Android自定义可左右滑动和点击的折线图
作者:呆呆的小木头
前言
前几天有小盆友让我写一个折线图,可以点击,可以左右滑动。对于折线肯定有很多项目都使用过,所以网上肯定也有很多demo,像AndroidChart、HelloChart之类的,功能相当丰富,效果也很赞,但是太重了,其他的小demo又不符合要求,当然了,我写的自定义折线图的思想也有来自这些小demo,对他们表示感谢。
效果图
废话不多说,先上效果图:
效果是不是很赞,如果上图满足你的需求,那就继续往下看。
自定义折线图的步骤:
1、自定义view所需要的属性
确定所需要的自定义view的属性,然后在res/values目录下,新建一个attrs.xml文件,代码如下:
<?xml version="1.0" encoding="utf-8"?> <resources> <!-- xy坐标轴颜色 --> <attr name="xylinecolor" format="color" /> <!-- xy坐标轴宽度 --> <attr name="xylinewidth" format="dimension" /> <!-- xy坐标轴文字颜色 --> <attr name="xytextcolor" format="color" /> <!-- xy坐标轴文字大小 --> <attr name="xytextsize" format="dimension" /> <!-- 折线图中折线的颜色 --> <attr name="linecolor" format="color" /> <!-- x轴各个坐标点水平间距 --> <attr name="interval" format="dimension" /> <!-- 背景颜色 --> <attr name="bgcolor" format="color" /> <!--是否在ACTION_UP时,根据速度进行自滑动,建议关闭,过于占用GPU--> <attr name="isScroll" format="boolean" /> <declare-styleable name="chartView"> <attr name="xylinecolor" /> <attr name="xylinewidth" /> <attr name="xytextcolor" /> <attr name="xytextsize" /> <attr name="linecolor" /> <attr name="interval" /> <attr name="bgcolor" /> <attr name="isScroll" /> </declare-styleable> </resources>
2、在自定义view的构造方法中获取我们的自定义属性:
public ChartView(Context context) { this(context, null); } public ChartView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ChartView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs, defStyleAttr); initPaint(); } /** * 初始化 * * @param context * @param attrs * @param defStyleAttr */ private void init(Context context, AttributeSet attrs, int defStyleAttr) { TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.chartView, defStyleAttr, 0); int count = array.getIndexCount(); for (int i = 0; i < count; i++) { int attr = array.getIndex(i); switch (attr) { case R.styleable.chartView_xylinecolor://xy坐标轴颜色 xylinecolor = array.getColor(attr, xylinecolor); break; case R.styleable.chartView_xylinewidth://xy坐标轴宽度 xylinewidth = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, xylinewidth, getResources().getDisplayMetrics())); break; case R.styleable.chartView_xytextcolor://xy坐标轴文字颜色 xytextcolor = array.getColor(attr, xytextcolor); break; case R.styleable.chartView_xytextsize://xy坐标轴文字大小 xytextsize = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, xytextsize, getResources().getDisplayMetrics())); break; case R.styleable.chartView_linecolor://折线图中折线的颜色 linecolor = array.getColor(attr, linecolor); break; case R.styleable.chartView_interval://x轴各个坐标点水平间距 interval = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, interval, getResources().getDisplayMetrics())); break; case R.styleable.chartView_bgcolor: //背景颜色 bgcolor = array.getColor(attr, bgcolor); break; case R.styleable.chartView_isScroll://是否在ACTION_UP时,根据速度进行自滑动 isScroll = array.getBoolean(attr, isScroll); break; } } array.recycle(); } /** * 初始化畫筆 */ private void initPaint() { xyPaint = new Paint(); xyPaint.setAntiAlias(true); xyPaint.setStrokeWidth(xylinewidth); xyPaint.setStrokeCap(Paint.Cap.ROUND); xyPaint.setColor(xylinecolor); xyTextPaint = new Paint(); xyTextPaint.setAntiAlias(true); xyTextPaint.setTextSize(xytextsize); xyTextPaint.setStrokeCap(Paint.Cap.ROUND); xyTextPaint.setColor(xytextcolor); xyTextPaint.setStyle(Paint.Style.STROKE); linePaint = new Paint(); linePaint.setAntiAlias(true); linePaint.setStrokeWidth(xylinewidth); linePaint.setStrokeCap(Paint.Cap.ROUND); linePaint.setColor(linecolor); linePaint.setStyle(Paint.Style.STROKE); }
