JS使用canvas绘制旋转风车动画
作者:阿来小同学
这篇文章主要为大家详细介绍了JS使用canvas绘制旋转风车动画,有加速减速启动停止功能,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
使用canvas绘制动画-旋转风车加速减速启动停止。
结果截图详见如下:
源码如下:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>风车</title> <style> div{ text-align:center; } </style> </head> <body> <div> <canvas id="windmill" height="300px" width="300px" style="border:1px solid #1D96E8"></canvas> <input type="button" value="start" title="开始" οnclick="startWindmill()" /> <input type="button" value="stop" title="停止" οnclick="stopWindmill()" /> <input type="button" value="upSpeed" title="加速" οnclick="upSpeed()" /> <input type="button" value="downSpeed" title="减速" οnclick="downSpeed()" /> </div> </body> <script> var internal = 0;//初始化间隔 var internal_Max = 60; //最大间隔 var rotation_angle = 360.0/internal_Max;//旋转角度 var internal_time = 1000;//事件间隔(毫秒) drawWindmill(); var timer = null; //开始风车 function startWindmill(){ //转动风车 function rotateWindmill(){ internal++; if(internal>internal_Max){ internal=0; }; drawWindmill(); timer=setTimeout(rotateWindmill, internal_time); }; rotateWindmill(); }; //停止风车 function stopWindmill(){ clearInterval(timer); }; //加速风车 function upSpeed(){ internal_time*=0.8; }; //减速风车 function downSpeed(){ internal_time*=1.5; }; //绘制风车 function drawWindmill(){ var now = new Date(); var canvas = document.getElementById('windmill'); var ctx = canvas.getContext('2d'); ctx.save(); ctx.clearRect(0,0,300,300); //绘制椭圆底座 ctx.beginPath(); ctx.fillStyle = "black"; var circle_x = canvas.width/2.0; var circle_y = canvas.height*3/4.0; var radiusX = canvas.height/4.0; var radiusY = radiusX/3.0; var rotation = 0; var startAngle = 0; var endAngle = Math.PI*2; var anticlockwise = false; ctx.ellipse(circle_x, circle_y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise); ctx.fill(); //绘制旗杆 ctx.beginPath(); ctx.lineWidth = 6; ctx.lineCap = "round"; var line_start_x = circle_x; var line_start_y = circle_y; var line_end_x = line_start_x; var line_end_y = canvas.height/4.0; ctx.moveTo(line_start_x,line_start_y); ctx.lineTo(line_end_x,line_end_y); ctx.stroke(); //绘制扇叶 ctx.strokeStyle = "green"; var sy_length = canvas.height/8.0; ctx.save(); ctx.translate(line_end_x,line_end_y); ctx.rotate(internal*rotation_angle); for(var i = 1;i<=3;i++){ ctx.rotate(Math.PI*2/3); ctx.beginPath(); ctx.moveTo(0,0); ctx.lineTo(50,0); ctx.stroke(); }; ctx.restore(); ctx.restore(); }; </script> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。