C#常用多线程(线程同步,事件触发,信号量,互斥锁,共享内存,消息队列)
作者:CHHC
这篇文章主要介绍了C#常用多线程(线程同步,事件触发,信号量,互斥锁,共享内存,消息队列),本文通过实例代码给大家介绍的非常详细,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下
C#常用多线程(线程同步,事件触发,信号量,互斥锁,共享内存,消息队列)
代码如下所示:
using System;
using System.Threading;
using System.Windows.Forms;
using UtilForm.Util;
namespace UtilForm
{
// 线程同步,事件触发,信号量,互斥锁,共享内存,消息队列
public partial class frmUIThread : Form
{
SynchronizationContext context;// 子线程同步到主线程
public delegate void DoSth(object sender); // 事件触发
public event DoSth OnMyEvent;
Mutex mutex = new Mutex(); // 互斥锁,锁住某一资源
ManualResetEvent manualReset = new ManualResetEvent(false); // 信号量,流程上锁定,A执行完再执行B
public frmUIThread()
{
InitializeComponent();
}
private void MainForm_Load(object sender, EventArgs e)
{
context = SynchronizationContext.Current;
OnMyEvent += new DoSth(ProgressEvent);
Console.WriteLine("主线程id:" + Thread.CurrentThread.ManagedThreadId);
// 线程同步
ThreadPool.QueueUserWorkItem(state =>
{
Console.WriteLine("子线程id:" + Thread.CurrentThread.ManagedThreadId);
for (int i = 0; i < 3; ++i)
{
//textBox1.Text = i.ToString();//:“线程间操作无效: 从不是创建控件“textBox1”的线程访问它。”
//
// 写法1:
//textBox1.BeginInvoke((MethodInvoker)delegate
//{
// textBox1.Text = i.ToString();
//});
//
//
// 写法2:
context.Send(ProgressUI, i);
if (2 == i)
{
OnMyEvent(i);// 线程间回调
}
Thread.Sleep(100);
}
});
// 模拟互斥量
ThreadPool.QueueUserWorkItem(new WaitCallback(ThdMutex));
ThreadPool.QueueUserWorkItem(new WaitCallback(ThdMutex));
// 模拟信号量在B流程中阻塞,A流程结束,继续B流程
ThreadPool.QueueUserWorkItem(state =>
{
Console.WriteLine("模拟信号量,A开始执行");
Thread.Sleep(5000);
manualReset.Set();// 释放
Console.WriteLine("模拟信号量,A执行完成");
});
ThreadPool.QueueUserWorkItem(state =>
{
Console.WriteLine("模拟信号量,B等待执行");
manualReset.Reset();// 重置信号量
manualReset.WaitOne();// 停止
//manualReset.WaitOne(2000);// 带超时停止
Console.WriteLine("模拟信号量,B执行完成");
});
// 共享内存
ThreadPool.QueueUserWorkItem(state =>
{
MemoryCacheHelper.SetCache("10001", "123");
});
ThreadPool.QueueUserWorkItem(state =>
{
Thread.Sleep(5000);
var val = MemoryCacheHelper.GetCache("10001");
Console.WriteLine($"共享内存:{val}");
});
}
/// <summary>
/// 更新UI
/// </summary>
/// <param name="obj"></param>
private void ProgressUI(object obj)
{
Console.WriteLine("更新UI线程::当前线程id:" + Thread.CurrentThread.ManagedThreadId);
textBox1.Text = obj.ToString();
}
/// <summary>
/// 事件处理
/// </summary>
private void ProgressEvent(object sender)
{
Console.WriteLine($"线程事件触发:{sender.ToString()}");
}
void ThdMutex(object obj)
{
mutex.WaitOne();
Console.WriteLine($"互斥线程 {Thread.CurrentThread.ManagedThreadId} 正在执行任务");
Thread.Sleep(1000);
Console.WriteLine($"互斥线程 {Thread.CurrentThread.ManagedThreadId} 任务执行完毕");
mutex.ReleaseMutex();
}
}
}using System;
using System.Runtime.Caching;
namespace UtilForm.Util
{
public class MemoryCacheHelper
{
private static MemoryCache cache = MemoryCache.Default;// MemoryCache ObjectCache
/// <summary>
/// 读取缓存
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static object GetCache(string key)
{
var obj = cache.Get(key);
//Console.WriteLine($"-读取缓存[{key}]:{JsonConvert.SerializeObject(obj, Formatting.Indented)}");
return obj;
}
/// <summary>
/// 写入缓存
/// </summary>
/// <param name="key"></param>
/// <param name="obj"></param>
/// <param name="timeout">过期时间,默认7200秒</param>
public static void SetCache(string key, object obj, int timeout = 7200)
{
cache.Set(key, obj, DateTimeOffset.Now.AddSeconds(timeout));
//Console.WriteLine($"-写入缓存[{key}]:{JsonConvert.SerializeObject(obj, Formatting.Indented)}");
}
/// <summary>
/// 删除缓存
/// </summary>
/// <param name="key"></param>
public static void RemoveCache(string key)
{
cache.Remove(key);
//Console.WriteLine($"-移除缓存[{key}]");
}
}
}
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