java实现飞机大战游戏
作者:点丶错了。。
这篇文章主要为大家详细介绍了java实现飞机大战游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
java实现飞机大战,供大家参考,具体内容如下
用Java写个飞机大战游戏练习一下,实现可播放游戏背景音乐和游戏的基本功能
设计
1、准备好相应的图片和背景音乐(.wav文件);
2、直接看源码;
3、还有部分功能未实现。
源码
package forGame
加载游戏图片类
package forGame; import javax.imageio.ImageIO; import javax.swing.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; //游戏图片包装 public class ImageUtil { //图片大小 public static int WIDTH_BACK; public static int HEIGHT_BACK; public static int WIDTH_PLANE; public static int HEIGHT_PLANE; //图片 public static BufferedImage START; public static ImageIcon BUTTON; public static BufferedImage PLANE_1; public static BufferedImage PLANE_2; public static BufferedImage Bullet_1; public static BufferedImage Bullet_2; public static BufferedImage XIAO_PLANE; public static BufferedImage BOMB_PLANE1; public static BufferedImage BOMB_PLANE2; static { try { START = ImageIO.read(new File("src\\image\\背景2.png")); BUTTON = new ImageIcon("src\\image\\开始.png"); PLANE_1 = ImageIO.read(new File("src\\image\\飞机1.png")); PLANE_2 = ImageIO.read(new File("src\\image\\飞机2.png")); Bullet_1 = ImageIO.read(new File("src\\image\\导弹1.png")); Bullet_2 = ImageIO.read(new File("src\\image\\导弹2.png")); XIAO_PLANE = ImageIO.read(new File("src\\image\\小飞机.png")); BOMB_PLANE1 = ImageIO.read(new File("src\\image\\飞机爆炸1.png")); BOMB_PLANE2 = ImageIO.read(new File("src\\image\\飞机爆炸2.png")); } catch (IOException e) { e.printStackTrace(); } WIDTH_BACK = START.getWidth(); HEIGHT_BACK = START.getHeight(); WIDTH_PLANE = PLANE_1.getWidth(); HEIGHT_PLANE = PLANE_1.getHeight(); } }
播放游戏背景音乐类
package forGame; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip; import java.io.File; //播放背景音乐(.wav文件) public class PlayMusic { private Clip clip; //需要传入要播放的文件位置的字符串 public void start(File file) { try { //创建相当于音乐播放器的对象 clip = AudioSystem.getClip(); //转成可播放的文件 AudioInputStream audioInput = AudioSystem.getAudioInputStream(file); //播放器打开这个文件 clip.open(audioInput); //clip.start();//只播放一次 //循环播放 clip.loop(Clip.LOOP_CONTINUOUSLY); } catch(Exception ex){ ex.printStackTrace(); } //死循环不让主程序结束(swing可不用) /* while(true){ } */ } //关闭音乐播放 public void exit(){ clip.close();//停止音乐播放,下次播放重新开始 } //停止音乐播放 public void stop(){ clip.stop();//停止音乐播放,下次播放继续播放 } }
package planeGame
接口
package planeGame; import java.awt.*; //绘制接口 public interface DrawMe { void drawMe(Graphics g); }
package planeGame; //分数接口 public interface Grade { int getGrade(); }
窗口父类
package planeGame; import forGame.ImageUtil; import forGame.PlayMusic; import javax.swing.*; import java.io.File; //窗口父类 public class MyJFrameFather extends JFrame{ protected int y1 = 0; protected int y2 = -830; protected PlayMusic playMusic = new PlayMusic(); public MyJFrameFather(String name){ super(name); setSize(ImageUtil.WIDTH_BACK, ImageUtil.HEIGHT_BACK); setLocationRelativeTo(null); setResizable(false); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); playMusic.start(new File("src\\music\\bgm.wav")); } }
开始界面
package planeGame; import forGame.ImageUtil; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; //游戏开始界面 public class StartJFrame extends MyJFrameFather{ public StartJFrame(){ super("开始界面"); ImageIcon imageIcon = ImageUtil.BUTTON; JButton jButton = new JButton(imageIcon); //设置按钮没有边框 jButton.setBorder(null); jButton.setBounds(200,350,imageIcon.getIconWidth(),imageIcon.getIconHeight()); jButton.setBackground(Color.lightGray); setLayout(null); add(jButton); setVisible(true); jButton.addActionListener(actionListener); } @Override public void paint(Graphics g) { g.drawImage(ImageUtil.START,0,0 ,null ); } private ActionListener actionListener = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { playMusic.exit(); new GameJFrame(); dispose(); } }; }
