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Java实力弹弹球实现代码

作者:qq_26525215

这篇文章主要为大家详细介绍了Java实力弹弹球实现代码,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

先看看效果图:

直接上代码了。
微调按钮加画布画几个圆,再实现监听。。。

package cn.hncu.threadDemo.thread2;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.FocusEvent;
import java.awt.event.FocusListener;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSpinner;
import javax.swing.Timer;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

public class BallsJFrame extends JFrame implements ChangeListener{
  private BallsCanvas ball;
  private JSpinner spinner;

  public BallsJFrame(){
    super("弹弹球");
    this.setBounds(300, 200, 400, 300);
    this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    Color colors[] = {Color.red,Color.green,Color.blue,Color.magenta,Color.cyan};

    ball = new BallsCanvas(colors,100);
    this.getContentPane().add(ball);//默认是CENTER位置

    JPanel panel = new JPanel();
    this.getContentPane().add(panel,"South");
    panel.add(new JLabel("Delay"));
    spinner = new JSpinner();
    spinner.setValue(100);

    panel.add(spinner);

    spinner.addChangeListener(this);

    this.setVisible(true);
  }
  @Override
  public void stateChanged(ChangeEvent e) {
    int value = Integer.parseInt(""+spinner.getValue());
    ball.setDelay(value);
  }


  public static void main(String[] args) {
    new BallsJFrame();
  }

}

class BallsCanvas extends Canvas implements ActionListener, FocusListener{
  private Ball balls[];//存放所有的球
  private Timer timer;//javax.swing.Timer

  public BallsCanvas(Color colors[] ,int delay){
    this.balls = new Ball[colors.length];
    for(int i=0,x=40;i<colors.length;i++,x+=20){
      this.balls[i] = new Ball(x,x,colors[i]);

    }

    //让当前画布监听 焦点事件
    this.addFocusListener(this);


    timer = new Timer(delay,this);
    timer.start();

  }

  public void setDelay(int delay){
    timer.setDelay(delay);
  }


  @Override
  public void paint(Graphics g) {
    for(int i=0;i<this.balls.length;i++){
      g.setColor(balls[i].color);


      //让每个球的坐标变化一下---(x坐标)
      balls[i].x = balls[i].left ? balls[i].x-10:balls[i].x+10;
      //当球碰壁时,更改球的方向
      if(balls[i].x<=0||balls[i].x>=this.getWidth()-24){
        balls[i].left = !balls[i].left;//切换方向
      }

      //让每个球的坐标变化一下---(y坐标)
      balls[i].y = balls[i].up ? balls[i].y-10:balls[i].y+10;
      //当球碰壁时,更改球的方向
      if(balls[i].y<=0||balls[i].y>=this.getHeight()-22){
        balls[i].up = !balls[i].up;//切换方向
      }



      g.fillOval(balls[i].x, balls[i].y, 20, 20);
    }
  }


  @Override
  public void actionPerformed(ActionEvent e) {
    //System.out.println("aaa");
    repaint();//刷新画布.调用paint(Graphics g)
  }



  @Override
  public void focusGained(FocusEvent e) {
    timer.stop();
  }

  @Override
  public void focusLost(FocusEvent e) {
    timer.restart();

  }




  private static class Ball{
    int x,y;
    boolean up,left;
    Color color;
    public Ball(int x, int y, Color color) {
      this.x = x;
      this.y = y;
      this.color = color;
      up = left = false;
    }

  }




}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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