.Net Winform 实现CSS3.0 泼墨画效果(示例代码)
作者:一包烟电脑面前做一天
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效果图
代码
private unsafe void BlendImages1(Bitmap img1, Bitmap img2) { // 确定两个图像的重叠区域 Rectangle rect = new Rectangle(0, 0, Math.Min(img1.Width, img2.Width), Math.Min(img1.Height, img2.Height)); // 创建输出图像,尺寸为重叠区域大小 Bitmap blendedImage = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb); // Lock the bits of each image and get the BitmapData. BitmapData data1 = img1.LockBits(rect, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); BitmapData data2 = img2.LockBits(rect, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); BitmapData dataBlended = blendedImage.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); int bytesPerPixel = 4; // For Format32bppArgb int stride1 = data1.Stride; int stride2 = data2.Stride; int strideBlended = dataBlended.Stride; byte* ptr1 = (byte*)data1.Scan0.ToPointer(); byte* ptr2 = (byte*)data2.Scan0.ToPointer(); byte* ptrBlended = (byte*)dataBlended.Scan0.ToPointer(); for (int y = 0; y < rect.Height; ++y) { byte* rowPtr1 = ptr1 + y * stride1; byte* rowPtr2 = ptr2 + y * stride2; byte* rowPtrBlended = ptrBlended + y * strideBlended; for (int x = 0; x < rect.Width; ++x) { int pixelOffset = x * bytesPerPixel; if (pixelOffset + bytesPerPixel <= Math.Abs(stride1) && pixelOffset + bytesPerPixel <= Math.Abs(stride2) && pixelOffset + bytesPerPixel <= Math.Abs(strideBlended)) { rowPtrBlended[pixelOffset] = (byte)(255 - ((255 - rowPtr1[pixelOffset]) * (255 - rowPtr2[pixelOffset]) >> 8)); // B rowPtrBlended[pixelOffset + 1] = (byte)(255 - ((255 - rowPtr1[pixelOffset + 1]) * (255 - rowPtr2[pixelOffset + 1]) >> 8)); // G rowPtrBlended[pixelOffset + 2] = (byte)(255 - ((255 - rowPtr1[pixelOffset + 2]) * (255 - rowPtr2[pixelOffset + 2]) >> 8)); // R rowPtrBlended[pixelOffset + 3] = (byte)255; // A } } } // Unlock the bits of each image after processing. img1.UnlockBits(data1); img2.UnlockBits(data2); blendedImage.UnlockBits(dataBlended); // Display the blended image. pictureBoxResult.Image = blendedImage; }
素材
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