飞机父类(抽象类)
package planeGame; import java.awt.*; //飞机父类 public abstract class Plane implements DrawMe{ //飞机坐标 protected Point p = new Point(); //飞机是否活着 protected boolean isLive = true; //飞机移动速度 protected int speed; public Plane(int x,int y){ p.x = x; p.y = y; } //修改飞机坐标以重复使用 public abstract void setP(int x); //画自己 public abstract void drawMe(Graphics g); //移动 public abstract void move(); //获取飞机坐标 protected Point getP(){ return p; } //飞机发射子弹 public void playBullet(Bullet bullet){ //子弹状态为true bullet.setLive(); } //改变飞机状态 public void setLive(boolean aboolean){ isLive = aboolean; } //返回飞机状态 public boolean getIsLive(){ return isLive; } }
主飞机类
package planeGame; import forGame.ImageUtil; import java.awt.*; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; //主飞机 public class MainPlane extends Plane{ //移动方向 1;上 -1:下 2:右 -2:左 private int direction = 1; public MainPlane(int x, int y) { super(x, y); } @Override public void setP(int x) {} private boolean aBoolean = true;//绘制动态主飞机 @Override public void drawMe(Graphics g) { if(isLive){ if(aBoolean) { g.drawImage(ImageUtil.PLANE_1, p.x, p.y, null); aBoolean = false; } else { g.drawImage(ImageUtil.PLANE_2, p.x, p.y, null); aBoolean = true; } } else{ g.drawImage(ImageUtil.BOMB_PLANE1, p.x, p.y, null);//未绘制动态爆炸效果 } } @Override public void move() { if(direction == 1 && p.y > 30) p.move(p.x,p.y + speed); else if(direction == -1 && p.y < ImageUtil.HEIGHT_BACK - ImageUtil.HEIGHT_PLANE) p.move(p.x,p.y + speed); else if(direction == 2 && p.x < ImageUtil.WIDTH_BACK - ImageUtil.HEIGHT_PLANE) p.move(p.x + speed,p.y); if(direction == -2 && p.x > 0) p.move(p.x + speed,p.y); } //监听飞机移动 private KeyListener keyListener = new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); //移动方向 1;上 -1:下 2:右 -2:左 //上 if(keyCode == KeyEvent.VK_UP){ direction = 1; speed = -20; move(); } //下 if(keyCode == KeyEvent.VK_DOWN){ direction = -1; speed = 20; move(); } //左 if(keyCode == KeyEvent.VK_LEFT){ direction = -2; speed = -32; move(); } //右 if(keyCode == KeyEvent.VK_RIGHT){ direction = 2; speed = 32; move(); } } }; //返回键盘监听器 public KeyListener getKeyListener(){ return keyListener; } //主飞机是否与敌机相撞 public void isBomb(Plane[] planes){ for(int i = 0;i < planes.length; i++) { if (planes[i].getIsLive()) { if(planes[i].getP().x > p.x && planes[i].getP().x < p.x + 128 && (p.y - planes[i].getP().y < 64)) { isLive = false; planes[i].setLive(false); } } } } }
敌机类
package planeGame; import forGame.ImageUtil; import java.awt.*; //敌机,未设置发射子弹功能 public class GamePlane extends Plane implements Grade{ public GamePlane(int x, int y) { super(x, y); } @Override public void setP(int x) { p.x = x; p.y = 0; } @Override public void drawMe(Graphics g) { g.drawImage(ImageUtil.XIAO_PLANE,p.x,p.y,null); move(); } @Override public void move() { if(p.y < 900) p.y = p.y +20; else isLive = false; } //未实现 @Override public int getGrade() { return 0; } }
子弹类
package planeGame; import forGame.ImageUtil; import java.awt.*; //子弹类 public class Bullet implements DrawMe { private boolean isLive = false;//是否绘制子弹 private int x;//子弹初始横坐标 private int y;//子弹初始纵坐标 private int color;//绘制什么子弹的标志 public Bullet(int number,int x,int y){ this.color = number; this.x =x; this.y =y; } //修改子弹坐标 public void setXY(int x,int y){ this.x =x; this.y =y; } //修改子弹状态 public void setLive(){ isLive = true; } public boolean getLive(){ return isLive; } //绘制子弹 @Override public void drawMe(Graphics g) { if(color == 1){ g.drawImage(ImageUtil.Bullet_1, x, y,null); } else { g.drawImage(ImageUtil.Bullet_2, x, y, null); } move(); } //子弹移动 private void move(){ if(color == 1){ if(y > 30) y = y - 50; else isLive = false; }else{ if(y < 900) y = y + 100; else isLive = false; } } //子弹是否击中敌机 public boolean isBom(Plane[] planes){ boolean is = false; for(int i = 0;i < planes.length;i ++){ if(planes[i].getIsLive()){ if(x > planes[i].getP().x && x < planes[i].getP().x + 64){ if(y - planes[i].getP().y <= 64) { isLive = false; planes[i].setLive(false); is = true; } } } } return is; } //子弹是否与主机相撞 private void isBom(Plane plane){ } }
