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JavaScript版经典游戏之扫雷游戏完整示例【附demo源码下载】

作者:wangmeijian

这篇文章主要介绍了JavaScript版经典游戏之扫雷游戏实现方法,结合完整实例形式分析了扫雷游戏的原理与具体实现流程,并附带demo源码供读者下载参考,需要的朋友可以参考下

本文实例讲述了JavaScript扫雷游戏。分享给大家供大家参考,具体如下:

翻出年初写的游戏贴上来,扫雷相信大家都玩过,先上图:

源码:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Javascript版扫雷</title>
<style>
  input{ margin:0; padding:0;}
  input{ outline:none;}
  #game_box{ width:400px; height:430px; margin:100px auto; border:#333 1px solid; background:#ccc -webkit-repeating-linear-gradient(top,#ccc,#000);background:#ccc -moz-repeating-linear-gradient(top,#ccc,#000);background:#ccc -o-repeating-linear-gradient(top,#ccc,#000);background:#ccc -ms-repeating-linear-gradient(top,#ccc,#000); box-shadow:0 0 50px 10px #333; box-shadow:0 0 50px 10px #333;
    filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#CBCBCB', endColorstr='#000000');
   }
  #map{width:400px; height:348px;*height:380px;}
  #time{ height:18px; line-height:22px; text-align:center;margin:6px 0; margin-top:10px; _margin-top:40px; color:#fff; position:relative;}
  #time input{ width:40px; height:18px; line-height:18px; text-align:center;}
  #table_map{ width:336px; height:336px; border:none; border-left:#000 1px solid;border-top:#000 1px solid; margin:32px 32px 0px 32px; background:#D8ECF6; text-align:center; border-collapse: collapse}
  #table_map td{ width:20px; height:20px; border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; color:#333333; transition:all 0.7s; cursor:pointer;}
  #table_map td.mask{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; background:#333; }
  #table_map td.over{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; }
  .over_bg{ background:#E1E1E1;}
  @-webkit-keyframes round{
    from{ -webkit-transform:rotateX(0);}
    to{ -webkit-transform:rotateX(360deg);}
  }
  @-webkit-keyframes show{
    from{ -webkit-transform:rotateX(180deg) rotateY(0) scale(0);}
    to{ -webkit-transform:rotateX(360deg) rotateY(360deg) scale(1);}
  }
  @-moz-keyframes round{
    from{ -moz-transform:rotateX(0);}
    to{ -moz-transform:rotateX(360deg);}
  }
  @-moz-keyframes show{
    from{ -moz-transform:rotateX(180deg) rotateY(0) scale(0);}
    to{ -moz-transform:rotateX(360deg) rotateY(360deg) scale(1);}
  }
  @-ms-keyframes round{
    from{ -ms-transform:rotateX(0);}
    to{ -ms-transform:rotateX(360deg);}
  }
  @-ms-keyframes show{
    from{ -ms-transform:rotateX(180deg) rotateY(0) scale(0);}
    to{ -ms-transform:rotateX(360deg) rotateY(360deg) scale(1);}
  }
  #game_box{-webkit-animation:show 3s;-moz-animation:show 3s;-ms-animation:show 3s;}
</style>
</head>
<body>
<div id="game_box">
  <div id="map"></div>
  <div id="time">时间:<input type="text" value="0" disabled="disabled" />&nbsp;&nbsp;炸弹:<input type="text" value="50" disabled="disabled" /></div>
</div>
<script>
// 2014年3月 by 王美建 QQ1207526854
  window.onload=function()
  {
    Game.init('game_box','map');
  };
  var Game={
    data : {  //关卡数据
      mine : 40, col : 16, row : 16
    },
    init : function(box_id,mapbox_id){ //初始化
      this.oBox = document.getElementById(box_id);
      this.mapBox = document.getElementById(mapbox_id)
      this.mapBox.innerHTML = this.createMap();
      this.oMap = this.mapBox.getElementsByTagName('table')[0];
      this.aTd = this.oMap.getElementsByTagName('td');
      this.time = document.getElementById('time').getElementsByTagName('input')[0];
      this.mineNum = document.getElementById('time').getElementsByTagName('input')[1];
      this.mineNum.value = this.data.mine;
      this.surplus = [];
