微信小程序实现摇筛子效果
作者:曼夭29
这篇文章主要为大家详细介绍了微信小程序实现摇筛子效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了微信小程序实现摇筛子效果的具体代码,供大家参考,具体内容如下
1.效果图:
2.HTML代码:
<!--pages/game/game.wxml--> <view class="text">筛子点数为:{{total}}</view> <view class="point1"> <image src="{{top}}"> </image> </view> <view class="point2"> <image src="{{left}}"></image> <image src="{{right}}"> </image> </view> <button class='{{btn}}' bindtap='click'>{{texts}}</button>
3.js代码:
data: { top: "../images/images/1-point.png", total: '', left: "../images/images/2-point.png", right: "../images/images/3-point.png", btn: '.btnStart', texts:'摇一摇', flag: true, img:[ "../images/images/1-point.png", "../images/images/2-point.png", "../images/images/3-point.png", "../images/images/4-point.png", "../images/images/5-point.png", "../images/images/6-point.png" ] }, /** * 生命周期函数--监听页面加载 */ click:function(){ var self=this; if(this.data.flag){ self.timer=setInterval(function(){ var one = Math.floor(Math.random() * 6); var two = Math.floor(Math.random() * 6); var three = Math.floor(Math.random() * 6); self.setData({ top: self.data.img[one], left: self.data.img[two], right: self.data.img[three], total:one+two+three+3, }) },200) self.setData({ btn: ".btnEnd", texts: '停止', flag:false, }) } else { clearInterval(self.timer); self.setData({ btn: ".btnStart", texts: '摇一摇', flag: true, }) } },
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。