战舰世界千磅炸弹会提高穿深 兴登堡和藏王疑将削弱
脚本之家
【WoWS 0.5.3 PT服二测后确认的改动】
2016年2月11日
来自 Redditor和iku_19
Defensive Fire damage multiplier hasbeen reduced to 3x (was 4x)
1,打开防空技能后远程防御火力的4倍伤害加成被调整为3倍
译注:如德105/55,日100/127,美76.2/127
Hindenburg, Roon, and Hipper AA hasbeen modified
2,兴登堡,荣恩和希佩尔的防空被削弱
Hindenburg Twin 55mm Turrets havebeen replaced with single 55mm turrets
兴登堡的双联装55m炮被重制为单装(伤害减半)
(之前防空情况:三秒消失的舰爆!论新版本测试服防空强度)
a few Roon single 55mm Turrets havebeen replaced with 40mm turrets
荣恩的部分单装55mm炮被修改为40mm炮
a few Hipper 55mm Turrets have beenreplaced with twin 37mm turrets
希佩尔的部分单装55mm炮被修改为37mm炮
译注:兴登堡5.3防空强势的主要火力来源就是8座105之外的大量55炮群
Ibuki secondaries have been modified, a few 127mm turrets have beenreplaced with 100mm turrets.
3,伊吹的副炮从89式127mm炮修改为98式100mm炮
译注:略微增强本身因为防空炮太少而孱弱的防空
New ensigns added:
4,加入新的旗子:
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WG员工旗
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New achievements added:
5,加入新的成就
Closed Beta Weekend Participant
周末CBT测试玩家
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ST超测玩家
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相关Q&A
Q.Please explain to us how will long-range AA work in 0.5.3.
请解释0.5.3版本下长距离防空机制
Forthe sake of clarity, let’s take an aura with 100dps.
为了方便弄清楚就拿100dps做案例吧(请告诉我们哪个计算方法是对的)
1. With manual targeting (100dps + 100%) +30% = 100 * 2 * 1,3 = 260dps. We then add AA boost and get 260 * 4 = 1040dps
1.在手动锁定目标的情况下(100dps + 100%) + 30% = 100 * 2 *1,3 = 260dps。然后我们开了AA技能就会是260*4变成1040dps
2. With manual targeting (100dps + 100%)+ 30% = 100 * 2 * 1,3 = 260dps. Whe then add AA boost and get (100dps + 100% +300%) + 30% = 100 * 5 * 1,3 = 650dps
2.在锁定目标情况下100dps+ 100%) + 30% = 100 * 2 * 1,3 = 260dps。开了防空技能后是(100dps + 100% + 300%) + 30% =100 * 5 * 1,3 = 650dps
3. With manual targeting 100dps +100% + 30% = 100 * 2 * 1,3 = 230dps. With AA boost, we get 230*4 = 920dps.
3.在手动锁定目标情况下100dps +100% + 30% = 100 * 2 * 1,3 = 230dps. 开了防空就是230*4 = 920dps.
4. With manual targeting 100dps +100% + 30% = 100 * 2 * 1,3 = 230dps. With AA boost, we get 100dps + 100% +300% + 30% = 530dps
4.在手动选定的情况下100dps + 100% + 30% = 100 *2 * 1,3 = 230dps. 开了防空技能后100dps + 100% + 300% + 30% = 530dps
The base aura damage ismultiplied by each bonus, including the captain skill [so it seems that n°4 iscorrect]
基础防空数值会受到包括舰长技能在内的所有加成(所以第一种算法的n乘4是对的)
Inpatch 0.5.3, 500lb bombs will we replaced by 1000lb bombs. Will they also haveincreased penetration?
顺便问下,舰爆炸蛋换成1000磅后是不是穿深也高了啊?
Yes,they will have increased penetration (about 20mm)
没错,他们会提高(大概20mm)
Q.I have some cammos I won laying around in my port. If I put them on a ship andenable auto-resupply, will they be automatically purchased when my stockeventually run out?
Q.我收到了些涂装奖励,如果我在船上用了并且点了自动续命,库存的涂装用完后会不会继续购买?
A.If the cammos are no longer for sale, you won’t be able to purchase them withauto-resupply.
A.如果涂装不再出售,你就没法用自动续命购买它了。
Q.Does torpedo acceleration also increase their detection range?
Q.鱼雷加速会不会提高他们的发现距离啊?
A.No.
A.不会
Q. Developers don’t want to create “pay to win” situations, but what do you intend to do if this type of situation arises? Since your stance is “we don’t nerf premiums”, we can only watch when such situation arises, no?
开发商不想把游戏变成“充钱就能赢”,但是如果这种情况出现了你们打算怎么做?既然你们说不会削弱金币船,这种情况最终会出现对吧?
And you seem to have forgotten about the Nikolai. According to information kindly provided by ArdRaeiss, his winrate with Nikolai is 7-8% higher than with BB’s of the same tier, and 10% higher than the battered Myogi. In my opinion, you should do something about it. What do you think?
你似乎忘记了尼古拉一世。根据Ardraeiss的信息,他的尼古拉的胜率比他的同级bb高7-8%,比妙义高10%。我认为你们应该采取点行动,不是吗?
Your colleagues from WoT (yes, yes, I know that ships aren’t tanks), when making premiums, kept a “security cushion” by introducing the principle of “premium machinery isn’t as reliable”. You don’t have such cushion. How do you intend to implement new premiums, since experience has shown that you regularly make balancing mistakes with premium ships, so that they become seal-clubbers?
