Unity实现单机游戏每日签到系统
作者:learner-顶
这篇文章主要为大家详细介绍了Unity实现单机游戏每日签到系统,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了Unity实现每日签到系统的具体代码,供大家参考,具体内容如下
代码:
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class HallManager : UnitySingleton<HallManager> { public Text textSingInCoinDes, textSingInCoin; public Button btnSignInNormal, btnSignInAd; //------------------------------------------ 签到模块 ------------------------------------------ /// <summary> /// 设置签到数据 /// </summary> public void SetSignInPanelData() { if (string.IsNullOrEmpty(PlayerPrefs.GetString("SignInDay7"))) { for (int i = 0; i < 7; i++) { PlayerPrefs.SetString("SignInDay" + (i + 1), DateTime.Today.AddDays(i).ToShortDateString()); } } for (int i = 0; i < 7; i++) { if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1)))) { textSingInCoinDes.text = "今天领取"; textSingInCoin.text = signInCoin[i].ToString(); btnSignInNormal.gameObject.SetActive(true); btnSignInAd.gameObject.SetActive(true); signFinish.gameObject.SetActive(false); } else if ("已签到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))) && i != 6) { textSingInCoinDes.text = "明天领取"; textSingInCoin.text = signInCoin[i + 1].ToString(); btnSignInNormal.gameObject.SetActive(false); btnSignInAd.gameObject.SetActive(false); signFinish.gameObject.SetActive(true); } } for (int i = 0; i < 7; i++) { if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))) || "已签到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1)))) { if ("已签到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1)))) { signInPanel.transform.Find("Items").GetChild(i).Find("YiQianDao").gameObject.SetActive(true); } else { signInPanel.transform.Find("Items").GetChild(i).Find("YiQianDao").gameObject.SetActive(false); } } } } /// <summary> /// 点击普通签到 /// </summary> void ClickBtnSignInNormal() { for (int i = 0; i < 7; i++) { if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1)))) { CoinManager.Instance.AddCoin(signInCoin[i]); PlayerPrefs.SetString("SignInDay" + (i + 1), "已签到"); ShowRewardPanel(signInCoin[i]); } } SetUserInfo(); SetSignInPanelData(); //全屏广告 MobileController.Instance.CallFullScreenAd(FullScreenAdRewardType.None); } /// <summary> /// 点击视频双倍奖励签到 /// </summary> void ClickSignInAd() { MobileController.Instance.CallVedioRewardAd("signIn"); } /// <summary> /// 回调 - 视频双倍奖励签到 /// </summary> public void CallBackSignInReward() { for (int i = 0; i < 7; i++) { if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1)))) { CoinManager.Instance.AddCoin(signInCoin[i] * 2); PlayerPrefs.SetString("SignInDay" + (i + 1), "已签到"); ShowRewardPanel(signInCoin[i] * 2); } } SetUserInfo(); SetSignInPanelData(); } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。