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Android的消息机制

作者:青色的画轴

本文主要介绍了Android的消息机制。具有很好的参考价值,下面跟着小编一起来看下吧

一、简介

Android的消息机制主要是指Handler的运行机制,那么什么是Handler的运行机制那?通俗的来讲就是,使用Handler将子线程的Message放入主线程的Messagequeue中,在主线程使用。

二、学习内容

学习Android的消息机制,我们需要先了解如下内容。

  1. 消息的表示:Message
  2. 消息队列:MessageQueue
  3. 消息循环,用于循环取出消息进行处理:Looper
  4. 消息处理,消息循环从消息队列中取出消息后要对消息进行处理:Handler

平常我们接触的大多是Handler和Message,今天就让我们来深入的了解一下他们。

三、代码详解

一般而言我们都是这样使用Handler的

xxHandler.sendEmptyMessage(xxx);

当然还有其他表示方法,但我们深入到源代码中,会发现,他们最终都调用了一个方法

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
 MessageQueue queue = mQueue;
 if (queue == null) {
  RuntimeException e = new RuntimeException(
   this + " sendMessageAtTime() called with no mQueue");
  Log.w("Looper", e.getMessage(), e);
  return false;
 }
 return enqueueMessage(queue, msg, uptimeMillis);
 }

sendMessageAtTime()方法,但这依然不是结束,我们可以看到最后一句enqueueMessage(queue, msg, uptimeMillis);按字面意思来说插入一条消息,那么疑问来了,消息插入了哪里。

boolean enqueueMessage(Message msg, long when) {
 if (msg.target == null) {
  throw new IllegalArgumentException("Message must have a target.");
 }
 if (msg.isInUse()) {
  throw new IllegalStateException(msg + " This message is already in use.");
 }
 synchronized (this) {
  if (mQuitting) {
  IllegalStateException e = new IllegalStateException(
   msg.target + " sending message to a Handler on a dead thread");
  Log.w(TAG, e.getMessage(), e);
  msg.recycle();
  return false;
  }
  msg.markInUse();
  msg.when = when;
  Message p = mMessages;
  boolean needWake;
  if (p == null || when == 0 || when < p.when) {
  // New head, wake up the event queue if blocked.
  msg.next = p;
  mMessages = msg;
  needWake = mBlocked;
  } else {
  // Inserted within the middle of the queue. Usually we don't have to wake
  // up the event queue unless there is a barrier at the head of the queue
  // and the message is the earliest asynchronous message in the queue.
  needWake = mBlocked && p.target == null && msg.isAsynchronous();
  Message prev;
  for (;;) {
   prev = p;
   p = p.next;
   if (p == null || when < p.when) {
   break;
   }
   if (needWake && p.isAsynchronous()) {
   needWake = false;
   }
  }
  msg.next = p; // invariant: p == prev.next
  prev.next = msg;
  }
  // We can assume mPtr != 0 because mQuitting is false.
  if (needWake) {
  nativeWake(mPtr);
  }
 }
 return true;
 }

进入源代码,我们发现,我们需要了解一个新类Messagequeue。

虽然我们一般把他叫做消息队列,但是通过研究,我们发下,它实际上是一种单链表的数据结构,而我们对它的操作主要是插入和读取。

看代码33-44,学过数据结构,我们可以轻松的看出,这是一个单链表的插入末尾的操作。

这样就明白了,我们send方法实质就是向Messagequeue中插入这么一条消息,那么另一个问题随之而来,我们该如何处理这条消息。

处理消息我们离不开一个重要的,Looper。那么它在消息机制中又有什么样的作用那?

Looper扮演着消息循环的角色,具体而言它会不停的从MessageQueue中查看是否有新消息如果有新消息就会立刻处理,否则就已知阻塞在那里,现在让我们来看一下他的代码实现。

首先是构造方法

 private Looper(boolean quitAllowed) {
 mQueue = new MessageQueue(quitAllowed);
 mThread = Thread.currentThread();
 }

可以发现,它将当前线程对象保存了起来。我们继续

Looper在新线程创建过程中有两个重要的方法looper.prepare() looper.loop

new Thread(){
 public void run(){
 Looper.prepare();
 Handler handler = new Handler();
 Looper.loop();
 }
}.start();

我们先来看prepare()方法

private static void prepare(boolean quitAllowed) {
 if (sThreadLocal.get() != null) {
  throw new RuntimeException("Only one Looper may be created per thread");
 }
 sThreadLocal.set(new Looper(quitAllowed));
 }

咦,我们可以看到这里面又有一个ThreadLocal类,我们在这简单了解一下,他的特性,set(),get()方法。

首先ThreadLocal是一个线程内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储后,只有在制定线程中可以获取存储的数据,对于其他线程而言则无法获取到数据。简单的来说。套用一个列子:

private ThreadLocal<Boolean> mBooleanThreadLocal = new  ThreadLocal<Boolean>();//
mBooleanThreadLocal.set(true);
Log.d(TAH,"Threadmain"+mBooleanThreadLocal.get());
new Thread("Thread#1"){
 public void run(){
 mBooleanThreadLocal.set(false);
 Log.d(TAH,"Thread#1"+mBooleanThreadLocal.get());
 }; 
}.start();
new Thread("Thread#2"){
 public void run(){
 Log.d(TAH,"Thread#2"+mBooleanThreadLocal.get());
 }; 
}.start();

