Android6.0 动态权限机制深入讲解
作者:esli
前言
Android6.0以后引入了动态权限机制,一些系统权限的分配需要在app运行中进行分配,而不只是在AndroidManifest中指定。
本篇将针对动态权限的底层分配过程进行分析(基于Android-6.0.1)。
权限分配
我们先看一下请求分配权限的代码
//frameworks/support/v4/java/android/support/v4/app/ActivityCompat.java public static void requestPermissions(final @NonNull Activity activity, final @NonNull String[] permissions, final int requestCode) { if (Build.VERSION.SDK_INT >= 23) {//对于Android M 以及以上的权限的分配 ActivityCompatApi23.requestPermissions(activity, permissions, requestCode); } else if (activity instanceof OnRequestPermissionsResultCallback) {//Android M以下的权限分配 Handler handler = new Handler(Looper.getMainLooper()); handler.post(new Runnable() { @Override public void run() { //请求分配的权限结果,如分配就是PERMISSION_GRANTED final int[] grantResults = new int[permissions.length]; PackageManager packageManager = activity.getPackageManager(); String packageName = activity.getPackageName(); final int permissionCount = permissions.length; //通过包管理的checkPermission来检验是否分配权限 for (int i = 0; i < permissionCount; i++) { grantResults[i] = packageManager.checkPermission( permissions[i], packageName); } ((OnRequestPermissionsResultCallback) activity).onRequestPermissionsResult( requestCode, permissions, grantResults); } }); } }
requestPermissions对于Android M的前后版本都分别做了处理,Android M以上通过ActivityCompatApi23.requestPermissions进行权限的请求,而Android M以下通过PackageManager来检查Permission的分配情况。
//frameworks/support/v4/api23/android/support/v4/app/ActivityCompat23.java class ActivityCompatApi23 { ... public static void requestPermissions(Activity activity, String[] permissions, int requestCode) { if (activity instanceof RequestPermissionsRequestCodeValidator) { ((RequestPermissionsRequestCodeValidator) activity) .validateRequestPermissionsRequestCode(requestCode); } //通过Android M的Activity处理 activity.requestPermissions(permissions, requestCode); } ... } //frameworks/base/core/java/android/app/Activity.java public final void requestPermissions(@NonNull String[] permissions, int requestCode) { if (mHasCurrentPermissionsRequest) { Log.w(TAG, "Can reqeust only one set of permissions at a time"); // Dispatch the callback with empty arrays which means a cancellation. onRequestPermissionsResult(requestCode, new String[0], new int[0]); return; } //通过请求的权限构造Intent,弹出请求的窗口 Intent intent = getPackageManager().buildRequestPermissionsIntent(permissions); startActivityForResult(REQUEST_PERMISSIONS_WHO_PREFIX, intent, requestCode, null); mHasCurrentPermissionsRequest = true; }
ActivityCompat23将请求权限的任务交给Activity来完成,在Activity中,通过请求的permission来构造一个Intent随后启动Activity来弹出请求的界面。Intent的构造是通过PackageManager的buildRequestPermissionsIntent方法构造的。
public Intent buildRequestPermissionsIntent(@NonNull String[] permissions) { if (ArrayUtils.isEmpty(permissions)) { throw new NullPointerException("permission cannot be null or empty"); } Intent intent = new Intent(ACTION_REQUEST_PERMISSIONS); intent.putExtra(EXTRA_REQUEST_PERMISSIONS_NAMES, permissions); intent.setPackage(getPermissionControllerPackageName()); return intent; }
Intent的action是ACTION_REQUEST_PERMISSIONS,它是这么定义的
public static final String ACTION_REQUEST_PERMISSIONS = "android.content.pm.action.REQUEST_PERMISSIONS";
随后一个参数就是具体请求的permission数组和一个权限分派控制的相关的包名。所以activity的请求窗口是通过隐式启动的。
/packages/apps/PackageInstaller/AndroidManifest.xml <activity android:name=".permission.ui.GrantPermissionsActivity" android:configChanges="orientation|keyboardHidden|screenSize" android:excludeFromRecents="true" android:theme="@style/GrantPermissions"> <intent-filter> <action android:name="android.content.pm.action.REQUEST_PERMISSIONS" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity>
