c++实现简单的线程池
投稿:hebedich
本文介绍的线程池采用C++语言,在windows平台下实现。本着技术分享的精神写作本文同时公布源代码。欢迎大家指出该线程池存在的问题并对当前性能进行讨论。
c++线程池,继承CDoit,实现其中的start和end
头文件
/* * 多线程管理类 * */ #ifndef CTHREADPOOLMANAGE_H #define CTHREADPOOLMANAGE_H #include <iostream> #include <pthread.h> #include <unistd.h> #include <list> #include <vector> #include <time.h> #include <asm/errno.h> #define USLEEP_TIME 100 #define CHECK_TIME 1 using namespace std; class CDoit { public: virtual int start(void *){}; virtual int end(){}; }; class CthreadPoolManage { private: int _minThreads; //最少保留几个线程 int _maxThreads; //最多可以有几个线程 int _waitSec; //空闲多少秒后将线程关闭 class threadInfo{ public: threadInfo(){ isbusy = false; doFlag = true; } // pthread_mutex_t mtx=PTHREAD_MUTEX_INITIALIZER; pthread_cond_t cond=PTHREAD_COND_INITIALIZER; bool isbusy; //是否空闲 bool doFlag; // time_t beginTime; //线程不工作开始时间 pthread_t cThreadPid; //线程id pthread_attr_t cThreadAttr; //线程属性 CDoit * doit; //任务类 void * value; //需要传递的值 }; //线程函数 static void* startThread(void*); //任务队列锁 pthread_mutex_t _duty_mutex; //任务队列 list<threadInfo*> _dutyList; //线程队列锁 pthread_mutex_t _thread_mutex; //线程队列 list<threadInfo*> _threadList; ///初始化,创建最小个数线程/// void initThread(); ///任务分配线程/// static void* taskAllocation(void*arg); pthread_t tasktPid; ///线程销毁、状态检查线程/// static void* checkThread(void* arg); pthread_t checktPid; bool checkrun; //线程异常退出清理 static void threadCleanUp(void* arg); // int addThread(list<threadInfo*> *plist,threadInfo* ptinfo); public: CthreadPoolManage(); /* 保留的最少线程,最多线程数,空闲多久销毁,保留几个线程的冗余 */ CthreadPoolManage(int min,int max,int waitSec); ~CthreadPoolManage(); int start(); //任务注入器 int putDuty(CDoit *,void *); int getNowThreadNum(); }; #endif // CTHREADPOOLMANAGE_H
CPP文件
/* * 线程池,线程管理类 * */ #include "cthreadpoolmanage.h" CthreadPoolManage::CthreadPoolManage() { _minThreads = 5; //最少保留几个线程 _maxThreads = 5; //最多可以有几个线程 _waitSec = 10; //空闲多少秒后将线程关闭 pthread_mutex_init(&_duty_mutex, NULL); pthread_mutex_init(&_thread_mutex, NULL); checkrun = true; } CthreadPoolManage::CthreadPoolManage(int min, int max, int waitSec) { CthreadPoolManage(); _minThreads = min; //最少保留几个线程 _maxThreads = max; //最多可以有几个线程 _waitSec = waitSec; //空闲多少秒后将线程关闭 } CthreadPoolManage::~CthreadPoolManage() { } void CthreadPoolManage::threadCleanUp(void* arg) { threadInfo* tinfo = (threadInfo*)arg; tinfo->isbusy = false; pthread_mutex_unlock(&tinfo->mtx); pthread_attr_destroy (&tinfo->cThreadAttr); delete tinfo; } void* CthreadPoolManage::startThread(void* arg) { cout<<"线程开始工作"<<endl; threadInfo* tinfo = (threadInfo*)arg; pthread_cleanup_push(threadCleanUp,arg); while(tinfo->doFlag){ pthread_mutex_lock(&tinfo->mtx); if(tinfo->doit == NULL) { cout<<"开始等待任务"<<endl; pthread_cond_wait(&tinfo->cond,&tinfo->mtx); cout<<"有任务了"<<endl; } tinfo->isbusy = true; tinfo->doit->start(tinfo->value); tinfo->doit->end(); tinfo->doit=NULL; tinfo->isbusy = false; time( &tinfo->beginTime); pthread_mutex_unlock(&tinfo->mtx); } //0正常执行到这儿不执行清理函数,异常会执行 pthread_cleanup_pop(0); pthread_attr_destroy (&tinfo->cThreadAttr); delete tinfo; cout<<"线程结束"<<endl; } void CthreadPoolManage::initThread() { int i = 0; for(i = 0;i<this->_minThreads;i++) { threadInfo *tinfo = new threadInfo; tinfo->doit = NULL; tinfo->value = NULL; tinfo->isbusy = false; tinfo->doFlag = true; // PTHREAD_CREATE_DETACHED (分离线程) 和 PTHREAD _CREATE_JOINABLE (非分离线程) pthread_attr_init(&tinfo->cThreadAttr); pthread_attr_setdetachstate(&tinfo->cThreadAttr,PTHREAD_CREATE_DETACHED ); cout<<"初始化了一个线程"<<endl; if(pthread_create(&tinfo->cThreadPid,&tinfo->cThreadAttr,startThread,(void *)tinfo) != 