Qt+QWidget实现简约美观的加载动画
作者:Halsey Walker
这篇文章主要为大家详细介绍了Qt如何结合QWidget实现简约美观的加载动画,文中的示例代码讲解详细,感兴趣的小伙伴可以跟随小编一起学习一下
给大家分享两个小方块风格的加载动画
第五季来啦
效果如下:
一个三个文件,可以直接编译运行
//main.cpp #include "LoadingAnimWidget.h" #include <QApplication> #include <QGridLayout> int main(int argc, char *argv[]) { QApplication a(argc, argv); QWidget w; w.setWindowTitle("加载动画 第5季"); QGridLayout * mainLayout = new QGridLayout; auto* anim1= new RhombusShift; mainLayout->addWidget(anim1,0,0); auto* anim2 = new TiltingBricks; mainLayout->addWidget(anim2,0,1); w.setLayout(mainLayout); w.show(); anim1->start(); anim2->start(); return a.exec(); }
//LoadingAnimWidget.h #ifndef LOADINGANIMWIDGET_H #define LOADINGANIMWIDGET_H #include <QPropertyAnimation> #include <QWidget> class LoadingAnimBase:public QWidget { Q_OBJECT Q_PROPERTY(qreal angle READ angle WRITE setAngle) public: LoadingAnimBase(QWidget* parent=nullptr); virtual ~LoadingAnimBase(); qreal angle()const; void setAngle(qreal an); public slots: virtual void exec(); virtual void start(); virtual void stop(); protected: QPropertyAnimation mAnim; qreal mAngle; }; class RhombusShift:public LoadingAnimBase{//做斜向平移的四个菱形 public: explicit RhombusShift(QWidget* parent = nullptr); protected: void paintEvent(QPaintEvent*); }; class TiltingBricks:public LoadingAnimBase{//三个正方形一个接一个倾斜倒向右侧 public: explicit TiltingBricks(QWidget* parent = nullptr); protected: void paintEvent(QPaintEvent*); }; #endif // LOADINGANIMWIDGET_H
//LoadingAnimWidget.cpp #include "LoadingAnimWidget.h" #include <QDebug> #include <QPaintEvent> #include <QPainter> #include <QtMath> LoadingAnimBase::LoadingAnimBase(QWidget* parent):QWidget(parent){ mAnim.setPropertyName("angle"); mAnim.setTargetObject(this); mAnim.setDuration(2000); mAnim.setLoopCount(-1);//run forever mAnim.setEasingCurve(QEasingCurve::Linear); setFixedSize(200,200); mAngle = 0; } LoadingAnimBase::~LoadingAnimBase(){} void LoadingAnimBase::exec(){ if(mAnim.state() == QAbstractAnimation::Stopped){ start(); } else{ stop(); } } void LoadingAnimBase::start(){ mAnim.setStartValue(0); mAnim.setEndValue(360); mAnim.start(); } void LoadingAnimBase::stop(){ mAnim.stop(); } qreal LoadingAnimBase::angle()const{ return mAngle;} void LoadingAnimBase::setAngle(qreal an){ mAngle = an; update(); } RhombusShift::RhombusShift(QWidget* parent):LoadingAnimBase (parent){ mAnim.setDuration(4800); } void RhombusShift::paintEvent(QPaintEvent*){ QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::NoPen); const int x = width(); const int y = height(); static const int cornerGap = 4;//菱形内部顶点和中心点的距离 static const int edgeGap = 2;//菱形顶点和外边框的距离 const qreal edgeLen = (x/2 - cornerGap - edgeGap) / 1.42;// 菱形的边长 const int halfDiagonalx = (x/2 - edgeGap - cornerGap )/2;//水平方向一半对角线长度 const int halfDiagonaly = (y/2 - edgeGap - cornerGap )/2;//垂直方向一半对角线长度 const QPointF point1(x/2,edgeGap + halfDiagonaly); //上方 const QPointF point2(x/2 + cornerGap + halfDiagonalx , y/2);//右侧 const QPointF point3(x/2, y/2 + cornerGap + halfDiagonaly); //下方 const QPointF point4(edgeGap + halfDiagonalx,y/2); //左侧 const QList<QPointF> pointList{point1,point2,point3,point4,point1,point2,point3,point4}; QPainterPath pathList[4]; for(int i = 0;i < 4; ++i){ auto & path = pathList[i]; path.moveTo(pointList[i]); path.lineTo(pointList[i+1]); path.lineTo(pointList[i+2]); path.lineTo(pointList[i+3]); path.lineTo(pointList[i+4]); } static const QColor brushList[4] = {"lightblue" , "cadetblue" , "lightblue" , "cadetblue"}; static const int staticTime = 15;//每次移动到四个节点上面,要静止一段时间,这个值在0-90之间 for(int i = 0;i < 4;++i){ qreal proportion = 0; const auto rest = fmod(mAngle,90);//余数 const auto quotient = (int)mAngle / 90 * 0.25;//商 if(rest > 90 - staticTime) proportion = quotient + 0.25; else proportion = rest / (90 - staticTime) * 0.25 + quotient; const QPointF center = pathList[i].pointAtPercent(proportion); painter.translate(center); painter.rotate(45); painter.setBrush(QBrush(brushList[i])); painter.drawRect(-edgeLen/2,-edgeLen/2,edgeLen,edgeLen); painter.resetTransform(); } } TiltingBricks::TiltingBricks(QWidget* parent):LoadingAnimBase (parent){ mAnim.setDuration(4000); } void TiltingBricks::paintEvent(QPaintEvent*){ QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::NoPen); static const QColor brushList[3] = {"lightcoral" , "lightblue" , "khaki"}; const int x = width(); const int y = height(); painter.translate(x/2,y/2); const int cornerGap = 2; const int edgeLen = x/3;//小方块边长 const QRectF rct1(-edgeLen-cornerGap,-edgeLen-cornerGap,edgeLen,edgeLen);//左上 const QRectF rct2(-edgeLen-cornerGap,cornerGap,edgeLen,edgeLen);//左下 const QRectF rct3(cornerGap,cornerGap,edgeLen,edgeLen);//右下 const QRectF baseRectList[3] = {rct1,rct2,rct3}; qreal ang = mAngle; int round = (int)ang / 90; if(round >= 4) round = 0; ang = fmod(ang,90); const int rectIdx = (int)ang / 30; ang = fmod(ang,30) * 3; painter.rotate(90*round); for(int i = 0;i < 3;++i){ painter.setBrush(QBrush(brushList[i])); if(i == rectIdx){ painter.rotate(ang); painter.drawRoundedRect(baseRectList[i],4,4); painter.rotate(-ang); } else{ if(i < rectIdx){ painter.rotate(90); painter.drawRoundedRect(baseRectList[i],4,4); painter.rotate(-90); } else{ painter.drawRoundedRect(baseRectList[i],4,4); } } } }
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