Spring中的@PropertySource注解源码详解
作者:drunk in spring
@PropertySource注解使用
@PropertySource注解用于指定资源文件读取的位置,它不仅能读取properties文件,也能读取xml文件,并且通过yaml解析器,配合自定义PropertySourceFactory实现解析yaml文件
@Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) @Documented @Repeatable(PropertySources.class) public @interface PropertySource { //资源名称,为空则根据资源的描述符生成 String name() default ""; /** *资源路径 *classpath:application.properties *file:/ */ String[] value(); //是否忽略资源不存在的情况,如果不忽略,当资源不存在时报错 boolean ignoreResourceNotFound() default false; //指定资源文件的编码格式 String encoding() default ""; //资源工厂 Class<? extends PropertySourceFactory> factory() default PropertySourceFactory.class; }
源码解析
在bean实例化之前有一个ConfigurationClassPostProcessor类,会操作BeanDefinition并且加入到BeanDefinitionRegistry中,它的优先级在所有的BeanDefinitionRegistryPostProcessor里面是最低的。
优先级:最低
public int getOrder() { return Ordered.LOWEST_PRECEDENCE; // within PriorityOrdered }
会在这个类中进行相关注解的解析操作,在进行@PropertySource注解解析的时候要借助ConfigurationClassParser的parse方法
在进行@PropertySource注解解析之前,需要拿到两个对象ConfigurationClass和SourceClass
bean的元数据信息(bd.getMetadata),和beanName,封装成ConfigurationClass对象
new ConfigurationClass(metadata, beanName)
SourceClass这个对象理解为跟类或者接口对应,然后把metadata对象包装进去
SourceClass sourceClass = asSourceClass(configClass, filter);
接下来正式进入解析流程
for (AnnotationAttributes propertySource : AnnotationConfigUtils.attributesForRepeatable( sourceClass.getMetadata(), PropertySources.class, org.springframework.context.annotation.PropertySource.class)) { if (this.environment instanceof ConfigurableEnvironment) { //核心逻辑 processPropertySource(propertySource); } else { logger.info("Ignoring @PropertySource annotation on [" + sourceClass.getMetadata().getClassName() + "]. Reason: Environment must implement ConfigurableEnvironment"); } }
拿到类上面的所有PropertySource注解的值AnnotationAttributes,放到processPropertySource方法中进行解析
private void processPropertySource(AnnotationAttributes propertySource) throws IOException { String name = propertySource.getString("name"); if (!StringUtils.hasLength(name)) { name = null; } String encoding = propertySource.getString("encoding"); if (!StringUtils.hasLength(encoding)) { encoding = null; } //获取配置文件路径 String[] locations = propertySource.getStringArray("value"); Assert.isTrue(locations.length > 0, "At least one @PropertySource(value) location is required"); boolean ignoreResourceNotFound = propertySource.getBoolean("ignoreResourceNotFound"); Class<? extends PropertySourceFactory> factoryClass = propertySource.getClass("factory"); PropertySourceFactory factory = (factoryClass == PropertySourceFactory.class ? DEFAULT_PROPERTY_SOURCE_FACTORY : BeanUtils.instantiateClass(factoryClass)); for (String location : locations) { try { //替换占位符 String resolvedLocation = this.environment.resolveRequiredPlaceholders(location); //流的方式加载配置文件并封装成Resource对象 Resource resource = this.resourceLoader.getResource(resolvedLocation); //加载Resource中的配置属性封装成Properties对象中,并创建PropertySource对象加入到Environment对象中 addPropertySource(factory.createPropertySource(name, new EncodedResource(resource, encoding))); } catch (IllegalArgumentException | FileNotFoundException | UnknownHostException ex) { // Placeholders not resolvable or resource not found when trying to open it if (ignoreResourceNotFound) { if (logger.isInfoEnabled()) { logger.info("Properties location [" + location + "] not resolvable: " + ex.getMessage()); } } else { throw ex; } } } }
这里看一下createPropertySource方法,就是将配置文件中的内容封装成ResourcePropertySource对象,作为属性源
public PropertySource<?> createPropertySource(@Nullable String name, EncodedResource resource) throws IOException { return (name != null ? new ResourcePropertySource(name, resource) : new ResourcePropertySource(resource)); }
属性源拿到之后,要统一交给Environment管理,调用addPropertySource方法
private void addPropertySource(PropertySource<?> propertySource) { String name = propertySource.getName(); //获取Environment对象中的MutablePropertySources MutablePropertySources propertySources = ((ConfigurableEnvironment) this.environment).getPropertySources(); //如果已经存在了该配置文件的PropertySource则合并久的 if (this.propertySourceNames.contains(name)) { // We've already added a version, we need to extend it PropertySource<?> existing = propertySources.get(name); if (existing != null) { PropertySource<?> newSource = (propertySource instanceof ResourcePropertySource ? ((ResourcePropertySource) propertySource).withResourceName() : propertySource); //合并二次后的类型 if (existing instanceof CompositePropertySource) { ((CompositePropertySource) existing).addFirstPropertySource(newSource); } else { if (existing instanceof ResourcePropertySource) { existing = ((ResourcePropertySource) existing).withResourceName(); } //其实就是CompositePropertySource里面有一个Set,Set里面装了新和旧的PropertySource对象 CompositePropertySource composite = new CompositePropertySource(name); composite.addPropertySource(newSource); composite.addPropertySource(existing); propertySources.replace(name, composite); } return; } } if (this.propertySourceNames.isEmpty()) { propertySources.addLast(propertySource); } else { //用于计算插入的位置index String firstProcessed = this.propertySourceNames.get(this.propertySourceNames.size() - 1); //吧propertySource对象存入MutablePropertySources的list中 propertySources.addBefore(firstProcessed, propertySource); } this.propertySourceNames.add(name); }
拿到Environment中的MutablePropertySources,用来放置拿到的属性源。 如果有相同的属性源,则升级成CompositePropertySource,把新旧相同的属性源进行合并,再放到MutablePropertySources中
看看CompositePropertySource类的内部 有Set<PropertySource<?>> propertySources = new LinkedHashSet<>();用来放置属性源 也重写了getProperty方法
public Object getProperty(String name) { for (PropertySource<?> propertySource : this.propertySources) { Object candidate = propertySource.getProperty(name); if (candidate != null) { return candidate; } } return null; }
@PropertySource注解中配置的属性源都交给Environment管理
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