C++基于CMD命令行实现扫雷小游戏
作者:雨者
这篇文章主要为大家详细介绍了C++基于CMD命令行实现扫雷小游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了C++基于CMD命令行实现扫雷小游戏的具体代码,供大家参考,具体内容如下
这个小游戏是笔者在大一C语言课程设计的时候写的,基于命令行,为了显得漂亮一些,特别加上了彩色特效。
注意:Win10系统须将命令行调为旧版命令行,否则有可能会显示乱码!
代码示例:
#include <stdio.h> #include <conio.h> #include <stdlib.h> #include <time.h> #include <stdlib.h> #include <windows.h> // 由于棋盘格与逻辑雷区格有一定差别,所以为了坐标能够相互映射,设置宏I,J,分别映射逻辑表的i,j。 #define I (i+2) #define J (2*(j+1)+1) /*字体颜色处理函数*/ void SetColor(unsigned short ForeColor,unsigned short BackGroundColor){ HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hCon,(ForeColor%16)|(BackGroundColor%16*16)); } /*游戏主程序*/ void showmine(); //显示所有地雷 void setmine(int x); //布雷 void printmine(); //打印所有地雷 void countmine(int rowno, int colno); //数雷算法 //构建棋盘 char row[16][80]={ {"----------Platform---------------------"}, {"------------------------------------------------------------------------"}, {"01|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"02|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"03|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"04|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"05|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"06|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"07|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"08|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"09|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"10|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"11|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"12|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"13|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, {"14|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"}, }; 构建雷区// int mines[14][14]={ //雷区模拟图(01二值化,标记地雷) {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; int mines_demo[14][14]={ //雷数统计图(用于显示周围雷总数) {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; // int countstep=0; //已挖坑数目(计数器),用于判定玩家获胜 int n=5; //布雷数(待输入) /主函数开始/// void main() { int i=0,j=0; int flag=1; int temp=0; char ch1; SetColor(3,0); printf("欢乐扫雷\n\n"); printf("w-上 s-下 a-左 d-右 q-挖雷\n\n"); SetColor(7,0); printf("作者:PeterZheng\n"); printf("EagleEyes 工作室\n"); printf("EagleEyes.Inc\n\n"); getch(); system("cls"); printf("你想要布几颗雷?(1< mines <196)"); scanf("%d",&n); system("cls"); setmine(n); row[I][J]='\x01'; system("cls"); showmine(); printf("\n\n"); //按键消息处理核心代码 while(flag) { ch1=getch(); if(ch1=='w'){ if(i==0){ system("cls"); showmine(); continue; }else{ system("cls"); if(row[I][J]<'9' && row[I][J]>='0'){ //确认移动前的位置属于已被挖雷(在上一次光标移动时已经恢复数字,只是还没有showmine()而已) i--; //光标移动 if(row[I][J]<'9' && row[I][J]>='0'){ //确认移动后的位置已被挖雷 temp=row[I][J]; //用temp记录该位置原数字 row[I][J]='\x01'; //将该位置标记为选中 showmine(); //显示雷区图 row[I][J]=temp; //将选中位置改回原数字 continue; } row[I][J]='\x01'; //如果不会被覆盖,则直接选中即可 showmine(); //显示雷区图 continue; } //移动前的位置未被挖雷情况 row[I][J]='\x02'; i--; if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); } }else if(ch1=='s'){ if(i==13){ system("cls"); showmine(); continue; }else{ system("cls"); if(row[I][J]<'9' && row[I][J]>='0'){//防止当前位数字覆盖 i++; if(row[I][J]<'9' && row[I][J]>='0'){ //防止下一位数字覆盖 temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); continue; } row[I][J]='\x02'; i++; if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); } }else if (ch1=='a'){ if(j==0){ system("cls"); if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } showmine(); continue; }else{ system("cls"); if(row[I][J]<'9' && row[I][J]>='0'){ j--; if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); continue; } row[I][J]='\x02'; j--; if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); } }else if (ch1=='d'){ if(j==13){ system("cls"); showmine(); continue; }else{ system("cls"); if(row[I][J]<'9' && row[I][J]>='0'){ j++; if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); continue; } row[I][J]='\x02'; j++; if(row[I][J]<'9' && row[I][J]>='0'){ temp=row[I][J]; row[I][J]='\x01'; showmine(); row[I][J]=temp; continue; } row[I][J]='\x01'; showmine(); } }else if(ch1=='q'){ //挖雷消息识别&处理 system("cls"); if (mines[i][j]==1) //如果踩雷 { printmine(); //打印全图雷区,游戏结束... printf("\n BOOM!