Vue如何拖动滑块
作者:三次元挨踢汪
这篇文章主要介绍了Vue如何拖动滑块问题,具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑完全的地方,望不吝赐教
Vue拖动滑块
拖动进度条
- Vue
div页面数据样式 <div class="bg"> <p class="txt0">0</p> <i class="A" :style="{ width: Avalue + '%' }"> <p class="Aptxt">A:{{ Avalue }}</p> </i> <i class="B" :style="{ width: Bvalue + '%' }"> <p class="Bptxt">B:{{ Bvalue }}</p> </i> <i class="C" :style="{ width: Cvalue + '%' }"> <p class="Cptxt">C:{{ Cvalue }}</p> </i> <p class="txt100">100</p> <span class="btnA" :style="{ left: positionX_A + 'px' }" @mousedown="moveA" ></span> <span class="btnB" :style="{ left: positionX_B + 'px' }" @mousedown="moveB"></span> <span class="btnC" :style="{ left: positionX_C + 'px' }" @mousedown="moveC" ></span> </div>
- data数据
Avalue: 0, Bvalue: 0, Cvalue: 0, positionX_A: 0, positionX_B: 0, positionX_C: 0, //接口返回的数据 mormal_level: null, minor_level: null, major_level: null,
监听事件的发生改变时改变对应的数值
watch: { templateIndex(val) { this.index = val ? val : 0; }, positionX_A(val) { this.Avalue = Math.ceil(((val + 10) / 435) * 100); }, positionX_B(val) { this.Bvalue = Math.ceil(((val + 10) / 435) * 100); }, positionX_C(val) { this.Cvalue = Math.ceil(((val + 10) / 435) * 100); }, },
查询时重新给赋值到滑块上
//该方法主要用于后端返回数据分别赋给的Avalue,Bvalue,Cvalue,之后重新计算样式宽度 //可以不用调 setPosition() { this.positionX_A = parseInt((this.Avalue / 100) * 435 - 10); this.positionX_B = parseInt((this.Bvalue / 100) * 435 - 10); this.positionX_C = parseInt((this.Cvalue / 100) * 435 - 10); },
//移动滑块时的方法 moveA(e) { let odiv = e.target; //获取目标元素 console.log(e,'测试数据') //算出鼠标相对元素的位置 let disX = e.clientX - odiv.offsetLeft; document.onmousemove = (e) => { let left = e.clientX - disX; if (left <= this.positionX_B && left >= -10 && left <= 425) { this.positionX_A = left; odiv.style.left = left + "px"; } }; document.onmouseup = (e) => { document.onmousemove = null; document.onmouseup = null; }; }, moveB(e) { let odiv = e.target; //获取目标元素 //算出鼠标相对元素的位置 let disX = e.clientX - odiv.offsetLeft; document.onmousemove = (e) => { let left = e.clientX - disX; if ( left >= this.positionX_A && left <= this.positionX_C && left >= -10 && left <= 425 ) { this.positionX_B = left; odiv.style.left = left + "px"; } }; document.onmouseup = (e) => { document.onmousemove = null; document.onmouseup = null; }; }, moveC(e) { let odiv = e.target; //获取目标元素 //算出鼠标相对元素的位置 let disX = e.clientX - odiv.offsetLeft; document.onmousemove = (e) => { let left = e.clientX - disX; if (left >= this.positionX_B && left >= -10 && left <= 425) { this.positionX_C = left; odiv.style.left = left + "px"; } }; document.onmouseup = (e) => { document.onmousemove = null; document.onmouseup = null; }; },
Css对应的样式
.bg { position: relative; display: flex; width: 435px; height: 10px; margin-top: 10px; background-color: #53bf6d; .txt0 { position: absolute; left: 0; top: 15px; } .txt100 { position: absolute; top: 15px; right: 0; } i { position: absolute; display: inline-block; height: 10px; } .A { background: #ff5757; z-index: 3; .Aptxt { position: absolute; top: 15px; right: -5px; } } .btnA { position: absolute; top: -5px; width: 20px; height: 20px; background: #fff; border-radius: 50%; border: solid 2px #0065bc; z-index: 3; cursor: ew-resize; } .btnB { content: ""; position: absolute; top: -5px; width: 20px; height: 20px; background: #fff; border-radius: 50%; border: solid 2px #0065bc; z-index: 4; cursor: ew-resize; } .btnC { content: ""; position: absolute; top: -5px; width: 20px; height: 20px; background: #fff; border-radius: 50%; border: solid 2px #0065bc; z-index: 4; cursor: ew-resize; } .B { background: #ffec58; z-index: 2 !important; .Bptxt { position: absolute; top: 15px; right: -5px; } } .C { background: #ffba00; z-index: 1 !important; .Cptxt { position: absolute; top: 15px; right: -5px; } } }
总结
以上为个人经验,希望能给大家一个参考,也希望大家多多支持脚本之家。