从intent-fliter可以看到,这个GrantPermissionsActivity就是我们进行权限分配的弹出窗口。GrantPermissionsActivity它的布局文件定义在packages/apps/PackageInstaller/res/layout/grant_permissions.xml,从GrantPermissionsActivity的实现来看它就是一个长的像Dialog的activity,这里我们重点关注在该Activity中对权限的允许和拒绝的处理。
//packages/apps/PackageInstaller/src/com/android/packageinstaller/permission/ui/GrantPermissionsDefaultViewHandler.java public void onClick(View view) { switch (view.getId()) { case R.id.permission_allow_button://允许 if (mResultListener != null) { view.clearAccessibilityFocus(); mResultListener.onPermissionGrantResult(mGroupName, true, false); } break; case R.id.permission_deny_button://拒绝 mAllowButton.setEnabled(true); if (mResultListener != null) { view.clearAccessibilityFocus(); mResultListener.onPermissionGrantResult(mGroupName, false, mDoNotAskCheckbox.isChecked()); } break; case R.id.do_not_ask_checkbox://不再询问 mAllowButton.setEnabled(!mDoNotAskCheckbox.isChecked()); break; } }
这里是通过GrantPermissionsDefaultViewHandler来控制GrantPermissionsActivity的ui视图,按钮的点击事件是通过GrantPermissionsViewHandler.ResultListener接口来处理的,GrantPermissionsActivity实现了该接口。
@Override public void onPermissionGrantResult(String name, boolean granted, boolean doNotAskAgain) { if (isObscuredTouch()) { showOverlayDialog(); finish(); return; } GroupState groupState = mRequestGrantPermissionGroups.get(name); if (groupState.mGroup != null) { if (granted) { groupState.mGroup.grantRuntimePermissions(doNotAskAgain);//权限组内部的权限分配 groupState.mState = GroupState.STATE_ALLOWED;//重置权限组的状态 } else { groupState.mGroup.revokeRuntimePermissions(doNotAskAgain); groupState.mState = GroupState.STATE_DENIED; } updateGrantResults(groupState.mGroup); } //下一个组权限的授权 if (!showNextPermissionGroupGrantRequest()) { setResultAndFinish(); } }
onPermissionGrantResult的三个参数分别是name代表了权限组的名字,granted表示是否进行权限分配,doNotAskAgain代表是否询问权限。内部的mRequestGrantPermissionGroups是一个LinkedHashMap<String, GroupState>,它的key是权限组名,值为GroupState,它代表了待授权的权限组Map。需要注意的是权限和权限组的概念是不同的,一个权限所属一个权限组,要给权限组可以对应多个权限。而我们传递给GrantPermissionsActivity的是权限数组(注意并不是权限组),在GrantPermissionsActivity创建的时候,会将我们请求的权限分别匹配到其对应的权限组中,这会重新计算权限组的状态。这个方法对name对应的权限组进行授权或者拒绝,然后处理下一个权限组。
//packages/apps/PackageInstaller/src/com/android/packageinstaller/permission/ui/GrantPermissionsActivity.java public class GrantPermissionsActivity extends OverlayTouchActivity implements GrantPermissionsViewHandler.ResultListener { private String[] mRequestedPermissions;//请求的权限数组 private int[] mGrantResults;//权限分配的结果数组 //请求的权限数组对应的权限组Map private LinkedHashMap<String, GroupState> mRequestGrantPermissionGroups = new LinkedHashMap<>(); ... @Override public void onCreate(Bundle icicle) { ... //加载应用权限组 mAppPermissions = new AppPermissions(this, callingPackageInfo, null, false, new Runnable() { @Override public void run() { setResultAndFinish(); } }); //遍历权限组 for (AppPermissionGroup group : mAppPermissions.getPermissionGroups()) { boolean groupHasRequestedPermission = false; for (String requestedPermission : mRequestedPermissions) { //如果请求的权限在该组内则标记groupHasRequestedPermission为true if (group.hasPermission(requestedPermission)) { groupHasRequestedPermission = true; break; } } if (!groupHasRequestedPermission) { continue; } // We allow the user to choose only non-fixed permissions. A permission // is fixed either by device policy or the user denying with prejudice. if (!group.isUserFixed() && !group.isPolicyFixed()) { switch (permissionPolicy) { case DevicePolicyManager.PERMISSION_POLICY_AUTO_GRANT: { if (!group.areRuntimePermissionsGranted()) { group.grantRuntimePermissions(false); } group.setPolicyFixed(); } break; case DevicePolicyManager.PERMISSION_POLICY_AUTO_DENY: { if (group.areRuntimePermissionsGranted()) { group.revokeRuntimePermissions(false); } group.setPolicyFixed(); } break; default: { //权限组是否已经分配了Runtime Permission,如果没有,则添加到mRequestGrantPermissionGroups中 if (!group.areRuntimePermissionsGranted()) { mRequestGrantPermissionGroups.put(group.getName(), new GroupState(group)); } else { group.grantRuntimePermissions(false); updateGrantResults(group); } } break; } } else { // if the permission is fixed, ensure that we return the right request result updateGrantResults(group); } } ... if (!showNextPermissionGroupGrantRequest()) { setResultAndFinish(); } } }
在GrantPermissionsActivity的onCreate方法中,根据请求的权限计算所属权限组的状态,首先创建AppPermissions对象,这时会去加载应用的权限组。同时遍历用于请求的权限数组并找到其对应的权限组,同时判断该权限组是否已经分配了动态权限,如果未授权则添加到待授权的权限组Map中。到这里我们还未看到真正的授权过程,在前面onPermissionGrantResult方法中,授权是通过GroupState中的成员mGroup的grantRuntimePermissions方法进一步进行权限分配的。而GroupState的定义如下
private static final class GroupState { static final int STATE_UNKNOWN = 0; static final int STATE_ALLOWED = 1; static final int STATE_DENIED = 2; final AppPermissionGroup mGroup; int mState = STATE_UNKNOWN; GroupState(AppPermissionGroup group) { mGroup = group; } }
GroupState有三个状态STATE_UNKNOWN,STATE_ALLOWED,STATE_DENIED,它内部的mGroup实际上是个AppPermissionGroup,这些AppPermissionGroup是在AppPermissions加载的。
//packages/apps/PackageInstaller/src/com/android/packageinstaller/permission/model/AppPermissionGroup.java public boolean grantRuntimePermissions(boolean fixedByTheUser) { final boolean isSharedUser = mPackageInfo.sharedUserId != null; final int uid = mPackageInfo.applicationInfo.uid; // We toggle permissions only to apps that support runtime // permissions, otherwise we toggle the app op corresponding // to the permission if the permission is granted to the app. //遍历权限组对应的权限 for (Permission permission : mPermissions.values()) { if (mAppSupportsRuntimePermissions) {//支持动态权限分配 // Do not touch permissions fixed by the system. if (permission.isSystemFixed()) {//系统权限则返回 return false; } // Ensure the permission app op enabled before the permission grant. //打开permssion可以被grant的选项 if (permission.hasAppOp() && !permission.isAppOpAllowed()) { permission.setAppOpAllowed(true); mAppOps.setUidMode(permission.getAppOp(), uid, AppOpsManager.MODE_ALLOWED); } // Grant the permission if needed. //进行动态分配,通过PMS完成 if (!permission.isGranted()) { permission.setGranted(true); mPackageManager.grantRuntimePermission(mPackageInfo.packageName, permission.getName(), mUserHandle); } // Update the permission flags. if (!fixedByTheUser) { // Now the apps can ask for the permission as the user // no longer has it fixed in a denied state. if (permission.isUserFixed() || permission.isUserSet()) { permission.setUserFixed(false); permission.setUserSet(true); mPackageManager.updatePermissionFlags(permission.getName(), mPackageInfo.packageName, PackageManager.FLAG_PERMISSION_USER_FIXED | PackageManager.FLAG_PERMISSION_USER_SET, 0, mUserHandle); } } } else {//Adnroid M以下的版本权限分配 .... } } return true; }
权限的分配最终是通过PMS的grantRuntimePermission方法来完成的。
