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js HTML5手机刮刮乐代码

投稿:lijiao

这篇文章为大家详细主要介绍了js HTML5手机刮刮乐代码,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

手机刮刮乐HTML5代码, 使用原型prototype扩展了一个clearArc 清除圆内像素的功能, 此功能未完成扇形清除功能, 此外,在清除圆内的像素时,还有点瑕疵,右边和下边还不够圆滑,有明显的齿状。如果你找到修复方法请一定要告诉我哟。不过此清除方法用于刮刮乐已经完全满足需求了。

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>刮刮乐</title>
<script type="text/javascript">
 window.onload = function() {
 init();
 }
 CanvasRenderingContext2D.prototype.clearArc=function(x,y,radius,startAngle, endAngle, counterclockwise){
 var distance = function(x0,y0,x1,y1){
 var dis = Math.sqrt(Math.pow(x0-x1,2)+Math.pow(y0-y1,2));
 //return Math.ceil(dis*10000)/10000;
 return Math.round(dis*10000)/10000;
 };
 //首先获得矩形
 var diameter = radius*2;
 var startX = x-radius;
 var cx = radius-(0-startX);
 startX = startX<0?0:startX;
 cx = cx-startX;
 var startY = y-radius;
 var cy = radius-(0-startY);
 startY = startY<0?0:startY;
 cy = cy-startY;
 var imgData = this.getImageData(startX,startY,diameter,diameter);//需要处理的矩形
 for (var i=0;i<imgData.data.length;i+=4){
 //矩阵内的坐标
 var ii = i/4;
 var ix = Math.floor(ii/imgData.width);
 var iy = ii%imgData.height;
 var dis = distance(ix,iy,cx,cy);
 if(dis<=radius){//此点在圆内
 imgData.data[i+0]=0;
 imgData.data[i+1]=0;
 imgData.data[i+2]=0;
 imgData.data[i+3]=0;
 continue;
 }
 var dr = dis-radius;
 if(dr<Math.SQRT2){
 var n = Math.sqrt(Math.pow(dr, 2)/2)*256;//新
 var o = imgData.data[i+3];
 imgData.data[i+3]=n<o?n:o;
 continue;
 }
 }
 this.putImageData(imgData,startX,startY);
 };
 function init() {
 var imageWidth = 200;
 var imageHeight = 100;
 var gglc = document.getElementById("gglc");
 var gglc2D = gglc.getContext("2d");
 gglc2D.fillStyle = '#cccccc'; //设置覆盖层的颜色
 gglc2D.fillRect(1, 1, imageWidth, imageHeight); //设置覆盖的区域
 //gglc2D.clearArc(25,25,20);
 gglc.addEventListener("touchmove", function(event) {
 event.preventDefault();
 for(var i in event.targetTouches){
 var touch = event.targetTouches[i];
 gglc2D.clearArc(touch.pageX,touch.pageY,20);
 }
 }, false);
 gglc.addEventListener("touchstart", function(event) {
 event.preventDefault();
 for(var i in event.targetTouches){
 var touch = event.targetTouches[i];
 gglc2D.clearArc(touch.pageX,touch.pageY,20);
 }
 }, false);
 }
</script>
</head>
<body>
 <div style="position: relative; width: 100%;height: 100%;">
 <div style="position: absolute; width: 200px; height: 100px; text-align: center;line-height: 100px;border: 1px solid #ccc;'">谢谢惠顾</div>
 <canvas style="position: absolute;" id="gglc" width="201" height="101"></canvas>
 </div>
</body>
</html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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