Python实现多功能音乐播放器详解
作者:松鼠爱吃饼干
这篇文章主要介绍了如何通过Python制作一个简易的音乐播放器,文中的示例代码讲解详细,对我们学习或工作有一定价值,需要的可以参考一下
前言
就是用Python做一个简易的音乐播放器,废话不多说,咱们直接开干
当然,今天做这个肯定不是最简单的,最简单的音乐播放器,9行代码足以
import time import pygame file = r'歌曲路径' pygame.mixer.init() print('正在播放',file) track = pygame.mixer.music.load(file) pygame.mixer.music.play() time.sleep(130) pygame.mixer.music.stop()
准备工作
知识点和所需模块
1.python基础知识
2.requests库
3.time
4.pygame
5.tkinter
6.线程
环境
windows
pycharm 2021.2
python 3.8
完整代码
# 导入 import os import time import tkinter import tkinter.filedialog import threading import pygame # pip root = tkinter.Tk() root.title('音乐播放器') root.geometry('460x600+500+100') root.resizable(False,False) # 不能拉伸 folder ='' res = [] num = 0 now_music = '' def buttonChooseClick(): """ 添加文件夹 :return: """ global folder global res if not folder: folder = tkinter.filedialog.askdirectory() musics = [folder + '\\' + music for music in os.listdir(folder) \ \ if music.endswith(('.mp3','.wav','.ogg'))] ret = [] for i in musics: ret.append(i.split('\\')[1:]) res.append(i.replace('\\','/')) var2 = tkinter.StringVar() var2.set(ret) lb = tkinter.Listbox(root,listvariable=var2) lb.place(x=50,y=100,width=260,height=300) if not folder: return global playing playing = True # 根据情况禁用和启用相应的按钮 buttonPlay['state'] = 'normal' buttonStop['state'] = 'normal' # buttonPause['state'] = 'normal' pause_resume.set('播放') def play(): """ 播放音乐 :return: """ if len(res): pygame.mixer.init() global num while playing: if not pygame.mixer.music.get_busy(): netxMusic = res[num] print(netxMusic) print(num) pygame.mixer.music.load(netxMusic.encode()) # 播放 pygame.mixer.music.play(1) if len(res) -1 == num: num = 0 else: num = num + 1 netxMusic = netxMusic.split('\\')[1:] musicName.set('playing......' + ''.join(netxMusic)) else: time.sleep(0.1) def buttonPlayClick(): """ 点击播放 :return: """ buttonNext['state'] = 'normal' buttonPrev['state'] = 'normal' # 选择要播放的音乐文件夹 if pause_resume.get() == '播放': pause_resume.set('暂停') global folder if not folder: folder = tkinter.filedialog.askdirectory() if not folder: return global playing playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start() elif pause_resume.get() == '暂停': # pygame.mixer.init() pygame.mixer.music.pause() pause_resume.set('继续') elif pause_resume.get() == '继续': # pygame.mixer.init() pygame.mixer.music.unpause() pause_resume.set('暂停') def buttonStopClick(): """ 停止播放 :return: """ global playing playing = False pygame.mixer.music.stop() def buttonNextClick(): """ 下一首 :return: """ global playing playing = False pygame.mixer.music.stop() global num if len(res) == num: num = 0 playing = True # 创建线程播放音乐,主线程用来接收用户操作 t = threading.Thread(target=play) t.start() def closeWindow(): """ 关闭窗口 :return: """ # 修改变量,结束线程中的循环 global playing playing = False time.sleep(0.3) try: # 停止播放,如果已停止, # 再次停止时会抛出异常,所以放在异常处理结构中 pygame.mixer.music.stop() pygame.mixer.quit() except: pass root.destroy() def control_voice(value=0.5): """ 声音控制 :param value: 0.0-1.0 :return: """ pygame.mixer.music.set_volume(float(value)) def buttonPrevClick(): """ 上一首 :return: """ global playing playing = False pygame.mixer.music.stop() # # pygame.mixer.quit() global num # num += 1 # num -= 1 if num == 0: num = len(res) - 2 # num -= 1 elif num == len(res) - 1: num -= 2 else: num -= 2 # num -= 1 print(num) playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start() # 窗口关闭 root.protocol('WM_DELETE_WINDOW', closeWindow) # 添加按钮 buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick) # 布局 buttonChoose.place(x=50,y=10,width=50,height=20) # 播放按钮 pause_resume = tkinter.StringVar(root,value='播放') buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick) buttonPlay.place(x=190,y=10,width=50,height=20) buttonPlay['state'] = 'disabled' # 停止按钮 buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick) buttonStop.place(x=120, y=10, width=50, height=20) buttonStop['state'] = 'disabled' # 下一首 buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick) buttonNext.place(x=260, y=10, width=50, height=20) buttonNext['state'] = 'disabled' # 上一首 buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick) buttonPrev.place(x=330, y=10, width=50, height=20) buttonPrev['state'] = 'disabled' # 标签 musicName = tkinter.StringVar(root, value='暂时没有播放音乐...') labelName = tkinter.Label(root, textvariable=musicName) labelName.place(x=10, y=30, width=260, height=20) # 音量控制 # HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL, length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice) s.place(x=50, y=50, width=200) # 显示 root.mainloop()
效果展示
