Canvas实现数字雨和放大镜效果的代码示例
作者:卸任
这篇文章主要介绍了如何Canvas实现数字雨和放大镜效果,文中有完整的代码示例,文章通过代码介绍的非常清楚,感兴趣的小伙伴跟着小编一起来看看吧
正文
还是先来看看效果
- 数字雨
- 放大镜
数字雨
我认为数字雨的核心在于单条数字雨生成
和数字雨移动
事前先准备几个函数,方便我们的操作,随机数可以用来生成数字雨的坐标,文字的大小以及移动的速度。
/** 生成随机数*/ const createRandomNum = useCallback((min: number, max: number) => { return Math.floor(Math.random() * (max - min + 1)) + min; }, []) /** * @description 创建01字符串 * @returns 01字符串 */ function generateRandomString() { const characters = '01'; const len = Math.floor(Math.random() * (60 - 45 + 1)) + 45; let randomString = ''; for (let i = 0; i < len; i++) { const randomIndex = Math.floor(Math.random() * characters.length); randomString += characters[randomIndex]; } return randomString; }
生成单条数字雨
单条的样式就出来了
由于我们接下来要对它进行移动,那我们必须记录数字雨的相关信息,然后对坐标进行修改,最后再绘制就可以了。
interface List { x: number, y: number, text: string, fontSize: number, width: number, speed: number, }
在我们每生成一条数字雨时就去记录对应数据
再结合requestAnimationFrame
,我们的动画效果就出来了
放大镜
放大镜比数字雨还简单,一共就两步,获取有效的鼠标坐标
和drawImage切图并绘制
代码
数字雨
import { useState, useEffect, useRef, useMemo, useCallback } from 'react' import './DigitalRain.scss' interface List { x: number, y: number, text: string, fontSize: number, width: number, speed: number, } export default function Rain() { const canvasDom = useRef<any>(null) const canvasCtx = useRef<any>(null) const [width, setWidth] = useState(0) const [height, setHeight] = useState(0) /** 数字雨总数*/ const amount = useRef(100); /** 已存在的数字雨*/ const dataList = useRef<List[]>([]) const animation = useRef<any>(null) /** 设置canvas的宽高*/ const setCanvasSize = useCallback(() => { const screenWidth = window.innerWidth; const screenHeight = window.innerHeight; setHeight(screenHeight) setWidth(screenWidth) }, []) /** 生成随机数*/ const createRandomNum = useCallback((min: number, max: number) => { return Math.floor(Math.random() * (max - min + 1)) + min; }, []) useEffect(() => { if (canvasDom.current === null) { return } setCanvasSize() canvasCtx.current = canvasDom.current.getContext('2d'); window.addEventListener('resize', setCanvasSize) window.addEventListener('scroll', setCanvasSize) }, []) useEffect(() => { canvasCtx.current.fillStyle = 'black'; canvasCtx.current.fillRect(0, 0, width, height); cancelAnimationFrame(animation.current); draw() }, [width, height]) /** * @description 创建01字符串 * @returns 01字符串 */ function generateRandomString() { const characters = '01'; const len = Math.floor(Math.random() * (60 - 45 + 1)) + 45; let randomString = ''; for (let i = 0; i < len; i++) { const randomIndex = Math.floor(Math.random() * characters.length); randomString += characters[randomIndex]; } return randomString; } /** 单条数字雨生成*/ const drawSeparateLine = useCallback((fontSize: number, width: number, x: number, y: number, text: string) => { canvasCtx.current.font = `bold ${fontSize}px Arial` let grd = canvasCtx.current.createLinearGradient(x, y, x + width, y); grd.addColorStop(0, "aqua"); grd.addColorStop(1, "transparent"); canvasCtx.current.fillStyle = grd canvasCtx.current.shadowColor = "aqua"; // 设置阴影颜色 canvasCtx.current.shadowBlur = 20; // 设置阴影的模糊程度 canvasCtx.current.fillText(text, x, y) }, []) /** * @description 记录数据 * @param x 起始坐标 {number} * @param y 起始坐标 {number} * @param text 文字 {string} * @returns */ const recordData = useCallback((x: number, y: number, text: string) => { const fontSize = createRandomNum(17, 24) const speed = createRandomNum(2, 4) let textOne = canvasCtx.current.measureText(text); drawSeparateLine(fontSize, textOne.width, x, y, text) dataList.current.push({ x, y, text, fontSize, width: textOne.width, speed }) }, []) /** 画整个页面*/ const draw = useCallback(() => { canvasCtx.current.clearRect(0, 0, width, height) canvasCtx.current.fillStyle = 'black'; canvasCtx.current.fillRect(0, 0, width, height); /** 移动*/ for (let i = 0; i < dataList.current.length; i++) { let item = dataList.current[i]; drawSeparateLine(item.fontSize, item.width, item.x - item.speed, item.y, item.text) dataList.current[i] = { ...dataList.current[i], x: item.x - item.speed } } /** 增加新的*/ const maxWidth = window.innerWidth * 3; const minWidth = window.innerWidth; const maxHeight = window.innerHeight; const minHeight = 0; for (let i = 0; i < amount.current - dataList.current.length; i++) { let x = createRandomNum(minWidth, maxWidth) let y = createRandomNum(minHeight, maxHeight) recordData(x, y, generateRandomString()) } /** 去除旧的*/ let list: number[] = []; for (let i = 0; i < dataList.current.length; i++) { if (dataList.current[i].x + dataList.current[i].width <= 0) { list.push(i) } } dataList.current = dataList.current.filter((item, ind) => { return !list.includes(ind) }) animation.current = requestAnimationFrame(draw); }, [width, height]) return ( <> <div className='rain'> <canvas ref={canvasDom} width={width} height={height} ></canvas> </div> </> ) }
放大镜
/** 放大镜*/ import { useState, useEffect, useRef, useMemo, useCallback } from 'react' import img1 from '../assets/imgs/1.jpg' import './MagnifyingGlass.scss' export default function Canvas() { const frame = useRef<any>(null) const canvasDom = useRef<any>(null) const magnifyCanvasDom = useRef<any>(null) const canvasCtx = useRef<any>(null) const magnifyCanvasCtx = useRef<any>(null) const magnifyingGlassSize = useRef(40) const [top, setTop] = useState(0); const [left, setLeft] = useState(0); const initLocation = useRef<any>({ x: 0, y: 0, minX: 0, maxX: 0, minY: 0, maxY: 0, size: 0, }) const setInitPointer = useCallback(() => { let info = canvasDom.current.getBoundingClientRect() initLocation.current = { x: info.x, y: info.y, minX: info.x, maxX: info.x + info.width - magnifyingGlassSize.current, minY: info.y, maxY: info.y + info.height - magnifyingGlassSize.current, } }, []) /** 初始化,渲染图片*/ useEffect(() => { if (canvasDom.current == null) { return } canvasCtx.current = (canvasDom.current).getContext('2d'); magnifyCanvasCtx.current = (magnifyCanvasDom.current).getContext('2d'); setInitPointer() let img = new Image(); img.src = img1; img.onload = () => { const canvasWidth = canvasDom.current.width; const canvasHeight = canvasDom.current.height; const imageWidth = img.width; const imageHeight = img.height; const scale = Math.min(canvasWidth / imageWidth, canvasHeight / imageHeight); const scaledWidth = imageWidth * scale; const scaledHeight = imageHeight * scale; canvasCtx.current.drawImage(img, 0, 0, scaledWidth, scaledHeight) magnifyCanvasCtx.current.drawImage( canvasDom.current, 0, 0, magnifyingGlassSize.current, magnifyingGlassSize.current, 0, 0, 300, 300 ); } frame.current.addEventListener('mousemove', onMousemove) window.addEventListener('resize', setInitPointer) window.addEventListener('scroll', setInitPointer) return () => { frame.current.removeEventListener('mousemove', onMousemove) window.removeEventListener('resize', setInitPointer) window.removeEventListener('scroll', setInitPointer) } }, []) const onMousemove = useCallback((e: MouseEvent) => { let x = e.x; let y = e.y; let dataY = y - initLocation.current.y - magnifyingGlassSize.current / 2; //判断边界 if (dataY < initLocation.current.minY) { dataY = initLocation.current.minY } else if (dataY > initLocation.current.maxY) { dataY = initLocation.current.maxY } setTop(dataY) //判断边界 let dataX = x - initLocation.current.x - magnifyingGlassSize.current / 2; if (dataX < initLocation.current.minX) { dataX = initLocation.current.minX } else if (dataX > initLocation.current.maxX) { dataX = initLocation.current.maxX } setLeft(dataX) /** 切图*/ magnifyCanvasCtx.current.drawImage( canvasDom.current, dataX, dataY, magnifyingGlassSize.current, magnifyingGlassSize.current, 0, 0, 300, 300 ); }, []) return ( <> <div ref={frame} style={{ display: 'inline-block' }}> <canvas className='glass' ref={canvasDom} width={300} height={300}> </canvas> <div style={{ position: 'fixed', zIndex: 0, top, left, width: `${magnifyingGlassSize.current}px`, height: `${magnifyingGlassSize.current}px`, background: 'yellow', opacity: '.2' }}> </div> </div> <canvas ref={magnifyCanvasDom} width={300} height={300}> </canvas> </> ) }
结语
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