
    # 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()
    player = Player()
    enemy = Enemy()
    enemy_area = EnemyArea()
    while True:
        screen.blit(background, (0, 0))
        player.display()
        enemy_area.display()
        # 判断按键
        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
            elif event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    player.move_left()
                elif event.key == K_d or event.key == K_RIGHT:
                    player.move_right()
                elif event.key == K_w or event.key == K_UP:
                    player.move_up()
                elif event.key == K_s or event.key == K_DOWN:
                    player.move_down()
                elif event.key == K_SPACE:
                    player.shot()
                elif event.key == K_q:
                    exit()
        pygame.display.update()
        pygame.time.delay(10)

结果展示

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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