0) { cout<<"创建线程失败"<<endl; break; } this->_threadList.push_back(tinfo); } } int CthreadPoolManage::addThread(std::list< CthreadPoolManage::threadInfo* >* plist, CthreadPoolManage::threadInfo* ptinfo) { threadInfo *tinfo = new threadInfo; tinfo->doit = ptinfo->doit; tinfo->value = ptinfo->value; tinfo->isbusy = true; if(pthread_create(&tinfo->cThreadPid,NULL,startThread,(void *)tinfo) != 0) { cout<<"创建线程失败"<<endl; return -1; } plist->push_back(tinfo); return 0; } int CthreadPoolManage::putDuty(CDoit* doit, void* value) { threadInfo *tinfo = new threadInfo; time( &tinfo->beginTime); tinfo->doit= doit; tinfo->value = value; pthread_mutex_lock(&_duty_mutex); this->_dutyList.push_back(tinfo); pthread_mutex_unlock(&_duty_mutex); return 0; } void* CthreadPoolManage::taskAllocation(void*arg) { CthreadPoolManage * ptmanage = (CthreadPoolManage*)arg; int size_1 = 0; int size_2 = 0; int i_1 = 0; int i_2 = 0; bool a_1 = true; bool a_2 = true; threadInfo* ptinfo; threadInfo* ptinfoTmp; while(true){ size_1 = 0; size_2 = 0; pthread_mutex_lock(&ptmanage->_duty_mutex); pthread_mutex_lock(&ptmanage->_thread_mutex); size_1 = ptmanage->_dutyList.size(); size_2 =ptmanage->_threadList.size(); for(list<threadInfo*>::iterator itorti1 = ptmanage->_dutyList.begin();itorti1 !=ptmanage->_dutyList.end();) { ptinfo = *itorti1; a_1 = true; for(list<threadInfo*>::iterator itorti2 = ptmanage->_threadList.begin();itorti2!=ptmanage->_threadList.end();itorti2++){ ptinfoTmp = *itorti2; if(EBUSY == pthread_mutex_trylock(&ptinfoTmp->mtx)) { continue; } if(!ptinfoTmp->isbusy) { ptinfoTmp->doit = ptinfo->doit; ptinfoTmp->value = ptinfo->value; ptinfoTmp->isbusy = true; pthread_cond_signal(&ptinfoTmp->cond); pthread_mutex_unlock(&ptinfoTmp->mtx); a_1 = false; delete ptinfo; break; } pthread_mutex_unlock(&ptinfoTmp->mtx); } if(a_1){ if(ptmanage->_threadList.size()>ptmanage->_maxThreads||ptmanage->addThread(&ptmanage->_threadList,ptinfo)!=0) { itorti1++; continue; }else{ itorti1 = ptmanage->_dutyList.erase(itorti1); } delete ptinfo; }else{ itorti1 = ptmanage->_dutyList.erase(itorti1); } } pthread_mutex_unlock(&ptmanage->_duty_mutex); pthread_mutex_unlock(&ptmanage->_thread_mutex); usleep(USLEEP_TIME); } return 0; } void* CthreadPoolManage::checkThread(void* arg) { CthreadPoolManage * ptmanage = (CthreadPoolManage*)arg; threadInfo* ptinfo; time_t nowtime; while(ptmanage->checkrun){ sleep(CHECK_TIME); pthread_mutex_lock(&ptmanage->_thread_mutex); if(ptmanage->_threadList.size()<=ptmanage->_minThreads) { continue; } for(list<threadInfo*>::iterator itorti2 = ptmanage->_threadList.begin();itorti2!=ptmanage->_threadList.end();){ ptinfo = *itorti2; if(EBUSY == pthread_mutex_trylock(&ptinfo->mtx)) { itorti2++; continue; } time(&nowtime); if(ptinfo->isbusy == false && nowtime-ptinfo->beginTime>ptmanage->_waitSec) { ptinfo->doFlag = false; itorti2 = ptmanage->_threadList.erase(itorti2); }else{ itorti2++; } pthread_mutex_unlock(&ptinfo->mtx); } pthread_mutex_unlock(&ptmanage->_thread_mutex); } } int CthreadPoolManage::start() { //初始化 this->initThread(); //启动任务分配线程 if(pthread_create(&tasktPid,NULL,taskAllocation,(void *)this) != 0) { cout<<"创建任务分配线程失败"<<endl; return -1; } //创建现程状态分配管理线程 if(pthread_create(&checktPid,NULL,checkThread,(void *)this) != 0) { cout<<"创建线程状态分配管理线程失败"<<endl; return -1; } return 0; } /////////////////////////////// int CthreadPoolManage::getNowThreadNum() { int num = 0; pthread_mutex_lock(&this->_thread_mutex); num = this->_threadList.size(); pthread_mutex_unlock(&this->_thread_mutex); return num ; }
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