//frameworks/base/services/core/java/com/android/server/pm/PackageManagerService.java @Override public void grantRuntimePermission(String packageName, String name, final int userId) { ... mContext.enforceCallingOrSelfPermission( android.Manifest.permission.GRANT_RUNTIME_PERMISSIONS, "grantRuntimePermission"); enforceCrossUserPermission(Binder.getCallingUid(), userId, true, false, "grantRuntimePermission"); final int uid; final SettingBase sb; synchronized (mPackages) { //取到Package对象 final PackageParser.Package pkg = mPackages.get(packageName); if (pkg == null) { throw new IllegalArgumentException("Unknown package: " + packageName); } //取到全局设置中的权限信息 final BasePermission bp = mSettings.mPermissions.get(name); if (bp == null) { throw new IllegalArgumentException("Unknown permission: " + name); } enforceDeclaredAsUsedAndRuntimeOrDevelopmentPermission(pkg, bp); uid = UserHandle.getUid(userId, pkg.applicationInfo.uid); sb = (SettingBase) pkg.mExtras;//从pkg中取到应用的设置信息SettingBase if (sb == null) { throw new IllegalArgumentException("Unknown package: " + packageName); } //取到权限状态 final PermissionsState permissionsState = sb.getPermissionsState(); final int flags = permissionsState.getPermissionFlags(name, userId); if ((flags & PackageManager.FLAG_PERMISSION_SYSTEM_FIXED) != 0) { throw new SecurityException("Cannot grant system fixed permission: " + name + " for package: " + packageName); } if (bp.isDevelopment()) { // Development permissions must be handled specially, since they are not // normal runtime permissions. For now they apply to all users. if (permissionsState.grantInstallPermission(bp) != PermissionsState.PERMISSION_OPERATION_FAILURE) { scheduleWriteSettingsLocked(); } return; } //通过PermissionsState进行动态权限的分配 final int result = permissionsState.grantRuntimePermission(bp, userId); .... } ..... }
在PMS的grantRuntimePermission方法中首先根据包名取到应用安装时的Package对象,这个Package对象中包含了应用的一些设置信息,通过这个设置信息可以取到当前应用的PermissionState,它维护了当前应用的权限授予情况。同时根据参数name,也就是权限名获取全新的配置信息BasePermission对象,它时从mSettings中取到的,mSettings是PMS的全局设置,它在PMS启动的时候初始化,里面包含了平台支持的所有权限。最后权限的分配进一步通过PermissionState来完成
//frameworks/base/services/core/java/com/android/server/pm/PermissionsState.java //动态权限的分配 public int grantRuntimePermission(BasePermission permission, int userId) { enforceValidUserId(userId); if (userId == UserHandle.USER_ALL) { return PERMISSION_OPERATION_FAILURE; } return grantPermission(permission, userId); } private int grantPermission(BasePermission permission, int userId) { if (hasPermission(permission.name, userId)) { return PERMISSION_OPERATION_FAILURE; } //计算用户组id final boolean hasGids = !ArrayUtils.isEmpty(permission.computeGids(userId)); final int[] oldGids = hasGids ? computeGids(userId) : NO_GIDS; //将权限包装成PermissionData添加到应用的权限列表中 PermissionData permissionData = ensurePermissionData(permission); //授予权限,修改PermissionState的mGranted属性 if (!permissionData.grant(userId)) { return PERMISSION_OPERATION_FAILURE; } if (hasGids) { final int[] newGids = computeGids(userId);//重新计算用户的权限组id //权限组id是否发生变化 if (oldGids.length != newGids.length) { return PERMISSION_OPERATION_SUCCESS_GIDS_CHANGED; } } return PERMISSION_OPERATION_SUCCESS; }
在grantPermission方法中首先会计算当前用户进程当前拥有的组id,然后再通过ensurePermissionData将权限添加到应用的PermissionData列表中,这里返回一个PermissionData,通过该对象的grant方法进行最终的分配,事实上它其实是修改内部PermissionState成员的mGranted状态为true。最后会对用户的组id进行重新计算,如果发生变化则返回PERMISSION_OPERATION_SUCCESS_GIDS_CHANGED,否则返回PERMISSION_OPERATION_SUCCESS
