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C#使用Pipelines实现处理Socket数据包

作者:rjcql

这篇文章主要为大家详细介绍了C#如何使用Pipelines实现处理Socket数据包,文中的示例代码讲解详细,感兴趣的小伙伴可以跟随小编一起学习一下

写在前面

在上一篇中对Pipelines进行简单的了解,同时也留下了未解的问题,如何将Pipelines类库运用到Socket通讯过程中来解决粘包和分包。链接地址如下:C#中System.IO.Pipelines库的使用详解

这一篇做了一个完整的demo,使用Pipelines接收和处理来自多个客户端发出的消息;相对于以往在报文包头放包体长度再结合结束符来判断的方式,确实要简洁了许多。

代码实现

服务端实现

using System.Net.Sockets;
using System.Net;
using System.Text;
 
class Program
{
    static async Task Main()
    {
        SocketServerForPiplines();
    }
 
    static async void SocketServerForPiplines()
    {
        Console.WriteLine("Socket Server");
 
        // 创建服务端Socket对象
        var serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        serverSocket.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9090));
        serverSocket.ReceiveTimeout = 1000;
        serverSocket.SendTimeout = 1000;
        serverSocket.Listen(1000);
        Console.WriteLine("服务端启动监听");
 
        while (true)
        {
            var clientSocket = serverSocket.Accept();
 
            Console.WriteLine("有客户端连上了");
 
            var handler = new PiplinesHandler(clientSocket);
            await handler.StartReceiveAsync();
        }
 
        Console.ReadLine();
    }
}

PiplinesHandler类

using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO.Pipelines;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
 
namespace PipelinesTester
{
    public class PiplinesHandler
    {
        private const int _minimumBufferSize = 512;
        private Socket _socket;
        private Pipe _pipe;
 
        public PiplinesHandler(Socket socket)
        {
            _socket = socket;
            var options = new PipeOptions(pauseWriterThreshold: 4096, resumeWriterThreshold: 1024);
            _pipe = new Pipe(options);
        }
 
        public async Task StartReceiveAsync()
        {
            Task receiveTask = ReceiveMessageAsync();
            Task processTask = ProcessMessageAsync();
 
            await Task.WhenAll(receiveTask, processTask);
        }
 
 
        private async Task ReceiveMessageAsync()
        {
            PipeWriter writer = _pipe.Writer;
 
            while (true)
            {
                try
                {
                    //从writer申请缓冲区
                    Memory<byte> memory = writer.GetMemory(_minimumBufferSize);
                    //从socket读取数据,直接写入到缓冲区中,即直接写入了PipeWriter中        
                    int bytesRead = await _socket.ReceiveAsync(memory, SocketFlags.None);
                    if (bytesRead == 0)
                    {
                        break;
                    }
                    //前移写标志位
                    writer.Advance(bytesRead);
                    //通知Reader,可以读取了
                    var result = await writer.FlushAsync();
 
                    if (result.IsCompleted)
                        break;
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    break;
                }
 
            }
 
            await writer.CompleteAsync();
 
            try
            {
                _socket.Shutdown(SocketShutdown.Both);
                _socket.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
 
        private async Task ProcessMessageAsync()
        {
            PipeReader _pipeReader = _pipe.Reader;
 
            while (true)
            {
                //读取消息
                var result = await _pipeReader.ReadAsync();
                var buffer = result.Buffer;
                //查找结束符            
                SequencePosition? position = buffer.PositionOf((byte)'\n');
 
                if (position == null)
                {
                    continue;
                }
 
                // 处理消息
                var line = buffer.Slice(0, position.Value);
                string msg = Encoding.UTF8.GetString(line);
                Console.WriteLine(msg);
 
                // 前移PipeReader
                buffer = buffer.Slice(buffer.GetPosition(1, position.Value));
                _pipeReader.AdvanceTo(buffer.Start, buffer.End);
 
                // Stop reading if there's no more data coming.
                if (result.IsCompleted)
                {
                    break;
                }
            }
 
            await _pipeReader.CompleteAsync();
        }
    }
}

客户端实现

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
 
class Program
{
    static void Main(string[] args)
    {
        TcpClientTest();
    }
 
    static void TcpClientTest()
    {
        Console.WriteLine("TcpClient");
 
        var msg = $"这是来自客户端的消息{DateTime.Now.ToString("yyyy-MM-dd:HH:mm:ss")}\n";
        var client = new TcpClient("127.0.0.1", 9090);
        var sendStream = client.GetStream();
        var sendBytes = Encoding.Default.GetBytes(msg);
        sendStream.Write(sendBytes, 0, sendBytes.Length);
        sendStream.Flush();
        sendStream.Close();//关闭网络流  
        client.Close();//关闭客户端  
 
        Console.WriteLine(msg);
 
        Console.ReadLine();
    }
}

调用示例

到此这篇关于C#使用Pipelines实现处理Socket数据包的文章就介绍到这了,更多相关C# Pipelines处理Socket内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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