canvas绘制刮刮卡效果
作者:风舞红枫
这篇文章主要为大家详细介绍了canvas绘制刮刮卡效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了canvas绘制刮刮卡效果的具体代码,供大家参考,具体内容如下
先上图
代码
<!DOCTYPE html> <html> <head> <meta name="keywords" content="风舞红枫,前端技术,canvas"/> <meta name="description" content="风舞红枫,前端技术,canvas,vue,react,node,个人博客"/> <meta charset="utf-8"> <title>刮刮卡</title> <link rel="icon" href="../image/icon2.ico" > <style type="text/css"> *{margin:0;padding:0;} html,body{height:100%;} body{overflow: hidden;} div{position:absolute;left:0;right:0;top:0;bottom:0;margin:auto;width:300px;height:150px;text-align:center;line-height:150px;background:rgb(200,0,0);color:rgb(255,255,255);font-size:22px;} canvas{display: block;position:absolute;left:0;right:0;top:0;bottom:0;margin:auto;filter:blur(0.7px);} </style> </head> <body> <div></div> <canvas></canvas> </body> <script type="text/javascript"> var div = document.getElementsByTagName('div')[0]; var canvas = document.getElementsByTagName('canvas')[0]; var context = canvas.getContext("2d"); var Jackpots = ["一等奖","二等奖","三等奖","四等奖","奖励奖"]; //一等奖概率2% 二等奖概率6% 三等奖概率14% 四等奖概率30% 奖励奖概率48% var Jackpot = rand(0,49); if(Jackpot == 0){ div.innerHTML = Jackpots[0]; }else if(Jackpot>0 && Jackpot<4){ div.innerHTML = Jackpots[1]; }else if(Jackpot>3 && Jackpot<11){ div.innerHTML = Jackpots[2]; }else if(Jackpot>10 && Jackpot<26){ div.innerHTML = Jackpots[3]; }else{ div.innerHTML = Jackpots[4]; } context.beginPath(); context.fillStyle = "rgb(200,200,200)" context.moveTo(0,0); context.lineTo(300,0); context.lineTo(300,150); context.lineTo(0,150); context.lineTo(0,0); context.fill(); context.closePath(); context.beginPath(); context.font = '30px Arial'; context.fillStyle = "rgb(255,255,255)" context.fillText("刮刮卡", 110 , 90); context.fill(); context.closePath(); var fillColor = ["rgb(255,0,0,0.8)","rgb(255,255,0,0.8)","rgb(255,0,255,0.8)","rgb(0,255,255,0.8)"]; for(var i = 0;i<50;i++){ context.beginPath(); context.fillStyle = fillColor[rand(0,3)]; context.arc(rand(20,280),rand(20,130),1,0,2*Math.PI); context.fill(); context.closePath(); } var flag = false; canvas.onmousedown = function(){ flag = true; } canvas.onmouseup = function(){ flag = false; } canvas.onmousemove = function(){ if(flag){ var e = event || window.event; var x = e.clientX - parseInt(div.offsetLeft); var y = e.clientY - parseInt(div.offsetTop); //console.log(x,y); context.beginPath(); context.arc(x,y,20,0,2*Math.PI); context.globalCompositeOperation="destination-out"; context.fill(); context.closePath(); } } //随机n到m的一个整数 function rand(n,m){ var c = m - n + 1; return Math.floor(Math.random() * c + n); } </script> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。