//保证权限被添加到用户列表中 private PermissionData ensurePermissionData(BasePermission permission) { if (mPermissions == null) { mPermissions = new ArrayMap<>(); } PermissionData permissionData = mPermissions.get(permission.name); if (permissionData == null) { permissionData = new PermissionData(permission); mPermissions.put(permission.name, permissionData); } return permissionData; } //根据用户权限列表计算用户的gid public int[] computeGids(int userId) { enforceValidUserId(userId); int[] gids = mGlobalGids; if (mPermissions != null) { final int permissionCount = mPermissions.size(); for (int i = 0; i < permissionCount; i++) { String permission = mPermissions.keyAt(i); if (!hasPermission(permission, userId)) { continue; } PermissionData permissionData = mPermissions.valueAt(i); //取到权限对应的组id数组,可见权限可以通过多个gid描述 final int[] permGids = permissionData.computeGids(userId); if (permGids != NO_GIDS) { //将权限对应的组id添加到用户的组id数组中 gids = appendInts(gids, permGids); } } } return gids; }
ensurePermissionData方法确保将权限对应的PermissionData添加到PermissonsState的权限列表中,后续通过computeGids计算用户userId对应的组id,并将其添加到用户的组id数组mGlobalGids中。其中内置权限的gid映射是定义在/etc/permission/platform.xml
<permissions> ··· <permission name="android.permission.READ_EXTERNAL_STORAGE" > <group gid="sdcard_r" /> </permission> <permission name="android.permission.WRITE_EXTERNAL_STORAGE" > <group gid="sdcard_r" /> <group gid="sdcard_rw" /> </permission> <permission name="android.permission.INTERNET" > <group gid="inet" /> </permission> ··· </permissions>
至此,我们明白了权限的本质实际上就是一组gid,这组gid对应的是一些整型,这些映射关系存放在system/core/include/private/android_filesystem_config.h中,其中的定义如下
#define AID_NET_BT_ADMIN 3001 /* bluetooth: create any socket */ #define AID_NET_BT 3002 /* bluetooth: create sco, rfcomm or l2cap sockets */ #define AID_INET 3003 /* can create AF_INET and AF_INET6 sockets */ #define AID_SDCARD_RW 1015 /* external storage write access */ static const struct android_id_info android_ids[] = { ... { "bluetooth", AID_BLUETOOTH, }, { "sdcard_rw", AID_SDCARD_RW, }, { "net_bt_admin", AID_NET_BT_ADMIN, }, { "net_bt", AID_NET_BT, }, { "inet", AID_INET, }, ... }
通过将权限映射成一组gid,然后作为补充gid赋值给用户进程,也就是权限分配的本质。
//PermisssionsState.PermissionData public boolean grant(int userId) { if (!isCompatibleUserId(userId)) { return false; } if (isGranted(userId)) { return false; } PermissionState userState = mUserStates.get(userId); if (userState == null) { userState = new PermissionState(mPerm.name); mUserStates.put(userId, userState); } //分配权限置true userState.mGranted = true; return true; }
通过PermissionData的grant方法,为对应的用户创建PermissionState,并将mGranted置为true表示分配了该权限给
该用户。
当然权限分配完成后,下次不需要再次分配,当我们重新启动手机后,并需要再次对权限进行分配,这是因为PMS为所有的package记录了权限分配的情况,在Android6.0之前,package所有的权限信息都是存放在data/system/packages.xml配置文件中,在应用中启动时候读取该配置就可以直到权限分配了哪些权限。但在Android6.0后,运行时权限放在了data/system/users/0/runtime-permissions.xml中,而普通权限保持不变依然存放在packages.xml中,而且默认granted就是true。那么在分配完成权限后需要将权限的分配信息持久化到该文件中。
//packages.xml <package name="com.feelschaotic.demo" codePath="/data/app/com.feelschaotic.demo-Gi5ksdF6mUDLakfOugCcwQ==" nativeLibraryPath="/data/app/com.feelschaotic.demo-Gi5ksdF6mUDLakfOugCcwQ==/lib" primaryCpuAbi="x86" publicFlags="945307462" privateFlags="0" ft="16348dc3870" it="16343f1d6aa" ut="16348dc4c4d" version="8220" userId="10102"> <sigs count="1"> <cert index="20" key="..." /> </sigs> <perms> <!-- 此处普通权限的 granted 全都默认是 true,且不可改变 granted 值--> <item name="android.permission.CHANGE_NETWORK_STATE" granted="true" flags="0" /> <item name="android.permission.INTERNET" granted="true" flags="0" /> <item name="android.permission.CHANGE_WIFI_STATE" granted="true" flags="0" /> <item name="android.permission.ACCESS_NETWORK_STATE" granted="true" flags="0" /> </perms> <proper-signing-keyset identifier="48" /> </package>