你们在坦克世界的同事(是的,船和坦克不同)在设计金币车时会采取一个“缓冲机制”,即当金币车比银币弱的机制不可靠时会有“缓冲机制”。你们没有这种机制,你们如何加入新的金币船,根据经验你们经常把金币船的平衡搞砸让他们过于强势?
A. Nikolai is no longer for sale. We don’t plan to change its stats. In my opinion, it’s a good and efficient ship, that is, most importantly, very competitive with BBs of its tier, which explains its popularity.
尼古拉不会在卖了。我们不打算改他的属性。我认为他是一艘好船,即他和同级bb比非常有竞争力。这也解释了他为何如此热门。
We intend to run technical production tests in order to anticipate this kind of situations. If you want to help, please apply for ST.
我们打算进行技术生产测试以防这种情况发生。如果你想帮忙,可以申请成为测试员。
Q. Has there been any fix to the chance of fire of cruisers against BBs? In my BB, I was more often set on fire (during the last 3-4 days), and the fire damage seemed to be higher (about 1,5-2x higher). Is it possible the fix affect only certain ships (I played with my Fuso).
巡洋打bb的点火率有没有被修复?我在玩bb是,总觉得最近3-4天总是被点火,而且火烧的血量好像也更多了(1.5-2倍)。有没有可能只修复个别船只。(我开扶桑)
A. There wasn’t any fix. If you’re talking about 0.5.3 PT, it’s possible that many players use Demolition Expert instead of AFT. It wouldn’t explain the higher fire damage though. According to server stats, there wasn’t any significant difference.
并无任何改动。如果你指的是0.5.3测试服,很有可能很多玩家选择纵火而不是进阶射击训练。但是并不会造成更高的点火伤害。根据服务器数据,并没有明显改变。
Q. What is the reason behind the nerf to Hindenburg, compared to Zao?
为什么削弱兴登堡,和皂(藏王)比起来?
little analysis:
小分析:
HE damage is 2300 to 3400 (for Hindenburg and Zao respectively). Chance of fire is 11% to 19%. Why such a difference?
HE伤害2300和3400(分别为兴登堡和zao)。点火率11%和19%,为什么如此不同?
If you tell me that it’s because Hindenburg AP shells do more damage, well the difference is minimal (5900 to 5400). Moreover, for AP shells to be effective, the opponent needs to sail broadside. And at tier 10, there isn’t many “railway drivers” [players who sail in a straight line, showing their broadside], and most of them are constantly maneuvering, so AP shells aren’t very effective.
如果你说兴登堡AP有更高伤害,区别很小(5900和5400)。而且如果AP要打出伤害,对方要一直漏肚子。在10级房,没有如此多耿直的人。所以AP伤害并不可靠。
Carrying on. You could say that, compared to Zao, torpedo tubes firing angle is better. Yes indeed but first of all, their range is only 6km, and secondly, at tier 10, the battles are fought at long range. And thus, they can only be used very rarely. You could say that they can catch a stray BB lost in between islands. But that is pure fantasy.
如果你说兴登堡鱼雷发射角更好,没错,不过射程只有6km。而且10级房都是远程战斗,因此鱼雷很少能用到。偶尔能出岛雷一下bb,不过基本只存在于想象之中。
Nexttopic. Maneuverability. Why is the German ship so sluggish in comparison withthe Zao?
Speed:also lower.
Detectionrange. In this category as well, the German ship loses hard. If theZao captain max out its detection (with skills and modules), it can nearlyhave the detection of a DD.
Theonly advantage Hindenburg has is firing range (with or without modules). Butconsidering the opponents are often maneuvering, it’s very hard to hit at thatrange. And if you take into account the nerf to HE damage, shells don’tpenetrate, and even if they do, they do minimal damage. I won’t speak about AP shellsas I have explained my standpoint above.
Itturns out that Hindenburg is worse in all categories (except range).
Explainto me why?
另一方面机动性, 为什么德国船跟藏王比起来这么笨重速度也慢
隐蔽性同样的,德国船烂的可以. 藏王如果把隐蔽性搞到最高(通过舰长技能和插件)那几乎和DD差不多了
兴登堡的唯一优势就是射程了(有或者没有插件), 不过考虑到对手总是在机动, 这么远几乎打不着.而且你们还砍了HE弹. 炮弹根本就打不穿.即使打穿了也是最低伤害.AP我上面已经说了我就不说了
结果就是兴登堡除了射程以外全面劣势.为啥?
Hindenburg has outstanding rangeand ballistics. Nevertheless, Zao need a rework, thank you for reminding us.
A.兴登堡有优秀的射程和弹道. 然而藏王会挨锉刀的.感谢提醒(要下刀子?)
Q.Can you tell us how many HP do gun turrets have? It seems to me that ships withless turrets (2-3) lose one or more turrets more often than ships with a lot ofturrets.
Q能告诉我们炮台有多少血么. 好像炮塔少的船比炮塔多的船更容易坏
I can’t disclose thatinformation. However, I can tell you that the number of turrets doesn’t matter.
A.这个保密.然而我能告诉你炮塔多少没啥关系
Asfor turret destruction, it doesn’t seem so. It depends more on turretprotection [armor].
对于炮塔的损坏其实和血量没啥关系, 那个取决于炮塔的装甲