java实现五子棋小游戏
投稿:hebedich
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java实现五子棋小游戏
package Gomoku; import java.awt.Toolkit; import javax.swing.JFrame; public class GomokuFrame extends JFrame { //定义一个操作面板 OperatorPane op=null; public GomokuFrame() { //设置名称 this.setTitle("五子棋"); //设置窗口大小 this.setSize(510,510); //设置窗口位置 //取得电脑屏幕大小 int computer_width=Toolkit.getDefaultToolkit().getScreenSize().width; int computer_height=Toolkit.getDefaultToolkit().getScreenSize().height; System.out.println("电脑屏幕的宽度:\n"+computer_width+"\n电脑屏幕的高度:\n"+computer_height); //居中 this.setLocation((computer_width-510)/2, (computer_height-510)/2); //实例化幕布 op=new OperatorPane(); //导入幕布 this.add(op); //添加鼠标监听 this.addMouseListener(op); //设置窗口的显示 this.setVisible(true); //设置窗口的正常关闭 this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } //执行测试 public static void main(String[] args) { new GomokuFrame(); } }
package Gomoku; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Image; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.awt.image.BufferedImageFilter; import javax.swing.ImageIcon; import javax.swing.JOptionPane; import javax.swing.JPanel; public class OperatorPane extends JPanel implements MouseListener,Runnable { //定义背景图片对象 Image imageBackground = null; //定义棋盘的格子的行数 int boardrows=18; //定义棋盘的格子的列数 int boardcols=18; //定义棋盘的格子的大小 int boardsize=20; //保存棋子坐标 int x=0,y=0; //保存之前下过的全部棋子坐标 // 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子 int allchess[][]=new int [19][19]; //标记下一步下黑棋还是白棋 boolean isBlack=true; //判断游戏是否能够继续 boolean canPlay=true; //保存显示信息 String message="黑方先行"; // 保存最多拥有多少时间(秒) int maxTime = 0; // 做倒计时的线程类 Thread t = new Thread(this); // 保存黑方与白方的剩余时间 int blackTime = 0; int whiteTime = 0; // 保存双方剩余时间的显示信息 String blackMessage = "无限制"; String whiteMessage = "无限制"; @SuppressWarnings("deprecation") public OperatorPane() { t.start(); t.suspend(); imageBackground=new ImageIcon("image/background.jpg").getImage(); } public void paint(Graphics g) { //双缓冲技术 BufferedImage b1=new BufferedImage(495,475,BufferedImage.TYPE_INT_ARGB); Graphics g2=b1.createGraphics(); // 画出背景图片 g2.drawImage(imageBackground, 0, 0,495,475,null); //画出棋盘线 Color c=g2.getColor(); g2.setColor(Color.BLACK); for(int i=0;i<=boardrows;i++) { g2.drawLine(10,50+boardsize*i,10+boardsize*boardrows,50+boardsize*i); } for(int i=0;i<=boardcols;i++) { g2.drawLine(10+boardsize*i,50,10+boardsize*i,50+boardsize*boardcols); } //画出三三位置 g2.fillOval(67, 107, 6, 6); g2.fillOval(67, 347, 6, 6); g2.fillOval(307, 107, 6, 6); g2.fillOval(307, 347, 6, 6); //画出附点 g2.fillOval(67, 227, 6, 6); g2.fillOval(307, 227, 6, 6); g2.fillOval(187, 107, 6, 6); g2.fillOval(187, 347, 6, 6); //画出天元 g2.fillOval(187, 227, 6, 6); //画出文字提示 /*Font f=new Font("黑体", Font.BOLD, 24); g.setFont(f);*/ g2.setFont(new Font("黑体", Font.BOLD, 20)); g2.setColor(Color.BLACK); g2.drawString("游戏信息:"+message, 130, 40); g2.setFont(new Font("宋体", Font.ITALIC, 15)); g2.drawString("黑方时间:"+blackMessage,25, 445); g2.drawString("白方时间:"+whiteMessage,245, 445); //绘制全部棋子 for(int i=0;i<=boardrows;i++) { for(int j=0;j<=boardcols;j++) { //存储黑棋 if(allchess[i][j]==1) { int tempX=i*20-10; int