\n\n"); flag=0; getch(); fflush(stdin); break; }else{ //如果没有踩雷...标示本位地雷数目(从雷数统计图读取) if(i>0 && j>0 && row[I][J]=='\x01'){ row[I][J]=(char)(mines_demo[i][j]+48); countstep++; }else if(i==0 && j>0 && row[I][J]=='\x01'){ row[I][J]=(char)(mines_demo[i][j]+48); countstep++; }else if(i>0 && j==0 && row[I][J]=='\x01'){ row[I][J]=(char)(mines_demo[i][j]+48); countstep++; }else if(i==0 && j==0 && row[I][J]=='\x01'){ row[I][J]=(char)(mines_demo[i][j]+48); countstep++; } if(mines_demo[i][j]==0 && i>0 && j>0 && i<13 && j<13){ //无雷地区自动展开 if(mines_demo[i+1][j]==0 && row[I+1][J]=='\x02'){ row[I+1][J]=(char)(mines_demo[i+1][j]+48); countstep++; } if(mines_demo[i-1][j]==0 && row[I-1][J]=='\x02'){ row[I-1][J]=(char)(mines_demo[i-1][j]+48); countstep++; } if(mines_demo[i][j+1]==0 && row[I][2*(j+1+1)+1]=='\x02'){ row[I][2*(j+1+1)+1]=(char)(mines_demo[i][j+1]+48); countstep++; } if(mines_demo[i][j-1]==0 && row[I][2*(j-1+1)+1]=='\x02'){ row[I][2*(j-1+1)+1]=(char)(mines_demo[i][j+1]+48); countstep++; } if(mines_demo[i+1][j+1]==0 && row[I+1][2*(j+1+1)+1]=='\x02'){ row[I+1][2*(j+1+1)+1]=(char)(mines_demo[i+1][j+1]+48); countstep++; } if(mines_demo[i+1][j-1]==0 && row[I+1][2*(j-1+1)+1]=='\x02'){ row[I+1][2*(j-1+1)+1]=(char)(mines_demo[i+1][j+1]+48); countstep++; } if(mines_demo[i-1][j+1]==0 && row[I-1][2*(j+1+1)+1]=='\x02'){ row[I-1][2*(j+1+1)+1]=(char)(mines_demo[i-1][j+1]+48); countstep++; } if(mines_demo[i-1][j-1]==0 && row[I-1][2*(j-1+1)+1]=='\x02'){ row[I-1][2*(j-1+1)+1]=(char)(mines_demo[i-1][j+1]+48); countstep++; } } system("cls"); showmine(); if(countstep==196-n) { printf("\nYou Win!\n\n"); getch(); flag=0; break; } } } } } 主函数结束/ //数雷算法开始// void countmine(int rowno, int colno) { int count; int i,j; i=rowno; j=colno; mines_demo[i][j]=mines[i-1][j]+mines[i+1][j]+mines[i][j-1]+mines[i][j+1]+mines[i-1][j-1]+mines[i-1][j+1]+mines[i+1][j-1]+mines[i+1][j+1]; return; } /数雷算法结束 void DebugMines() { int i=0 , j=0; printf("\n\n"); for (i = 0 ; i < 14 ; i++) { for (j=0;j<14;j++) { printf("%d ",mines[i][j]); } printf("\n"); } printf("\n\n"); for (i = 0 ; i < 14 ; i++) { for (j=0;j<14;j++) { printf("%d ",mines_demo[i][j]); } printf("\n"); } } ///棋盘显示/// void showmine(){ int i=0,j=0; for(i=0;i<16;i++){ for(j=0;j<30;j++){ if(row[i][j]=='\xf'){ SetColor(4,0); printf("%c",row[i][j]); SetColor(7,0); continue; }else if(row[i][j]<='8' && row[i][j]>='0' && j>2){ SetColor(2,0); printf("%c",row[i][j]); SetColor(7,0); continue; } printf("%c",row[i][j]); } printf("\n"); } } /随机布雷/// void setmine(int x){ int i,j,k; //初始化棋盘 for(i=0;i<14;i++){ for(j=0;j<14;j++){ mines[i][j]=0; } } //设置随机种子 srand(time(0)); //随机布雷开始 for(k=1;k<=x;){ i=rand()%14; j=rand()%14; if(mines[i][j]!=1){ mines[i][j]=1; k++; }else{ continue; } } //方格雷数计算开始 for(i=0;i<14;i++){ for(j=0;j<14;j++){ if(i>0 && j>0 && i<13 && j<13){ countmine(i,j); }else{ //预置方格雷数计算 //if(mines[i][j]!=1){ if(i==0 && j!=0 && j!=13){ mines_demo[0][j]=mines[0][j-1]+mines[1][j]+mines[0][j+1]+mines[1][j-1]+mines[1][j+1]; }else if(j==0 && i!=0 && i!=13){ mines_demo[i][0]=mines[i-1][0]+mines[i+1][0]+mines[i-1][1]+mines[i+1][1]+mines[i][1]; }else if(i==0 && j==0){ mines_demo[0][0]=mines[0][1]+mines[1][1]+mines[1][0]; }else if(i==13 && j==13){ mines_demo[13][13]=mines[12][13]+mines[12][12]+mines[13][12]; }else if(i==0 && j==13){ mines_demo[0][13]=mines[0][12]+mines[1][12]+mines[1][13]; }else if(i==13 && j==0){ mines_demo[13][0]=mines[12][0]+mines[12][1]+mines[13][1]; }else if(i==13 && j!=0 && j!=13){ mines_demo[i][j] = mines[i][j-1]+mines[i][j+1]+mines[i-1][j-1]+mines[i-1][j]+mines[i-1][j+1]; }else if (j==13 && i!=0 && i!=13) { mines_demo[i][j] = mines[i+1][j]+mines[i-1][j]+mines[i-1][j-1]+mines[i][j-1]+mines[i+1][j-1]; } //} } } } return; } /打印雷区(失败时)/// void printmine() { int i,j; system("cls"); for(i=0;i<14;i++) { for(j=0;j<14;j++){ if( mines[i][j]==1){ row[I][J]='\xf'; }else{ row[I][J]='\x02'; } } } showmine(); return; }
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