<pkg name="com.feelschaotic.demo"> <!-- 该demo我们故意拒绝了定位权限,可以看到:ACCESS_FINE_LOCATION 和 ACCESS_COARSE_LOCATION 的 granted 为 false --> <item name="android.permission.ACCESS_FINE_LOCATION" granted="false" flags="1" /> <item name="android.permission.READ_EXTERNAL_STORAGE" granted="true" flags="0" /> <item name="android.permission.ACCESS_COARSE_LOCATION" granted="false" flags="1" /> <item name="android.permission.READ_PHONE_STATE" granted="true" flags="0" /> <item name="android.permission.WRITE_EXTERNAL_STORAGE" granted="true" flags="0" /> ... </pkg>
在PMS的grantRuntimePermission分配完运行时权限后,最后会调用writeRuntimePermissionsForUserLPr将权限信息持久化到配置文件runtime-permissions.xml中,我们看看这个过程
public void writeRuntimePermissionsForUserLPr(int userId, boolean sync) { if (sync) { mRuntimePermissionsPersistence.writePermissionsForUserSyncLPr(userId); } else { mRuntimePermissionsPersistence.writePermissionsForUserAsyncLPr(userId); } }
无论时同步方式还是异步方式的持久化,最后都会调用下面的方法进行
//写入权限到配置文件 private void writePermissionsSync(int userId) { //要写入的文件/data/system/users/0/runtime-permissions.xml AtomicFile destination = new AtomicFile(getUserRuntimePermissionsFile(userId)); ArrayMap<String, List<PermissionState>> permissionsForPackage = new ArrayMap<>(); ArrayMap<String, List<PermissionState>> permissionsForSharedUser = new ArrayMap<>(); synchronized (mLock) { mWriteScheduled.delete(userId); //对所有的package进行处理 final int packageCount = mPackages.size(); for (int i = 0; i < packageCount; i++) { String packageName = mPackages.keyAt(i); //取到PackageSetting PackageSetting packageSetting = mPackages.valueAt(i); if (packageSetting.sharedUser == null) {//没有sharedUser的情况 //取到PermissionsState,这个对象描述了包的权限信息 PermissionsState permissionsState = packageSetting.getPermissionsState(); List<PermissionState> permissionsStates = permissionsState .getRuntimePermissionStates(userId);//获取全新分配列表 if (!permissionsStates.isEmpty()) { //存放在permissionsForPackage这个Map中,以包名为键 permissionsForPackage.put(packageName, permissionsStates); } } } //有shareUser的情况 final int sharedUserCount = mSharedUsers.size(); for (int i = 0; i < sharedUserCount; i++) { String sharedUserName = mSharedUsers.keyAt(i); SharedUserSetting sharedUser = mSharedUsers.valueAt(i); PermissionsState permissionsState = sharedUser.getPermissionsState(); List<PermissionState> permissionsStates = permissionsState .getRuntimePermissionStates(userId); if (!permissionsStates.isEmpty()) { permissionsForSharedUser.put(sharedUserName, permissionsStates); } } } //写配置 FileOutputStream out = null; try { //取到输出流 out = destination.startWrite(); XmlSerializer serializer = Xml.newSerializer(); serializer.setOutput(out, StandardCharsets.UTF_8.name()); serializer.setFeature( "http://xmlpull.org/v1/doc/features.html#indent-output", true); serializer.startDocument(null, true); serializer.startTag(null, TAG_RUNTIME_PERMISSIONS); String fingerprint = mFingerprints.get(userId); if (fingerprint != null) { serializer.attribute(null, ATTR_FINGERPRINT, fingerprint); } //先写当前package的permission final int packageCount = permissionsForPackage.size(); for (int i = 0; i < packageCount; i++) { String packageName = permissionsForPackage.keyAt(i); List<PermissionState> permissionStates = permissionsForPackage.valueAt(i); serializer.startTag(null, TAG_PACKAGE);//package serializer.attribute(null, ATTR_NAME, packageName); writePermissions(serializer, permissionStates); serializer.endTag(null, TAG_PACKAGE); } //写其shareUser进程的permission