tempY=j*20+30; //画出黑棋 g2.setColor(Color.BLACK); g2.fillOval(tempX+12, tempY+13, 15, 15); } //存储白棋 if(allchess[i][j]==2) { int tempX=i*20-10; int tempY=j*20+30; //画出白棋 g2.setColor(Color.BLACK); g2.drawOval(tempX+12, tempY+13, 15, 15); g2.setColor(Color.WHITE); g2.fillOval(tempX+12, tempY+13, 15, 15); } } } g2.setColor(c); g.drawImage(b1,0,0,this); } private boolean checkWin() { boolean flag=false; int color = allchess[x][y]; /*// 保存共有相同颜色多少棋子相连 int count1=1; int count2=1; int count3=1; int count4=1; // 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allChess[x][y]中y值是相同 // 通过循环来做棋子相连的判断 int i = 1; while (color == allchess[x+i][y]) { count1++; i++; } //将i值复位 i = 1; while (color == allchess[x-i][y]) { count1++; i++; } if(count1 >= 5) { flag = true; } //判断纵向 ,即allChess[x][y]中x值是相同 int j = 1; while (color == allchess[x][y+j]) { count2++; j++; } //将j值复位 j = 1; while (color == allchess[x][y-j]) { count2++; j++; } if(count2>= 5) { flag = true; } //判断斜向"\" int m1=1; int n1=1; while (color == allchess[x+m1][y+n1]) { count3++; m1++; n1++; } m1=1; n1=1; while (color == allchess[x-m1][y-n1]) { count3++; m1++; n1++; } if(count3>= 5) { flag = true; } //判断斜向"/" int m2=1; int n2=1; while (color == allchess[x+m2][y-n2]) { count4++; m2++; n2++; } m2=1; n2=1; while (color == allchess[x-m2][y+n2]) { count4++; m2++; n2++; } if(count4>= 5) { flag = true; } */ int count; //横向判断 count=this.checkCount(1, 0, color); if(count>=5) { flag = true; } else { //纵向判断 count=this.checkCount(0, 1, color); if(count>=5) { flag = true; } else { //斜向“/” count=this.checkCount(1, 1, color); if(count>=5) { flag = true; } else { //斜向“\” count=this.checkCount(1, -1, color); if(count>=5) { flag = true; } } } } return flag; } private int checkCount(int xChange,int yChange,int color) { int count=1; int tempX=xChange; int tempY=yChange; while (color==allchess[x+xChange][y+yChange]) { count++; if(xChange!=0) { xChange++; } if(yChange!=0) { if(yChange<0) { yChange--; } else { yChange++; } } } //复位 xChange=tempX; yChange=tempY; while (color==allchess[x-xChange][y-yChange]) { count++; if(xChange!=0) { xChange++; } if(yChange!=0) { if(yChange<0) { yChange--; } else { yChange++; } } } return count; } public void mouseClicked(MouseEvent e) { System.out.println("x:"+e.getX()+"y:"+e.getY()); x=e.getX(); y=e.getY(); if(x>=10&&x<=(10+boardsize*boardrows+20)&&y>=50&&y<=(50+boardsize*boardcols+40)) { //System.out.println("点在棋盘内。"); x=(x-10)/20; y=(y-50-20)/20; if(canPlay==true) { //判断当前要下什么颜色 if(allchess[x][y]==0) { if(isBlack==true) { allchess[x][y]=1; isBlack=false; message="轮到白方"; } else { allchess[x][y]=2; isBlack=true; message="轮到黑方"; } // 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束 boolean winFlag=this.checkWin(); if(winFlag==true) { JOptionPane.showMessageDialog(this,"游戏结束!"+ (allchess[x][y]==1?"