3、获取一写基本点
这些基本点包括:xy轴的原点坐标,第一个点的x轴的初始化坐标值以及其最大值和最小值。这些参数可以在onLayout()方法里面获取。
@Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { if (changed) { //这里需要确定几个基本点,只有确定了xy轴原点坐标,第一个点的X坐标值及其最大最小值 width = getWidth(); height = getHeight(); //Y轴文本最大宽度 float textYWdith = getTextBounds("000", xyTextPaint).width(); for (int i = 0; i < yValue.size(); i++) {//求取y轴文本最大的宽度 float temp = getTextBounds(yValue.get(i) + "", xyTextPaint).width(); if (temp > textYWdith) textYWdith = temp; } int dp2 = dpToPx(2); int dp3 = dpToPx(3); xOri = (int) (dp2 + textYWdith + dp2 + xylinewidth);//dp2是y轴文本距离左边,以及距离y轴的距离 // //X轴文本最大高度 xValueRect = getTextBounds("000", xyTextPaint); float textXHeight = xValueRect.height(); for (int i = 0; i < xValue.size(); i++) {//求取x轴文本最大的高度 Rect rect = getTextBounds(xValue.get(i) + "", xyTextPaint); if (rect.height() > textXHeight) textXHeight = rect.height(); if (rect.width() > xValueRect.width()) xValueRect = rect; } yOri = (int) (height - dp2 - textXHeight - dp3 - xylinewidth);//dp3是x轴文本距离底边,dp2是x轴文本距离x轴的距离 xInit = interval + xOri; minXInit = width - (width - xOri) * 0.1f - interval * (xValue.size() - 1);//减去0.1f是因为最后一个X周刻度距离右边的长度为X轴可见长度的10% maxXInit = xInit; } super.onLayout(changed, left, top, right, bottom); }
4、利用ondraw()方法进行绘制
@Override protected void onDraw(Canvas canvas) { // super.onDraw(canvas); canvas.drawColor(bgcolor); drawXY(canvas); drawBrokenLineAndPoint(canvas); } /** * 绘制折线和折线交点处对应的点 * * @param canvas */ private void drawBrokenLineAndPoint(Canvas canvas) { if (xValue.size() <= 0) return; //重新开一个图层 int layerId = canvas.saveLayer(0, 0, width, height, null, Canvas.ALL_SAVE_FLAG); drawBrokenLine(canvas); drawBrokenPoint(canvas); // 将折线超出x轴坐标的部分截取掉 linePaint.setStyle(Paint.Style.FILL); linePaint.setColor(bgcolor); linePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR)); RectF rectF = new RectF(0, 0, xOri, height); canvas.drawRect(rectF, linePaint); linePaint.setXfermode(null); //保存图层 canvas.restoreToCount(layerId); } /** * 绘制折线对应的点 * * @param canvas */ private void drawBrokenPoint(Canvas canvas) { float dp2 = dpToPx(2); float dp4 = dpToPx(4); float dp7 = dpToPx(7); //绘制节点对应的原点 for (int i = 0; i < xValue.size(); i++) { float x = xInit + interval * i; float y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(i)) / yValue.get(yValue.size() - 1); //绘制选中的点 if (i == selectIndex - 1) { linePaint.setStyle(Paint.Style.FILL); linePaint.setColor(0xffd0f3f2); canvas.drawCircle(x, y, dp7, linePaint); linePaint.setColor(0xff81dddb); canvas.drawCircle(x, y, dp4, linePaint); drawFloatTextBox(canvas, x, y - dp7, value.get(xValue.get(i))); } //绘制普通的节点 