js实现贪吃蛇游戏含注释
作者:越学越害怕
这篇文章主要为大家详细介绍了js实现贪吃蛇游戏含注释,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了js实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
两个小时完成的,有点简陋。
直接看效果。打开调试面板,在resource面板,新建snippet
粘贴以下代码,右键snippet,run。
clearInterval(timer); document.body.innerHTML = ""; //每秒移动多少格 let speed = 10; let speedUpMul = 3; //是否能穿墙 let isThroughTheWall = true; //行数 let row = 40; let headColor = 'red'; let bodyColor = 'green'; let foodColor = 'yellow'; let borderColor = 'grey'; // 游戏全局变量 let hasFood = false; //游戏状态 let gamestaus = 'start'; let hasAccelerate = false; let mainContainer = document.createElement("div"); mainContainer.style.width = 20 * row + 1 + "px"; mainContainer.style.height = 20 * row + 1 + "px"; mainContainer.style.margin = "0 auto"; mainContainer.style.position = "relative"; mainContainer.style.border = "1px solid " + borderColor; document.body.appendChild(mainContainer); for(let i = 0;i<row;i++){ let marginTop = 20 * i + "px"; for(let j = 0;j<row;j++){ let marginLeft = j * 20 + "px"; let tempDiv = document.createElement('div'); tempDiv.style.width = "19px"; tempDiv.style.height = "19px"; tempDiv.style.marginTop = marginTop; tempDiv.style.marginLeft = marginLeft; tempDiv.style.border = "0.5px solid " + borderColor; tempDiv.style.position = "absolute"; tempDiv.id = j + "div" + i; mainContainer.appendChild(tempDiv); } } class Cell{ constructor(x, y, color){ if(isThroughTheWall){ if(x < 0) x = row-1; if(x > row - 1) x = 0; if(y < 0) y = row - 1; if(y > row - 1) y = 0; }else{ if(x < 0 || y < 0|| x > row - 1 || y > row - 1){ clearInterval(timer); alert('游戏结束'); return; } } this.x = x; this.y = y; this.color = color; let tempDiv = document.getElementById(x + 'div' + y); if(tempDiv) tempDiv.style.backgroundColor = color; } } snake = { head : {}, body : [], dire : 1 } let headx = Math.floor(Math.random() * 14) + 3; let heady = Math.floor(Math.random() * 14) + 3; snake.head = new Cell(headx, heady, headColor); //上右下左 let direction = [1, 2, 3, 4] snake.dire = direction[Math.floor(Math.random() * 4)]; if(snake.dire == 1){ snake.body.push(new Cell(snake.head.x, snake.head.y+1, bodyColor)); snake.body.push(new Cell(snake.head.x, snake.head.y+2, bodyColor)); snake.body.push(new Cell(snake.head.x, snake.head.y+3, bodyColor)); } if(snake.dire == 2){ snake.body.push(new Cell(snake.head.x-1, snake.head.y, bodyColor)); snake.body.push(new Cell(snake.head.x-2, snake.head.y, bodyColor)); snake.body.push(new Cell(snake.head.x-3, snake.head.y, bodyColor)); } if(snake.dire == 3){ snake.body.push(new Cell(snake.head.x, snake.head.y-1, bodyColor)); snake.body.push(new Cell(snake.head.x, snake.head.y-2, bodyColor)); snake.body.push(new Cell(snake.head.x, snake.head.y-3, bodyColor)); } if(snake.dire == 4){ snake.body.push(new Cell(snake.head.x+1, snake.head.y, bodyColor)); snake.body.push(new Cell(snake.head.x+2, snake.head.y, bodyColor)); snake.body.push(new Cell(snake.head.x+3, snake.head.y, bodyColor)); } function game(){ if(gamestaus == 'pause'){ return; } if(gamestaus == 'gameover'){ clearInterval(timer); alert('游戏结束'); return; } initFood(); let snakeHeadX = snake.head.x; let snakeHeadY = snake.head.y; let color = ''; if(snake.dire == 1){ let tempDiv = document.getElementById(snakeHeadX + 'div' + (snakeHeadY-1)); if(tempDiv) color = tempDiv.style.backgroundColor; snake.head = new Cell(snakeHeadX, snakeHeadY - 1, headColor); } if(snake.dire == 2){ let tempDiv = document.getElementById((snakeHeadX + 1) + 'div' + snakeHeadY); if(tempDiv) color = tempDiv.style.backgroundColor; snake.head = new Cell(snakeHeadX + 1, snakeHeadY, headColor); } if(snake.dire == 3){ let tempDiv = document.getElementById(snakeHeadX + 'div' + (snakeHeadY+1)); if(tempDiv) color = tempDiv.style.backgroundColor; snake.head = new Cell(snakeHeadX, snakeHeadY + 1, headColor); } if(snake.dire == 4){ let tempDiv = document.getElementById((snakeHeadX - 1) + 'div' + snakeHeadY); if(tempDiv) color = tempDiv.style.backgroundColor; snake.head = new Cell(snakeHeadX - 1, snakeHeadY, headColor); } snake.body.unshift(new Cell(snakeHeadX, snakeHeadY, bodyColor)); if(color && color == foodColor){ hasFood = false; initFood(); }else if(color && color == bodyColor){ gamestaus = 'gameover'; }else{ let lastBody = snake.body.pop(); new Cell(lastBody.x, lastBody.y, ''); } } var timer = setInterval(game, 10 / speed * 100) /** * 初始化食物 */ function initFood(){ while(!hasFood){ let x = Math.floor(Math.random() * row); let y = Math.floor(Math.random() * row); let snakeBody = snake.body; let enable = true; if(snake.head.x == x && snake.head.y == y){ enable = false; } for(sBody of snakeBody){ if(sBody.x == x && sBody.y == y){ enable = false; break; } } if(enable){ new Cell(x, y, foodColor); hasFood = true; } } } document.onkeydown = function(e){ if(e.keyCode == 38){ //上 if(snake.dire != 3 && snake.dire != 1){ snake.dire = 1; }else if(snake.dire == 1){ if(!hasAccelerate){ clearInterval(timer); hasAccelerate = true; speed = speed * speedUpMul; timer = setInterval(game, 10 / speed * 100) } } } if(e.keyCode == 39){ //右 if(snake.dire != 4 && snake.dire != 2){ snake.dire = 2; }else if(snake.dire == 2){ if(!hasAccelerate){ clearInterval(timer); hasAccelerate = true; speed = speed * speedUpMul; timer = setInterval(game, 10 / speed * 100) } } } if(e.keyCode == 40){ //下 if(snake.dire != 1 && snake.dire != 3){ snake.dire = 3; }else if(snake.dire == 3){ if(!hasAccelerate){ clearInterval(timer); hasAccelerate = true; speed = speed * speedUpMul; timer = setInterval(game, 10 / speed * 100) } } } if(e.keyCode == 37){ //左 if(snake.dire != 2 && snake.dire != 4){ snake.dire = 4; }else if(snake.dire == 4){ if(!hasAccelerate){ clearInterval(timer); hasAccelerate = true; speed = speed * speedUpMul; timer = setInterval(game, 10 / speed * 100) } } } //空格键暂停 if(e.keyCode == 32){ if(gamestaus == 'start'){ gamestaus = 'pause'; }else if(gamestaus == 'pause'){ gamestaus = 'start'; } } } document.onkeyup = function(e){ if(e.keyCode == 38){ //上 if(snake.dire == 1 && hasAccelerate){ clearInterval(timer); hasAccelerate = false; speed = speed / speedUpMul; timer = setInterval(game, 10 / speed * 100) } } if(e.keyCode == 39){ //右 if(snake.dire == 2 && hasAccelerate){ clearInterval(timer); hasAccelerate = false; speed = speed / speedUpMul; timer = setInterval(game, 10 / speed * 100) } } if(e.keyCode == 40){ //下 if(snake.dire == 3 && hasAccelerate){ clearInterval(timer); hasAccelerate = false; speed = speed / speedUpMul; timer = setInterval(game, 10 / speed * 100) } } if(e.keyCode == 37){ //左 if(snake.dire == 4 && hasAccelerate){ clearInterval(timer); hasAccelerate = false; speed = speed / speedUpMul; timer = setInterval(game, 10 / speed * 100) } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。