上面的代码运行后,我们会发现,每一个线程的值都是不同的,即使他们访问的是同意个ThreadLocal对象。

那么我们接下来会在之后分析源码,为什么他会不一样。现在我们跳回prepare()方法那一步,loop()方法源码贴上

public static void loop() {
 final Looper me = myLooper();
 if (me == null) {
  throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
 }
 final MessageQueue queue = me.mQueue;
 // Make sure the identity of this thread is that of the local process,
 // and keep track of what that identity token actually is.
 Binder.clearCallingIdentity();
 final long ident = Binder.clearCallingIdentity();
 for (;;) {
  Message msg = queue.next(); // might block
  if (msg == null) {
  // No message indicates that the message queue is quitting.
  return;
  }
  // This must be in a local variable, in case a UI event sets the logger
  Printer logging = me.mLogging;
  if (logging != null) {
  logging.println(">>>>> Dispatching to " + msg.target + " " +
   msg.callback + ": " + msg.what);
  }
  msg.target.dispatchMessage(msg);
  if (logging != null) {
  logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
  }
  // Make sure that during the course of dispatching the
  // identity of the thread wasn't corrupted.
  final long newIdent = Binder.clearCallingIdentity();
  if (ident != newIdent) {
  Log.wtf(TAG, "Thread identity changed from 0x"
   + Long.toHexString(ident) + " to 0x"
   + Long.toHexString(newIdent) + " while dispatching to "
   + msg.target.getClass().getName() + " "
   + msg.callback + " what=" + msg.what);
  }
  msg.recycleUnchecked();
 }
 }

首先loop()方法,获得这个线程的Looper,若没有抛出异常。再获得新建的Messagequeue,在这里我们有必要补充一下Messagequeue的next()方法。

Message next() {
 // Return here if the message loop has already quit and been disposed.
 // This can happen if the application tries to restart a looper after quit
 // which is not supported.
 final long ptr = mPtr;
 if (ptr == 0) {
  return null;
 }
 int pendingIdleHandlerCount = -1; // -1 only during first iteration
 int nextPollTimeoutMillis = 0;
 for (;;) {
  if (nextPollTimeoutMillis != 0) {
  Binder.flushPendingCommands();
  }
  nativePollOnce(ptr, nextPollTimeoutMillis);
  synchronized (this) {
  // Try to retrieve the next message. Return if found.
  final long now = SystemClock.uptimeMillis();
  Message prevMsg = null;
  Message msg = mMessages;
  if (msg != null && msg.target == null) {
   // Stalled by a barrier. Find the next asynchronous message in the queue.
   do {
   prevMsg = msg;
   msg = msg.next;
   } while (msg != null && !msg.isAsynchronous());
  }
  if (msg != null) {
   if (now < msg.when) {
   // Next message is not ready. Set a timeout to wake up when it is ready.
   nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
   } else {
   // Got a message.
   mBlocked = false;
   if (prevMsg != null) {
    prevMsg.next = msg.next;
   } else {
    mMessages = msg.next;
   }
   msg.next = null;
   if (DEBUG) Log.v(TAG, "Returning message: " + msg);
   msg.markInUse();
   return msg;
   }
  } else {
   // No more messages.
   nextPollTimeoutMillis = -1;
  }
  // Process the quit message now that all pending messages have been handled.
  if (mQuitting) {
   dispose();
   return null;
  }
  // If first time idle, then get the number of idlers to run.
  // Idle handles only run if the queue is empty or if the first message
  // in the queue (possibly a barrier) is due to be handled in the future.
  if (pendingIdleHandlerCount < 0
   && (mMessages == null || now < mMessages.when)) {
   pendingIdleHandlerCount = mIdleHandlers.size();
  }
  if (pendingIdleHandlerCount <= 0) {
   // No idle handlers to run. Loop and wait some more.
   mBlocked = true;
   continue;
  }
  if (mPendingIdleHandlers == null) {
   mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
  }
  mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
  }
  // Run the idle handlers.
  // We only ever reach this code block during the first iteration.
  for (int i = 0; i < pendingIdleHandlerCount; i++) {
  final IdleHandler idler = mPendingIdleHandlers[i];
  mPendingIdleHandlers[i] = null; // release the reference to the handler
  boolean keep = false;
  try {
   keep = idler.queueIdle();
  } catch (Throwable t) {
   Log.wtf(TAG, "IdleHandler threw exception", t);
  }
  if (!keep) {
   synchronized (this) {
   mIdleHandlers.remove(idler);
   }
  }
  }
  // Reset the idle handler count to 0 so we do not run them again.
  pendingIdleHandlerCount = 0;
  // While calling an idle handler, a new message could have been delivered
  // so go back and look again for a pending message without waiting.
  nextPollTimeoutMillis = 0;
 }
 }

从24-30我们可以看到,他遍历了整个queue找到msg,若是msg为null,我们可以看到50,他把nextPollTimeoutMillis = -1;实际上是等待enqueueMessage的nativeWake来唤醒。较深的源码涉及了native层代码,有兴趣可以研究一下。简单来说next()方法,在有消息是会返回这条消息,若没有,则阻塞在这里。

我们回到loop()方法27msg.target.dispatchMessage(msg);我们看代码

public void dispatchMessage(Message msg) {
 if (msg.callback != null) {
  handleCallback(msg);
 } else {
  if (mCallback != null) {
  if (mCallback.handleMessage(msg)) {
   return;
  }
  }
  handleMessage(msg);
 }
 }

msg.target实际上就是发送这条消息的Handler,我们可以看到它将msg交给dispatchMessage(),最后调用了我们熟悉的方法handleMessage(msg);

三、总结

到目前为止,我们了解了android的消息机制流程,但它实际上还涉及了深层的native层方法.

以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,同时也希望多多支持脚本之家!

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