黑方":"白方")+"获胜。"); canPlay=false; } } else { JOptionPane.showMessageDialog(this,"当前位置已经有棋子,请重新落子!"); } } this.repaint(); } //点击,游戏开始按钮 //重新开始新的游戏 if(e.getX()>=400&&e.getX()<=470&&e.getY()>=80&&e.getY()<=110) { int result=JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?"); if(result==0) { //重新开始的操作,allchess[][]数组中的信息全部为0 //清空棋盘 for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allchess[i][j] = 0; } } //另一种方式 allChess = new int[19][19]; blackTime = maxTime; whiteTime = maxTime; if (maxTime > 0) { blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); t.resume(); } else { blackMessage = "无限制"; whiteMessage = "无限制"; } message = "黑方先行"; isBlack = true; this.canPlay = true; this.repaint(); } } //点击 游戏设置按钮 if(e.getX()>=400&&e.getX()<=470&&e.getY()>=130&&e.getY()<=160) { String input = JOptionPane .showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:"); try { maxTime = Integer.parseInt(input) * 60; if (maxTime < 0) { JOptionPane.showMessageDialog(this, "请输入正确信息,不允许输入负数!"); } if (maxTime == 0) { int result = JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?"); if (result == 0) { for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allchess[i][j] = 0; } } // 另一种方式 allChess = new int[19][19]; message = "黑方先行"; isBlack = true; blackTime = maxTime; whiteTime = maxTime; blackMessage = "无限制"; whiteMessage = "无限制"; this.canPlay = true; this.repaint(); } } if (maxTime > 0) { int result = JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?"); if (result == 0) { for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allchess[i][j] = 0; } } // 另一种方式 allChess = new int[19][19]; message = "黑方先行"; isBlack = true; blackTime = maxTime; whiteTime = maxTime; blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); t.resume(); this.canPlay = true; this.repaint(); } } } catch (NumberFormatException e1) { // TODO Auto-generated catch block JOptionPane.showMessageDialog(this, "请正确输入信息!"); } } //点击 游戏说明按钮 if(e.getX()>=400&&e.getX()<=470&&e.getY()>=180&&e.getY()<=210) { JOptionPane.showMessageDialog(this,"这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。"); } //点击 认输按钮 if(e.getX()>=400&&e.getX()<=470&&e.getY()>=280&&e.getY()<=310) { int result=JOptionPane.showConfirmDialog(this,"是否确定认输?"); if (result == 0) { if (isBlack) { JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!"); } else { JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!"); } canPlay = false; } } //点击 关于按钮 if(e.getX()>=400&&e.getX()<=470&&e.getY()>=330&&e.getY()<=360) { JOptionPane.showMessageDialog(this,"本游戏由南木工作室制作,有相关问题可以访问www.yiyiinformation.com"); } //点击 退出按钮 if(e.getX()>=400&&e.getX()<=470&&e.getY()>=380&&e.getY()<=410) { JOptionPane.showMessageDialog(this, "游戏结束"); System.exit(0); } } //************************// @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void run() { if (maxTime > 0) { while (true) { if (isBlack) { blackTime--; if (blackTime == 0) { JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!"); } } else { whiteTime--; if (whiteTime == 0) { JOptionPane.showMessageDialog(this, "白方超时,游戏结束!"); } } blackMessage = blackTime / 3600 + ":" + (blackTime / 60 - blackTime / 3600 * 60) + ":" + (blackTime - blackTime / 60 * 60); whiteMessage = whiteTime / 3600 + ":" + (whiteTime / 60 - whiteTime / 3600 * 60) + ":" + (whiteTime - whiteTime / 60 * 60); this.repaint(); try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println(blackTime + " -- " + whiteTime); } } } }
演示图:
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