      this.iCount = this.data.col*this.data.row-this.data.mine;
      this.createMine();
      this.addVal();
      this.play();
    },
    createMap : function() //生成画布
    {
      var html = '';
      var This = this.data;
      var i=0,j=0;
      function createTd()
      {
        var tds = '';
        for(j = 0; j < This.row; j++)
        {
          tds += '<td class = "mask" index='+ (This.col*i+j) +'></td>';
        };
        return tds;
      }
      for(i = 0; i < This.col; i++)
      {
        html += '<tr>' + createTd() + '</tr>';
      };
      return ('<table id="table_map" cellpadding="0" cellspacing="0" ><tbody>'+html+'</table></tbody>');
    },
    createMine : function(){ //生成炸弹
      var This = this.data;
      this.indexArr = [];
      this.mineArr = [];
      for(var i = 0,j = This.col*This.row; i < j; i++ )
      {
        this.indexArr.push(i) ;  //所有单元格的索引
      };
      for( var i = 0; i < This.mine; i++ ) //随机取出This.mine个做为炸弹的索引,不重复
      {
        var index = Math.round(Math.random()*(this.indexArr.length-1)); //索引
        this.mineArr.push(this.indexArr.splice(index,1)[0]);
      };
      this.mineArr.sort( function(a,b){return a-b;} );
    },
    addVal : function() //给有炸弹的td添加自定义属性hasMine值为true
    {
      for(var i = 0, j = this.mineArr.length; i < j; i++)
      {
        this.aTd[ this.mineArr[i] ].hasMine = true;
      };
    },
    play : function()
    {//鼠标左右键同时按下  ev.button=3
      this.timeOnoff = false;
      var This = this;
      this.markNum = [];
      this.oMap.oncontextmenu=function(ev)  //插旗标记
      {
        var ev = ev || window.event;
        var target = ev.srcElement || ev.target;
        if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' )
        {
          !target.mark ? (target.innerHTML = '▲',target.style.color = '#FFEFAD',target.mark = true,This.mineNum.value--,This.markNum.push( target.getAttribute( 'index' ) )) : (target.innerHTML = '',target.style.color = '#333333',target.mark = false,This.mineNum.value++,This.markNum.splice( This.findIndex( This.markNum,target.getAttribute( 'index' ) ),1 ));
        };
        return false;
      };
      this.oMap.onclick = function(ev)
      {
        var ev = ev || window.event;
        var target = ev.srcElement || ev.target;
        if(!This.timeOnoff) //开始计时
        {
          This.timeOnoff = true;
          This.timer=setInterval(function(){
            This.time.style.webkitAnimation = 'round 1s infinite';   //计时器翻转
            This.time.value++;
          },1000)
        };
        function openTd(aTd,meg,len)
        {
          var num = 0;
          var show = null;
          var t = Math.ceil( 15*This.data.col*This.data.row/len );  //未打开格子越多,翻开时间间隔越短
          show = setInterval(function(){
            aTd[ This.surplus[num] ].className = 'over';
            aTd[ This.surplus[num] ].style.webkitAnimation = 'round 1s 1';
            if( aTd[ This.surplus[num] ].hasMine && aTd[ This.surplus[num] ].className == 'over' )
            {
              aTd[ This.surplus[num] ].style.color = '#333333';
              aTd[ This.surplus[num] ].innerHTML = '★';
            }else{
              aTd[ This.surplus[num] ].innerHTML = '';
            };
            num++;
            if(num == len)
            {
              clearInterval(show);
              alert(meg);
            }
          },t)
        };
        function countSur() //统计没打开的格子的索引
        {
          var iCheck = 0;
          This.surplus = [];
          for( var i = 0,j = This.data.col*This.data.row; i < j; i++ )
          {
            if( This.aTd[i].className == 'mask' )