创建主飞机、敌机、子弹类
package planeGame; import java.util.Random; //生产飞机、子弹 public class Production{ Random random = new Random(); private GamePlane[] gamePlanes = new GamePlane[16]; private Bullet[] bullets = new Bullet[50]; //背景图:596 x 854 //飞机图:128 x 128 //子弹图:9 x 21 private MainPlane mainPlane = new MainPlane(random.nextInt(400),random.nextInt(160) + 400); public MainPlane getMainPlane() { return mainPlane; } //生产敌机 public GamePlane[] getGamePlanes() { for(int i = 0;i < 16;i ++){ gamePlanes[i] = new GamePlane(0,0); gamePlanes[i].setLive(false); } return gamePlanes; } //修改一个敌机状态为true public void setGamePlanes(){ for(int i = 0;i < 16;i ++){ if(!gamePlanes[i].isLive){ gamePlanes[i].setP(random.nextInt(12) * 45 + 32); gamePlanes[i].setLive(true); break; } } } //随机产生一个boolean值 public boolean getBoolean(){ return random.nextBoolean(); } //生产子弹 public Bullet[] getBullets() { for(int i = 0;i < 50;i ++){ if(i < 20) bullets[i] = new Bullet(1,0,0); else bullets[i] = new Bullet(2,0,0); } return bullets; } }
游戏界面
package planeGame; import forGame.ImageUtil; import forGame.PlayMusic; import java.awt.*; //游戏界面,绘制并显示 public class GameJFrame extends MyJFrameFather{ private boolean isRepaint = true; private PlayMusic playMusicB = new PlayMusic(); private Production production = new Production(); private GamePlane[] gamePlanes; private Bullet[] bullets; private MainPlane mainPlane = production.getMainPlane(); private int grade = 0; public GameJFrame(){ super("游戏界面"); setVisible(true); addKeyListener(mainPlane.getKeyListener()); MyRunning myRunning = new MyRunning(); myRunning.start(); gamePlanes = production.getGamePlanes(); bullets = production.getBullets(); } @Override public void paint(Graphics g) { Image image = this.createImage(getWidth(),getHeight()); Graphics gImage = image.getGraphics(); gImage.setColor(gImage.getColor()); gImage.fillRect(0,0,getWidth(),getHeight()); super.paint(gImage); //596 x 854 //绘制动态背景 if(y2 == 0){ y1 = 0; y2 = -830; } gImage.drawImage(ImageUtil.START,0 ,y1 ,null ); gImage.drawImage(ImageUtil.START,0 ,y2 ,null ); y1 = y1 + 10; y2 = y2 + 10; //绘制飞机子弹 if(mainPlane.isLive){//主飞机活着 for(int i = 0;i < 20;i ++){ //找子弹状态为false,重新设置坐标并修改状态 if(!bullets[i].getLive()){ bullets[i].setXY(mainPlane.getP().x + 60,mainPlane.getP().y - 21); mainPlane.playBullet(bullets[i]); break; } } //绘制活着的敌机 for(int i =0;i < 10;i ++){ if(gamePlanes[i].isLive){ gamePlanes[i].drawMe(gImage); } } //控制什么时候让敌机活 if(production.getBoolean() && production.getBoolean()) production.setGamePlanes(); //判断主飞机是否爆炸 mainPlane.isBomb(gamePlanes); //绘制主飞机 mainPlane.drawMe(gImage); //首先判断子弹是否击中敌机,没有击中则绘制子弹 for(int i = 0;i < bullets.length;i ++){ if(bullets[i].getLive()) { if (bullets[i].isBom(gamePlanes)) grade = grade + 10; else bullets[i].drawMe(gImage); } } }else{ isRepaint = false; mainPlane.drawMe(gImage); gImage.setFont(new Font("宋体",Font.ITALIC ,50)); gImage.drawString("GameOver",200,350); } gImage.drawString("得分:" + grade,10,100); //最后绘制缓冲后的图片 g.drawImage(image,0 ,0 , null); } //多线程去控制重新绘制的时间 private class MyRunning extends Thread{ @Override public void run() { while (isRepaint){ try { sleep(100); repaint(); } catch (InterruptedException e) { e.printStackTrace(); } } } } }
测试类
package planeGame; //测试类 public class Demo { public static void main(String[] args) { new StartJFrame();//创建开始界面 } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。