简易版的
还有个半成品的,目前代码没写完
导入模块
import os import time import tkinter import tkinter.filedialog import threading import pygame
界面
root = tkinter.Tk() root.title('音乐播放器') root.geometry('460x600+500+100') root.resizable(False,False) # 不能拉伸 # 显示 root.mainloop()
按钮
# 添加按钮 buttonChoose = tkinter.Button(root,text='添加') # 布局 buttonChoose.place(x=50,y=10,width=50,height=20) # 播放按钮 pause_resume = tkinter.StringVar(root,value='播放') buttonPlay = tkinter.Button(root,textvariable=pause_resume) buttonPlay.place(x=190,y=10,width=50,height=20) buttonPlay['state'] = 'disabled' # 停止按钮 buttonStop = tkinter.Button(root, text='停止') buttonStop.place(x=120, y=10, width=50, height=20) buttonStop['state'] = 'disabled' # 下一首 buttonNext = tkinter.Button(root, text='下一首') buttonNext.place(x=260, y=10, width=50, height=20) buttonNext['state'] = 'disabled' # 上一首 buttonPrev = tkinter.Button(root, text='上一首') buttonPrev.place(x=330, y=10, width=50, height=20) buttonPrev['state'] = 'disabled' # 标签 musicName = tkinter.StringVar(root, value='暂时没有播放音乐...') labelName = tkinter.Label(root, textvariable=musicName) labelName.place(x=10, y=30, width=260, height=20) # 音量控制 # HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL, length=240, showvalue=0, tickinterval=2, resolution=0.1) s.place(x=50, y=50, width=200)
功能
创建一个文件目录
folder ='' res = [] num = 0 now_music = ''
音乐读取功能
def buttonChooseClick(): global folder global res if not folder: folder = tkinter.filedialog.askdirectory() musics = [folder + '\\' + music for music in os.listdir(folder) \ \ if music.endswith(('.mp3','.wav','.ogg'))] ret = [] for i in musics: ret.append(i.split('\\')[1:]) res.append(i.replace('\\','/')) if not folder: return global playing playing = True # 根据情况禁用和启用相应的按钮 buttonPlay['state'] = 'normal' buttonStop['state'] = 'normal' # buttonPause['state'] = 'normal' pause_resume.set('播放')
显示已加载的音乐
var2 = tkinter.StringVar() var2.set(ret) lb = tkinter.Listbox(root,listvariable=var2) lb.place(x=50,y=100,width=260,height=300)
播放音乐
def play(): if len(res): pygame.mixer.init() global num while playing: if not pygame.mixer.music.get_busy(): netxMusic = res[num] print(netxMusic) print(num) pygame.mixer.music.load(netxMusic.encode()) # 播放 pygame.mixer.music.play(1) if len(res) -1 == num: num = 0 else: num = num + 1 netxMusic = netxMusic.split('\\')[1:] musicName.set('playing......' + ''.join(netxMusic)) else: time.sleep(0.1) # 点击播放 def buttonPlayClick(): buttonNext['state'] = 'normal' buttonPrev['state'] = 'normal' # 选择要播放的音乐文件夹 if pause_resume.get() == '播放': pause_resume.set('暂停') global folder if not folder: folder = tkinter.filedialog.askdirectory() if not folder: return global playing playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start() elif pause_resume.get() == '暂停': # pygame.mixer.init() pygame.mixer.music.pause() pause_resume.set('继续') elif pause_resume.get() == '继续': # pygame.mixer.init() pygame.mixer.music.unpause() pause_resume.set('暂停')
停止播放
def buttonStopClick(): global playing playing = False pygame.mixer.music.stop()
下一首
def buttonNextClick(): global playing playing = False pygame.mixer.music.stop() global num if len(res) == num: num = 0 playing = True # 创建线程播放音乐,主线程用来接收用户操作 t = threading.Thread(target=play) t.start()
上一首
def buttonPrevClick(): global playing playing = False pygame.mixer.music.stop() # # pygame.mixer.quit() global num # num += 1 # num -= 1 if num == 0: num = len(res) - 2 # num -= 1 elif num == len(res) - 1: num -= 2 else: num -= 2 # num -= 1 print(num) playing = True # 创建一个线程来播放音乐,当前主线程用来接收用户操作 t = threading.Thread(target=play) t.start()
音量控制
def control_voice(value=0.5): pygame.mixer.music.set_volume(float(value))
关闭窗口
def closeWindow(): # 修改变量,结束线程中的循环 global playing playing = False time.sleep(0.3) try: # 停止播放,如果已停止, # 再次停止时会抛出异常,所以放在异常处理结构中 pygame.mixer.music.stop() pygame.mixer.quit() except: pass root.destroy()
到此这篇关于Python实现多功能音乐播放器详解的文章就介绍到这了,更多相关Python音乐播放器内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!