            {
              iCheck++;
              This.surplus.push( i );
            };
          };
          return iCheck;
        };
        if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' && !target.hasMine )//没踩到雷
        {
          This.count( parseInt(target.getAttribute('index')) ); //递归
          target.style.webkitAnimation = 'round 1s 1';
          if( This.iCount <= 10 ) //通关检测
          {
            //console.log( 'iCheck='+iCheck+'iCount='+This.iCount )
            if( countSur() == This.data.mine ) //剩下格子数等于炸弹数而又没踩到炸弹,可不就是过关了
            {
              clearInterval( This.timer );
              This.time.style.webkitAnimation = '';   //停止计时器翻转
              openTd( This.aTd,'不错小伙子,过关了!用时:'+This.time.value+'s',This.surplus.length );
            };
          };
        }else if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' && target.hasMine ){ //踩到雷
          clearInterval(This.timer);   //停止计时器
          This.time.style.webkitAnimation = '';   //停止计时器翻转
          var mineArr = This.mineArr;  //优化:全局变局部
          var aTd = This.aTd;
          for( var i = 0,j = mineArr.length; i < j; i++ )
          {
            aTd[ mineArr[i] ].style.color = '#333333';
            aTd[ mineArr[i] ].className = 'over';
            aTd[ mineArr[i] ].innerHTML = '★';   //显示炸弹标志
          };
          target.style.color = 'red';
          countSur();
          openTd( aTd,'小朋友,你输了~',This.surplus.length );
        };
      };
    },
    findIndex : function(arr,ele) //找到数组某个元素在数组中的位置
    {
      for(var i=0,j=arr.length;i<j;i++)
      {
        if(ele === arr[i])
        {
          return i;
        };
      };
      return -1;
    },
    count : function(iNow) //统计事件源周围炸弹
    {
      var arr = []; //事件源周围的格子索引
      var iNum = 0; //事件源周围炸弹个数
      var len = this.data.col;
      if( iNow % len == 0 )  //点击最左边的格子时
      {
        arr = [iNow+1,iNow-len,iNow-len+1,iNow+len,iNow+len+1];
      }else if( iNow == ( Math.floor( iNow/len ) + 1 ) *len -1 ){ //点击靠右边的格子时
        arr = [iNow-1,iNow-len,iNow-len-1,iNow+len,iNow+len-1];
      }else{ //点击不靠边的格子时
        arr = [iNow-1,iNow+1,iNow-len,iNow-len+1,iNow-len-1,iNow+len,iNow+len-1,iNow+len+1];
      };
      for( var i = 0; i < arr.length; i++ ) //统计周围炸弹
      {
        if( this.aTd[ arr[ i ] ] && this.aTd[ arr[ i ] ].hasMine )
        {
          iNum++;
        }
      };
      if( iNum == 0 )  //当前点击格子周围没有炸弹则递归
      {
        this.aTd[iNow].className = '';
        this.aTd[ iNow ].innerHTML == '▲' ? this.aTd[ iNow ].innerHTML = '' : '';
        for( var i = 0,j = arr.length; i < j; i++ )
        {
          if( this.aTd[ arr[ i ] ] && this.aTd[ arr[i] ].className == 'mask')
          {
            this.aTd[ arr[i] ].className = '';
            this.aTd[ arr[i] ].innerHTML == '▲' ? this.aTd[ arr[i] ].innerHTML = '' : '';
            this.iCount--;
            this.count( arr[i] );
          };
        };
      }else{ //当前点击格子周围有炸弹则显示炸弹个数
        this.aTd[iNow].innerHTML = iNum;
        this.aTd[iNow].style.color = '#333333';
        this.aTd[iNow].style.webkitAnimation = 'round 1s 1';
        this.aTd[iNow].className == 'mask' ? (this.aTd[iNow].className = '',this.iCount--) : '';
      };
    }
  };
</script>
</body>
</html>

完整实例代码点击此处本站下载

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《JavaScript数据结构与算法技巧总结》、《JavaScript数学运算用法总结》、《JavaScript切换特效与技巧总结》、《JavaScript查找算法技巧总结》、《JavaScript动画特效与技巧汇总》、《JavaScript错误与调试技巧总结》及《JavaScript遍历算法与技巧总结

希望本文所述对大家JavaScript程序设计有所帮助。

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