Python+Pygame实现经典魂斗罗游戏
作者:Python小二
《魂斗罗》(Contra)是由Konami于1987年推出的一系列卷轴射击类单机游戏。本文将利用Python中的Pygame库实现这一经典游戏,感兴趣的可以了解一下
今天分享一个经典小游戏魂斗罗的 Python 版实现。
一、效果展示
二、操作说明
A:向左
D:向右
W:跳起
S:趴下
J:射击
P:退出程序
目前游戏还是比较初级的版本,有兴趣的小伙伴可以自行修改完善。
三、核心代码
class Game_Player(): def __init__(self,game_settings,screen): self.screen = screen self.game_settings = game_settings self.image = pygame.image.load('images/PR/player.png') self.rect = self.image.get_rect() self.screen_rect = self.screen.get_rect() self.screen_center_pos = self.screen_rect.centerx self.rect.centerx = self.screen_rect.centerx self.rect.bottom = 380 self.center = float(self.rect.centerx) self.moving_right = False self.moving_left = False self.player_moving = False self.pos_i = 0.0#跑步画面改变速度 self.pos_j = 0.0#跳跃的改变初始速度 self.pos_n = 0.0#射击 self.pos_d = 0.0 self.player_direction = 1#1为右,-1为左 self.player_down = False self.player_up = False self.player_jump = False self.player_start_Y = 380#开始人物的高度 self.player_Y = self.player_start_Y self.player_shooting = False def update(self): if self.game_settings.player_is_alive: if self.moving_right and self.rect.right < self.screen_rect.right: if self.game_settings.boss_appear: self.center += self.game_settings.player_speed elif self.center > self.screen_center_pos: self.center += 0 else: self.center += self.game_settings.player_speed if self.moving_left and self.rect.left > 0: self.center -= self.game_settings.player_speed self.rect.centerx = self.center self.update_image_moving() else: self.update_die() def update_die(self): self.names = locals() self.players = [] for self.i in range(1,3): self.names['player_image%s' %self.i] = pygame.image.load('images/PR/death%s.png' %self.i) self.players.append(self.names['player_image%s' %self.i]) self.image = self.players[int(self.pos_d)] self.pos_d += 0.1 if self.pos_d > 2.0: self.pos_d = 0.0 self.game_settings.player_die_end = True def update_image_moving_direction(self,direction):#循环图片 if self.player_shooting == True: self.names = locals() self.players = [] for self.i in range(1,4): self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/shooting%s.png' %self.i) self.players.append(self.names['player_image%s' %self.i]) self.image = self.players[int(self.pos_n)] self.pos_n += 0.1#射击时跑步速率 if self.pos_n > 3.0:#射击时跑步有3个动作 self.pos_n = 0.0 else: self.names = locals() self.players = [] for self.i in range(1,6): self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/player%s.png' %self.i) self.players.append(self.names['player_image%s' %self.i]) self.image = self.players[int(self.pos_i)] self.pos_i += 0.1#跑步速率 if self.pos_i > 5.0:#跑步有5个动作 self.pos_i = 0.0 def update_image_jump(self,direction):#循环图片 if self.game_settings.player_is_alive: if self.player_jump == True: self.names1 = locals() self.players1 = [] for self.j in range(1,5): self.names1['player_image%s' %self.j] = pygame.image.load('images/'+direction+'/jump%s.png' %self.j) self.players1.append(self.names1['player_image%s' %self.j]) self.image = self.players1[int(self.pos_j)] self.pos_j += 0.3#跳跃旋转速率 if self.pos_j > 4.0:#跳跃有4个动作 self.pos_j = 0.0 else: self.update_die() def update_image_moving(self): if self.player_moving: if self.moving_right: self.update_image_moving_direction('PR')#PR是向右的图片 elif self.moving_left: self.update_image_moving_direction('PL') def get_player_state(self,player_state):#检测player的状态是否为趴下,向上,跳跃等 if self.player_direction == 1: self.image = pygame.image.load('images/PR/'+player_state+'.png') if self.player_direction == -1: self.image = pygame.image.load('images/PL/'+player_state+'.png') self.rect = self.image.get_rect() self.rect.centerx = self.center def get_player_down(self): self.get_player_state('down') self.rect.bottom = self.player_start_Y self.screen.blit(self.image,self.rect) def get_player_up(self): self.get_player_state('up') self.rect.bottom = self.player_start_Y self.screen.blit(self.image,self.rect) def get_player_jump(self): self.get_player_state('jump1') self.rect.bottom = self.player_Y if self.game_settings.jump_vel < 0: self.game_settings.jump_vel += 0.6#跳跃上升的增加的速率 elif self.game_settings.jump_vel > 0: self.game_settings.jump_vel += 0.8#跳跃下降增加的速率 self.player_Y += self.game_settings.jump_vel if self.player_Y > self.player_start_Y: self.player_jump = False self.player_Y = self.player_start_Y self.game_settings.jump_vel = -14.0#恢复跳跃开始的速度 if self.player_direction == 1: self.image = pygame.image.load('images/PR/player.png') self.reset_player() if self.player_direction == -1: self.image = pygame.image.load('images/PL/player.png') self.reset_player() if self.player_jump == True:#判断是否处于跳跃状态来决定是否旋转跳跃的图像 if self.player_direction == 1: self.update_image_jump('PR') if self.player_direction == -1: self.update_image_jump('PL') self.screen.blit(self.image,self.rect) def reset_player(self): self.rect = self.image.get_rect() self.rect.centerx = self.center self.rect.bottom = self.player_start_Y self.screen.blit(self.image,self.rect) def blitme(self): if self.player_jump: self.get_player_jump() elif self.player_down: self.get_player_down() elif self.player_up: self.get_player_up() else: self.reset_player() def revive_player(self): self.center = self.screen_rect.centerx self.game_settings.player_is_alive = True
到此这篇关于Python+Pygame实现经典魂斗罗游戏的文章就介绍到这了,更多相关Python Pygame魂斗罗内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!