原生JS面向对象实现打砖块小游戏
作者:weixin_44447804
这篇文章主要为大家详细介绍了原生JS面向对象实现打砖块小游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了JS实现打砖块小游戏的具体代码,供大家参考,具体内容如下
通过面向对象,通过修改对JS的调用次数可直接设置打砖块游戏的个数
小球的反弹速度以及反弹方向都设置了随机值,
当小球与砖块发生碰撞时,会使砖块display属性设置为none,从而达到消失的效果.
HTML代码:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <style> *{ margin: 0; padding: 0; } </style> </head> <body> <script type="module"> import Brick from "./js/Brick.js"; //可以通过循环创建多个打砖块游戏模块 var brick = new Brick(); brick.appendTo("body"); </script> </body> </html>
JS代码1:
export default class Component extends EventTarget{ elem; constructor(){ super(); this.elem=this.createElem(); } createElem(){ if(this.elem) return this.elem; let div=document.createElement("div"); return div; } appendTo(parent){ if(typeof parent==="string")parent=document.querySelector(parent); parent.appendChild(this.elem); } }
JS代码2:
import Component from "./Component.js"; export default class Brick extends Component{ box; ul; li; fra;//碎片容器 bubble;//球 board;//木板 start; lis=[]; boxWidth=680; liWidth=66; liHeight=15; fy=-1; fx=1; static NUM=130; static ZHENG=1; static FU=-1; constructor(){ super(); Object.assign(this.elem.style,{ width:"800px", height:"500px", border:"orange solid 1px", margin:"40px 0 0 200px", background:"url('./img/2.jpg')", // backgroundSize:"contain", }); this.creatCon(); // this.sortLi(); this.creatButton(); this.creatBoardAndBubble(); document.body.appendChild(this.elem); this.sortLi(); // this.move(); this.start.addEventListener("click",e=>this.clickHandler(e)) // document.addEventListener("keydown",e=>this.keyHandler(e)); } //游戏区域box盒子 creatCon(){ this.box=document.createElement("div"); Object.assign(this.box.style,{ width:"680px", fontSize:"55px", textAlign:"center", lineHeight:"400px", height:"400px", position:"relative", border:"orangered solid 1px", margin:"20px 60px", // background:"url('./img/0.jpg') ", // backgroundSize:"contain", }) this.creatUl(); this.creatLi(); this.elem.appendChild(this.box); } creatUl(){ this.ul=document.createElement("ul"); Object.assign(this.ul.style,{ listStyle:"none", }) } //创建所有li creatLi(){ this.fra=document.createDocumentFragment("div");//碎片容器 for(var i=0;i<Brick.NUM;i++){ this.li=document.createElement("li"); Object.assign(this.li.style,{ width:"66px", height:"15px", border:"solid 1px #ccc", position:"absolute" }) var r=Math.floor(Math.random()*255); var g=Math.floor(Math.random()*255); var b=Math.floor(Math.random()*255); this.li.style.backgroundColor="rgb("+r+","+g+","+b+")"; this.fra.appendChild(this.li); this.lis.push(this.li) } this.ul.appendChild(this.fra); this.box.appendChild(this.ul); } //创建滑板和小球 creatBoardAndBubble(){ this.bubble=document.createElement("div"); this.board=document.createElement("div"); Object.assign(this.bubble.style,{ width:"15px", height:"15px", backgroundColor: "red", borderRadius:"50%", position:"absolute", bottom: "10px", left:"180px", }) Object.assign(this.board.style,{ width:"150px", height:"10px", backgroundColor: "orange", borderRadius:"5px", position:"absolute", bottom:"0", left:"160px", }) this.box.appendChild(this.bubble); this.box.appendChild(this.board); // document.addEventListener("keydown",e=>this.keyHandler(e)); } //创建游戏开始按钮 creatButton(){ this.start=document.createElement("button"); Object.assign(this.start.style,{ marginLeft:"50px", width:"100px", }) this.start.textContent="开始游戏"; this.elem.appendChild(this.start); } //摆放li sortLi(){ var leftInit = 0; var topInit = 0; this.cols = parseInt(this.boxWidth / (this.liWidth+2)); for(var i = 0 ; i < Brick.NUM ; i++){ var x = leftInit * (this.liWidth+2); var y = topInit; this.lis[i].style.left = x + "px"; this.lis[i].style.top = y + "px"; leftInit++; //换行 if ((i+1)%this.cols==0) { leftInit = 0; topInit = topInit + this.liHeight; } } } clickHandler(e){ document.addEventListener("keydown",e=>this.keyHandler(e)); this.move(); } keyHandler(e){ //左键 if( e.keyCode === 37 ){ this.board.style.left = this.board.offsetLeft - 15 + "px"; if (this.board.offsetLeft<=0) { this.board.style.left = 0; } } //右键 if( e.keyCode === 39 ){ this.board.style.left = this.board.offsetLeft + 15 + "px"; if(this.board.offsetLeft>=this.box.offsetWidth-this.board.offsetWidth){ this.board.style.left = this.box.offsetWidth-this.board.offsetWidth +"px"; } } } move(){ var timer = setInterval(()=>{ this.bubble.style.left = this.bubble.offsetLeft + this.fx + "px"; this.bubble.style.top = this.bubble.offsetTop + this.fy + "px"; //上边界 if(this.bubble.offsetTop<=0){ this.fy = 1; } //左边界 if(this.bubble.offsetLeft<=0){ this.fx = 1; } //右边界 if(this.bubble.offsetLeft>=this.box.offsetWidth-this.bubble.offsetWidth){ this.fx = -1; } //小球 反弹 if( this.bubble.offsetTop+this.bubble.offsetHeight >= this.board.offsetTop&&this.bubble.offsetLeft>=this.board.offsetLeft ){ if(this.bubble.offsetLeft+this.bubble.offsetWidth<=this.board.offsetLeft+this.board.offsetWidth){ this.fy = -1; } if(this.bubble.offsetTop >= this.box.offsetHeight-this.bubble.offsetHeight){ this.box.appendChild(document.createTextNode("GAME OVER!")); clearInterval(timer); } //小球和砖块的碰撞 以小球为基准 遍历所有砖块 for( var i =0; i < Brick.NUM ; i++){ if(this.bubble.offsetTop<=this.lis[i].offsetTop+this.lis[i].offsetHeight&&this.bubble.offsetLeft>=this.lis[i].offsetLeft&&this.bubble.offsetLeft+this.bubble.offsetWidth<=this.lis[i].offsetLeft+this.lis[i].offsetWidth){ // this.fy = 3; this.fx=Math.floor(Math.random()*6-3);// this.fy=Math.floor(Math.random()*5+1); console.log(this.fy) this.lis[i].style.display = "none"; } } },8); } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。