Vue3自定义drag指令详解
作者:藏在角落的星
这篇文章主要为大家详细介绍了Vue3自定义drag指令的相关知识,文中的示例代码讲解详细,具有一定的借鉴价值,感兴趣的小伙伴可以跟随小编一起学习一下
新增drag.js文件
// 拖拽的指令 class Drap { static zIndex = 1; constructor(el, option = {}) { this.el = el; this.x = 0; this.y = 0; this.option = option; this.init(); this.timeOutEvent = 0; this.ele = null } init() { this.setEleStyle(this.option || {}); //拖拽事件赋值给头部标签,此处代码可实现仅在移动头部时操作整个DOM块 // this.ele = this.el.getElementsByClassName('header')[0] // if(this.ele){ // this.ele.onmousedown = (e) => { // this.onMouseDown(e) // this.el.setCapture && this.el.setCapture() //全局捕获 // } // }else{ // this.el.onmousedown = (e) => { // this.onMouseDown(e) // this.el.setCapture && this.el.setCapture() //全局捕获 // } // } this.el.onmousedown = (e) => { this.gtouchstart(e) } } //样式设置 setEleStyle(option) { for (const key in option) { this.el.style[key] = option[key] } } //按下ele onMouseDown(e) { let zIndex = getComputedStyle(this.el).getPropertyValue('z-index'); zIndex = isNaN(zIndex) ? 1 : zIndex Drap.zIndex = Drap.zIndex > zIndex ? Number(Drap.zIndex) + 1 : Number(zIndex) + 1 this.setEleStyle({ "zIndex": Drap.zIndex, position: 'fixed', 'cursor': 'move' }) this.x = e.clientX - this.el.offsetLeft; this.y = e.clientY - this.el.offsetTop; document.onmousemove = (e) => this.onMouseMove(e); document.onmouseup = (e) => this.onMouseUp(e) } //移动move onMouseMove(e) { this.gtouchmove() let X = e.clientX - this.x let Y = e.clientY - this.y //下面代码操作DOM元素不会移出屏幕,-25应更换为-10,按自己需求设置 if (X < 0) { X = 0 } else if (X > document.documentElement.clientWidth - this.el.offsetWidth) { X = document.documentElement.clientWidth - this.el.offsetWidth - 25 } if (Y < 0) { Y = 0 } else if (Y > document.documentElement.clientHeight - this.el.offsetHeight) { Y = document.documentElement.clientHeight - this.el.offsetHeight - 25 } this.el.style.left = X + 'px' this.el.style.top = Y + 'px' } //释放 onMouseUp(e) { this.gtouchend() document.onmousemove = null document.onmouseup = null this.setEleStyle({ 'cursor': 'pointer' }) this.el.setCapture && this.el.setCapture() //释放全局捕获 } gtouchstart(e) { this.timeOutEvent = setTimeout(() => { this.timeOutEvent = 0; //真正长按后应该执行的内容 console.log("长按事件触发发"); this.onMouseDown(e) this.el.setCapture && this.el.setCapture() //全局捕获 }, 200); return false; } gtouchmove() { clearTimeout(this.timeOutEvent); //清除定时器 this.timeOutEvent = 0; console.log("取消了"); } gtouchend() { clearTimeout(this.timeOutEvent); //清除定时器 if (this.timeOutEvent !== 0) { console.log("你这是点击,不是长按"); } return false; } } const drag = { mounted(el, binding) { new Drap(el, binding.value || {}) } } export default drag
main.js添加全局导入
import drag from './directives/drag.js' app.directive('drag', drag)
页面代码使用v-drag
注:mini-dialog为自定义弹框组件
<div class="m-dia" v-if="dialogShow" v-drag> <mini-dialog @closed="closedMini"></mini-dialog> </div>
css样式
注意,可移动块必须是top和left属性
.m-dia { position: absolute; top: 75%; left: 70%; }
结语:
上述代码能完成基础自定义拖拽功能,未测试仅抓取头部才能拖动情况,且拖动代码块时光标显示为指针,不是可移动光标。
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