linePaint.setStyle(Paint.Style.FILL); linePaint.setColor(Color.WHITE); canvas.drawCircle(x, y, dp2, linePaint); linePaint.setStyle(Paint.Style.STROKE); linePaint.setColor(linecolor); canvas.drawCircle(x, y, dp2, linePaint); } } /** * 绘制显示Y值的浮动框 * * @param canvas * @param x * @param y * @param text */ private void drawFloatTextBox(Canvas canvas, float x, float y, int text) { int dp6 = dpToPx(6); int dp18 = dpToPx(18); //p1 Path path = new Path(); path.moveTo(x, y); //p2 path.lineTo(x - dp6, y - dp6); //p3 path.lineTo(x - dp18, y - dp6); //p4 path.lineTo(x - dp18, y - dp6 - dp18); //p5 path.lineTo(x + dp18, y - dp6 - dp18); //p6 path.lineTo(x + dp18, y - dp6); //p7 path.lineTo(x + dp6, y - dp6); //p1 path.lineTo(x, y); canvas.drawPath(path, linePaint); linePaint.setColor(Color.WHITE); linePaint.setTextSize(spToPx(14)); Rect rect = getTextBounds(text + "", linePaint); canvas.drawText(text + "", x - rect.width() / 2, y - dp6 - (dp18 - rect.height()) / 2, linePaint); } /** * 绘制折线 * * @param canvas */ private void drawBrokenLine(Canvas canvas) { linePaint.setStyle(Paint.Style.STROKE); linePaint.setColor(linecolor); //绘制折线 Path path = new Path(); float x = xInit + interval * 0; float y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(0)) / yValue.get(yValue.size() - 1); path.moveTo(x, y); for (int i = 1; i < xValue.size(); i++) { x = xInit + interval * i; y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(i)) / yValue.get(yValue.size() - 1); path.lineTo(x, y); } canvas.drawPath(path, linePaint); } /** * 绘制XY坐标 * * @param canvas */ private void drawXY(Canvas canvas) { int length = dpToPx(4);//刻度的长度 //绘制Y坐标 canvas.drawLine(xOri - xylinewidth / 2, 0, xOri - xylinewidth / 2, yOri, xyPaint); //绘制y轴箭头 xyPaint.setStyle(Paint.Style.STROKE); Path path = new Path(); path.moveTo(xOri - xylinewidth / 2 - dpToPx(5), dpToPx(12)); path.lineTo(xOri - xylinewidth / 2, xylinewidth / 2); path.lineTo(xOri - xylinewidth / 2 + dpToPx(5), dpToPx(12)); canvas.drawPath(path, xyPaint); //绘制y轴刻度 int yLength = (int) (yOri * (1 - 0.1f) / (yValue.size() - 1));//y轴上面空出10%,计算出y轴刻度间距 for (int i = 0; i < yValue.size(); i++) { //绘制Y轴刻度 canvas.drawLine(xOri, yOri - yLength * i + xylinewidth / 2, xOri + length, yOri - yLength * i + xylinewidth / 2, xyPaint); xyTextPaint.setColor(xytextcolor); //绘制Y轴文本 String text = yValue.get(i) + ""; Rect rect = getTextBounds(text, xyTextPaint); canvas.drawText(text, 0, text.length(), xOri - xylinewidth - dpToPx(2) - rect.width(), yOri - yLength * i + rect.height() / 2, xyTextPaint); } //绘制X轴坐标 canvas.drawLine(xOri, yOri + xylinewidth / 2, width, yOri + xylinewidth / 2, xyPaint); //绘制x轴箭头 xyPaint.setStyle(Paint.Style.STROKE); path = new Path(); //整个X轴的长度 float xLength = xInit + interval * (xValue.size() - 1) + (width - xOri) * 0.1f; if (xLength < width) xLength = width; path.moveTo(xLength - dpToPx(12), yOri + xylinewidth / 2 - dpToPx(5)); path.lineTo(xLength - xylinewidth / 2, yOri + xylinewidth / 2); path.lineTo(xLength - dpToPx(12), yOri + xylinewidth / 2 + dpToPx(5)); canvas.drawPath(path, xyPaint); //绘制x轴刻度 for (int i = 0; i < xValue.size(); i++) { float x = xInit + interval * i; if (x >= xOri) {//只绘制从原点开始的区域 xyTextPaint.setColor(xytextcolor); canvas.drawLine(x, yOri, x, yOri - length, xyPaint); //绘制X轴文本 String text = xValue.get(i); Rect rect = getTextBounds(text, xyTextPaint); if (i == selectIndex - 1) { xyTextPaint.setColor(linecolor); canvas.drawText(text, 0, text.length(), x - rect.width() / 2, yOri + xylinewidth + dpToPx(2) + rect.height(), xyTextPaint); canvas.drawRoundRect(x - xValueRect.width() / 2 - dpToPx(3), yOri + xylinewidth + dpToPx(1), x + xValueRect.width() / 2 + dpToPx(3), yOri + xylinewidth + dpToPx(2) + xValueRect.height() + dpToPx(2), dpToPx(2), dpToPx(2), xyTextPaint); } else { canvas.drawText(text, 0, text.length(), x - rect.width() / 2, yOri + xylinewidth + dpToPx(2) + rect.height(), xyTextPaint); } } } }
5、点击的处理以及左右
重写ontouchEven()方法,来处理点击和滑动
@Override public boolean onTouchEvent(MotionEvent event) { if (isScrolling) return super.onTouchEvent(event); this.getParent().requestDisallowInterceptTouchEvent(true);//当该view获得点击事件,就请求父控件不拦截事件 obtainVelocityTracker(event); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: startX = event.getX(); break; case MotionEvent.ACTION_MOVE: if (interval * xValue.size() > width - xOri) {//当期的宽度不足以呈现全部数据 float dis = event.getX() - startX; startX = event.getX(); if (xInit + dis < minXInit) { xInit = minXInit; } else if (xInit + dis > maxXInit) { xInit = maxXInit; } else { xInit = xInit + dis; } invalidate(); } break; case MotionEvent.ACTION_UP: clickAction(event); scrollAfterActionUp(); this.getParent().requestDisallowInterceptTouchEvent(false); recycleVelocityTracker(); break; case MotionEvent.ACTION_CANCEL: this.getParent().requestDisallowInterceptTouchEvent(false); recycleVelocityTracker(); break; } return true; }
点击的处理是计算当前点击的X、Y坐标范围进行判断点击的是那个点
/** * 点击X轴坐标或者折线节点 * * @param event */ private void clickAction(MotionEvent event) { int dp8 = dpToPx(8); float eventX = event.getX(); float eventY = event.getY(); for (int i = 0; i < xValue.size(); i++) { //节点 float x = xInit + interval * i; float y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(i)) / yValue.get(yValue.size() - 1); if (eventX >= x - dp8 && eventX <= x + dp8 && eventY >= y - dp8 && eventY <= y + dp8 && selectIndex != i + 1) {//每个节点周围8dp都是可点击区域 selectIndex = i + 1; invalidate(); return; } //X轴刻度 String text = xValue.get(i); Rect rect = getTextBounds(text, xyTextPaint); x = xInit + interval * i; y = yOri + xylinewidth + dpToPx(2); if (eventX >= x - rect.width() / 2 - dp8 && eventX <= x + rect.width() + dp8 / 2 && eventY >= y - dp8 && eventY <= y + rect.height() + dp8 && selectIndex != i + 1) { selectIndex = i + 1; invalidate(); return; } } }
处理滑动的原理,就是通过改变第一个点的X坐标,通过改变这个基本点,依次改变后面的X轴的点的坐标。
最后在布局里面应用就可以啦,我就不贴代码啦!
总结:
项目还是有缺点的:
(1)左右滑动时,抬起手指仍然可以快速滑动;代码里面给出了一种解决方案,但是太过于暂用资源,没有特殊要求不建议使用,所以给出一个boolean类型的自定义属性isScroll,true:启动,反之亦然;还有一种解决方案就是外面再加一层横向ScrollView,请读者自行解决,也很简单,只需要稍作修改即可。
(2)点击的时候忘记添加回调,只有添加了回调在可以在activity或者fragment里面获取点击的内容;代码很简单,自行脑补。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。