final int sharedUserCount = permissionsForSharedUser.size(); for (int i = 0; i < sharedUserCount; i++) { String packageName = permissionsForSharedUser.keyAt(i); List<PermissionState> permissionStates = permissionsForSharedUser.valueAt(i); serializer.startTag(null, TAG_SHARED_USER); serializer.attribute(null, ATTR_NAME, packageName); writePermissions(serializer, permissionStates); serializer.endTag(null, TAG_SHARED_USER); } serializer.endTag(null, TAG_RUNTIME_PERMISSIONS); serializer.endDocument(); destination.finishWrite(out); if (Build.FINGERPRINT.equals(fingerprint)) { mDefaultPermissionsGranted.put(userId, true); } // Any error while writing is fatal. } catch (Throwable t) { Slog.wtf(PackageManagerService.TAG, "Failed to write settings, restoring backup", t); destination.failWrite(out); } finally { IoUtils.closeQuietly(out); } }
writePermissionsSync写配置的过程很简单,先打开配置文件/data/system/users/0/runtime-permissions.xml,随后对PMS中的每个package和sharedUser分别将其对应的权限分配列表按照包名和shareUserName存放在permissionsForPackage和permissionsForSharedUser中,随后打开输出流分别将其对应的运行时权限分配情况写入文件。
private void writePermissions(XmlSerializer serializer, List<PermissionState> permissionStates) throws IOException { for (PermissionState permissionState : permissionStates) { serializer.startTag(null, TAG_ITEM); serializer.attribute(null, ATTR_NAME,permissionState.getName()); serializer.attribute(null, ATTR_GRANTED, String.valueOf(permissionState.isGranted())); serializer.attribute(null, ATTR_FLAGS, Integer.toHexString(permissionState.getFlags())); serializer.endTag(null, TAG_ITEM); } }
writePermissions负责写tag 为package下的一条权限分配信息,如
<item name="android.permission.WRITE_EXTERNAL_STORAGE" granted="true" flags="0" />
权限的检测
权限检测是通过Context的checkSelfPermission方法来进行的。我们看下它的实现
@Override public int checkSelfPermission(String permission) { if (permission == null) { throw new IllegalArgumentException("permission is null"); } return checkPermission(permission, Process.myPid(), Process.myUid()); } @Override public int checkPermission(String permission, int pid, int uid) { if (permission == null) { throw new IllegalArgumentException("permission is null"); } try { return ActivityManagerNative.getDefault().checkPermission( permission, pid, uid); } catch (RemoteException e) { return PackageManager.PERMISSION_DENIED; } }
最终还是通过AMS的checkPermission来进行权限检查。
//frameworks/base/core/java/android/app/ActivityManager.java @Override public int checkPermission(String permission, int pid, int uid) { if (permission == null) { return PackageManager.PERMISSION_DENIED; } return checkComponentPermission(permission, pid, uid, -1, true); } int checkComponentPermission(String permission, int pid, int uid, int owningUid, boolean exported) { if (pid == MY_PID) { return PackageManager.PERMISSION_GRANTED; } return ActivityManager.checkComponentPermission(permission, uid, owningUid, exported); } /** @hide */ public static int checkComponentPermission(String permission, int uid, int owningUid, boolean exported) { // Root, system server get to do everything. final int appId = UserHandle.getAppId(uid); if (appId == Process.ROOT_UID || appId == Process.SYSTEM_UID) { return PackageManager.PERMISSION_GRANTED; } // Isolated processes don't get any permissions. if (UserHandle.isIsolated(uid)) { return PackageManager.PERMISSION_DENIED; } // If there is a uid that owns whatever is being accessed, it has // blanket access to it regardless of the permissions it requires. if (owningUid >= 0 && UserHandle.isSameApp(uid, owningUid)) { return PackageManager.PERMISSION_GRANTED; } // If the target is not exported, then nobody else can get to it. if (!exported) { /* RuntimeException here = new RuntimeException("here"); here.fillInStackTrace(); Slog.w(TAG, "Permission denied: checkComponentPermission() owningUid=" + owningUid, here); */ return PackageManager.PERMISSION_DENIED; } if (permission == null) { return PackageManager.PERMISSION_GRANTED; } //通过PMS进行check try { return AppGlobals.getPackageManager() .checkUidPermission(permission, uid); } catch (RemoteException e) { // Should never happen, but if it does... deny! Slog.e(TAG, "PackageManager is dead?!?", e); } return PackageManager.PERMISSION_DENIED; }
在AMS中的一系列调用中,最终的权限还是通过PMS的checkUidPermission来进行check的。
//PMS @Override public int checkUidPermission(String permName, int uid) { final int userId = UserHandle.getUserId(uid); if (!sUserManager.exists(userId)) { return PackageManager.PERMISSION_DENIED; } synchronized (mPackages) { Object obj = mSettings.getUserIdLPr(UserHandle.getAppId(uid)); if (obj != null) { final SettingBase ps = (SettingBase) obj; final PermissionsState permissionsState = ps.getPermissionsState(); //通过PermissionsState来检查 if (permissionsState.hasPermission(permName, userId)) { return PackageManager.PERMISSION_GRANTED; } //定位权限的检测特殊处理 // Special case: ACCESS_FINE_LOCATION permission includes ACCESS_COARSE_LOCATION if (Manifest.permission.ACCESS_COARSE_LOCATION.equals(permName) && permissionsState .hasPermission(Manifest.permission.ACCESS_FINE_LOCATION, userId)) { return PackageManager.PERMISSION_GRANTED; } } else { ArraySet<String> perms = mSystemPermissions.get(uid); if (perms != null) { if (perms.contains(permName)) { return PackageManager.PERMISSION_GRANTED; } if (Manifest.permission.ACCESS_COARSE_LOCATION.equals(permName) && perms .contains(Manifest.permission.ACCESS_FINE_LOCATION)) { return PackageManager.PERMISSION_GRANTED; } } } } return PackageManager.PERMISSION_DENIED; }
checkUidPermission首先根据userId从PMS的配置对象中取到SettingBase,然后取到用户对应的PermissionsState,再通过permissionsState的hasPermission判断是否有该权限。
//检测权限 public boolean hasPermission(String name, int userId) { enforceValidUserId(userId); if (mPermissions == null) { return false; } //取到权限对应的PermissionData PermissionData permissionData = mPermissions.get(name); //通过isGranted来判断 return permissionData != null && permissionData.isGranted(userId); }
从PermissionsState的权限列表中取到PermissionData,通过PermissionData的PermissionState对象的mGranted成员就知道权限是否分配了。
总结
在Android6.0之前的版本中,应用在安装的时候会将manifest中request的权限(即通过申请的权限)添加到Package对象的PackageSetting中,PMS为每个安装的app创建一个Package对象,这个是在安装过程中创建的,同时在安装过程中也会为每个app创建一个PackageSetting对象,并将其保存在Package对象的mExtra中,在PackageSetting内部保存了应用的签名信息和授予的权限列表,实际上PackageSetting本身就是继承自GrantedPermissions类,这个类从名字看就知道它负责已授权的permission。应用中授权的权限在安装完成后会将应用的信息(包括了权限,签名和应用的基本信息等)写入到pacakge.xml文件中,这样下次系统启动就可以通过读取该文件获取应用的授权信息。
在Aandroid6.0之后,google为了防止应用滥用权限对权限的授予进行了收缩,将危险的权限授予过程交给用户来决定,为了适应这样的变化,必须要将安装权限和运行时权限进行区分处理,安装权限保持原有的逻辑不变,对于动态权限的分配必然要对PackageSetting进行一个大手术,在Android6.0中PackageSetting不再继承自GrantedPermissions,而是继承自于SettingBase,它的内部也比以前复杂了一些,简单来说它内部维护了一个PermissionsState,它负责管理应用的权限,因此它内部存放着应用的授权的权限列表(实际上是一个ArrayMap<String, PermissionData>),以及权限组对应的gids,此时的权限不再是仅仅是一个String,而是一个PermissionData,而PermissionData内部持有PermissionState即permission的状态,可以看到最终我们还是通过改变PermissionData的PermissionState来达到动态授权的目的。另外授予的动态权限最终会保存在runtime-permission.xml中。
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