Android仿百度地图小度语音助手的贝塞尔曲线动画
作者:何浪
这篇文章主要为大家详细介绍了Android仿百度地图小度语音助手的贝塞尔曲线动画,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文为大家分享了Android仿小度语音助手的贝塞尔曲线动画,供大家参考,具体内容如下
废话不多说,看下面的动图,和百度的还是有点点差别,我也不修改了,很简单,我实在是没有多余的时间,还要学习其他的东西。
package com.example.helang.volumewave; import android.animation.ValueAnimator; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Shader; import android.support.annotation.Nullable; import android.util.AttributeSet; import android.view.View; import android.view.animation.DecelerateInterpolator; import java.util.Random; /** * 仿百度的语音助手--波浪动画控件 */ public class VolumeWaveView extends View { private static final String TAG = "VolumeWaveView"; private static final int HEIGHT = 400;//整个控件的高度 private static final int HEIGHT1 = 200;//第一层曲线的高度 private static final int HEIGHT2 = 400;//第二层曲线的高度 private static final int HEIGHT3 = 350;//第三层曲线的高度 private float h1 = 200,h2 = 200, h3 = 300,h4 = 300,h5 = 200; private int range = 0;//波动的幅度,你可以动态改变这个值,比如麦克风录入的音量的高低 private static final int splitWidth = -200;//扇形的交错距离 private Path path; private Paint paint1,paint2,paint3,paint4; private LinearGradient linearGradient1,linearGradient2,linearGradient3,linearGradient4;//四种渐变色 private ValueAnimator animator1,animator2,animator3,animator4,animator5;//五种动画 public VolumeWaveView(Context context) { this(context,null); } public VolumeWaveView(Context context, @Nullable AttributeSet attrs) { this(context,attrs,0); } public VolumeWaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs,defStyleAttr); initPaint(); } private void initPaint(){ path = new Path(); paint1 = new Paint(); paint1.setStyle(Paint.Style.FILL); paint1.setAntiAlias(true);//抗锯齿 //渐变色1 linearGradient1 = new LinearGradient(0, 0, 0, HEIGHT1, Color.parseColor("#e652a6d2"), Color.parseColor("#e652d5a1"), Shader.TileMode.MIRROR); paint1.setShader(linearGradient1); paint2 = new Paint(); paint2.setAntiAlias(true);//抗锯齿 paint2.setStyle(Paint.Style.FILL); //渐变色2 linearGradient2 = new LinearGradient(0, 0, 0, HEIGHT2, Color.parseColor("#e68952d5"), Color.parseColor("#e6525dd5"), Shader.TileMode.MIRROR); paint2.setShader(linearGradient2); paint3 = new Paint(); paint3.setAntiAlias(true);//抗锯齿 paint3.setStyle(Paint.Style.FILL); //渐变色3 linearGradient3 = new LinearGradient(0, 0, 0, HEIGHT3, Color.parseColor("#e66852d5"), Color.parseColor("#e651b9d2"), Shader.TileMode.MIRROR); paint3.setShader(linearGradient3); paint4 = new Paint(); paint4.setAntiAlias(true);//抗锯齿 paint4.setStyle(Paint.Style.FILL); //渐变色4 linearGradient4 = new LinearGradient(0, 0, 0, HEIGHT2, Color.parseColor("#e6d5527e"), Color.parseColor("#e6bf52d5"), Shader.TileMode.MIRROR); paint4.setShader(linearGradient4); } /** * draw方法中不要创建大量对象,尽量复用对象 * @param canvas */ @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawLayer3(canvas); drawLayer2(canvas); drawLayer1(canvas); } /** * 绘制第一层 * @param canvas */ private void drawLayer1(Canvas canvas){ path.reset();//重置path path.moveTo(0, HEIGHT);//起点 path.quadTo(getWidth()/4, HEIGHT-h1, getWidth()/2, HEIGHT);//第一条二阶贝塞尔曲线 path.moveTo(getWidth()/2+splitWidth,HEIGHT); path.quadTo(getWidth()/2+splitWidth+getWidth()/4, HEIGHT-h2, getWidth(), HEIGHT);//第二条二阶贝塞尔曲线 canvas.drawPath(path,paint1); } /** * 绘制第二层 * @param canvas */ private void drawLayer2(Canvas canvas){ path.reset();//重置path path.moveTo(0, HEIGHT);//起点 path.quadTo(getWidth()/4, HEIGHT-h3, getWidth()/2, HEIGHT);//第一条二阶贝塞尔曲线 canvas.drawPath(path,paint2); path.reset(); path.moveTo(getWidth()/2+splitWidth,HEIGHT); path.quadTo(getWidth()/2+getWidth()/4, HEIGHT-h4, getWidth(), HEIGHT);//第二条二阶贝塞尔曲线 canvas.drawPath(path,paint4); } /** * 绘制第三层 * @param canvas */ private void drawLayer3(Canvas canvas){ path.reset();//重置path path.moveTo(200,HEIGHT); path.quadTo(200+getWidth()/3, HEIGHT-h5, getWidth(), HEIGHT);//二阶贝塞尔曲线 canvas.drawPath(path,paint3); } /** * 添加属性动画 */ public void startAnimation() { Random random = new Random(); range = random.nextInt(100)%(100-10+1) + 10;//波动的幅度,模拟动态音量输入,你可以自己设置 animator1 = ValueAnimator.ofInt(0,HEIGHT1,0); animator1.setDuration(1400); animator1.setInterpolator(new DecelerateInterpolator()); //无限循环 animator1.setRepeatCount(ValueAnimator.INFINITE); animator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { h1 = (int) animation.getAnimatedValue(); invalidate(); } }); animator1.start(); animator2 = ValueAnimator.ofInt(0,HEIGHT1,0); animator2.setDuration(1700); animator2.setInterpolator(new DecelerateInterpolator()); //无限循环 animator2.setRepeatCount(ValueAnimator.INFINITE); animator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { h2 = (int) animation.getAnimatedValue(); invalidate(); } }); animator2.start(); animator3 = ValueAnimator.ofInt(0,HEIGHT2,0); animator3.setDuration(1600); animator3.setInterpolator(new DecelerateInterpolator()); //无限循环 animator3.setRepeatCount(ValueAnimator.INFINITE); animator3.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { h3 = (int) animation.getAnimatedValue() + range; invalidate(); } }); animator3.start(); animator4 = ValueAnimator.ofInt(0,HEIGHT2,0); animator4.setDuration(1300); animator4.setInterpolator(new DecelerateInterpolator()); //无限循环 animator4.setRepeatCount(ValueAnimator.INFINITE); animator4.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { h4 = (int) animation.getAnimatedValue(); invalidate(); } }); animator4.start(); animator5 = ValueAnimator.ofInt(0,HEIGHT2,0); animator5.setDuration(1250); animator5.setInterpolator(new DecelerateInterpolator()); //无限循环 animator5.setRepeatCount(ValueAnimator.INFINITE); animator5.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { h5 = (int) animation.getAnimatedValue(); invalidate(); } }); animator5.start(); } /** * 关闭动画 */ public void removeAnimation(){ if (animator1 != null){ animator1.cancel(); animator1 = null; } if (animator2 != null){ animator2.cancel(); animator2 = null; } if (animator3 != null){ animator3.cancel(); animator3 = null; } if (animator4 != null){ animator4.cancel(); animator4 = null; } if (animator5 != null){ animator5.cancel(); animator5 = null; } } }
主要是利用Path中的贝塞尔曲线,然后加上属性动画,动态改变曲线的高度就可以了
喜欢的话,就去github给个star吧
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。