C#实现Socket服务器及多客户端连接的方式
作者:痕迹g
这篇文章介绍了C#实现Socket服务器及多客户端连接的方式,文中通过示例代码介绍的非常详细。对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下
服务端代码[控制台示例]
static List<Socket> Sockets = new List<Socket>(); static void Main(string[] args) { int port = 10; byte[] buffer = new byte[1024]; IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port); Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); try { listener.Bind(localEP); listener.Listen(10); Console.WriteLine("等待客户端连接...."); while (true) //该操作用于多个客户端连接 { Socket sc = listener.Accept();//接受一个连接 Sockets.Add(sc); //将连接的客户端, 添加到内存当中 Thread t = new Thread(new ThreadStart(() => ReceiveData(sc))); //开启当前Socket线程, 去执行获取数据的动作,与客户端通信 t.IsBackground = true; t.Start(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } Console.ReadLine(); } public static void ReceiveData(Socket sc) { byte[] buffer = new byte[1024]; Console.WriteLine("接受到了客户端:" + sc.RemoteEndPoint.ToString() + "连接...."); //握手 int length = sc.Receive(buffer);//接受客户端握手信息 sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));while (true) { try { //接受客户端数据 Console.WriteLine("等待客户端数据...."); length = sc.Receive(buffer);//接受客户端信息 string clientMsg = AnalyticData(buffer, length); Console.WriteLine("接受到客户端数据:" + clientMsg); //发送数据 string sendMsg = "服务端返回信息:" + clientMsg; sc.Send(PackData(sendMsg)); } catch (Exception ex) { Sockets.Remove(sc); //如果接收的过程中,断开, 那么内存中移除当前Socket对象, 并且退出当前线程 Console.WriteLine("客户端已经断开连接!"); return; } } }
Socket 相关类
/// <summary> /// 打包握手信息 /// </summary> /// <param name="secKeyAccept"></param> /// <returns></returns> private static byte[] PackHandShakeData(string secKeyAccept) { var responseBuilder = new StringBuilder(); responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine); responseBuilder.Append("Upgrade: websocket" + Environment.NewLine); responseBuilder.Append("Connection: Upgrade" + Environment.NewLine); responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine); return Encoding.UTF8.GetBytes(responseBuilder.ToString()); } /// <summary> /// 生成Sec-WebSocket-Accept /// </summary> /// <param name="handShakeText">客户端握手信息</param> /// <returns>Sec-WebSocket-Accept</returns> private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength) { string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength); string key = string.Empty; Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n"); Match m = r.Match(handShakeText); if (m.Groups.Count != 0) { key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim(); } byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11")); return Convert.ToBase64String(encryptionString); } /// <summary> /// 解析客户端数据包 /// </summary> /// <param name="recBytes">服务器接收的数据包</param> /// <param name="recByteLength">有效数据长度</param> /// <returns></returns> private static string AnalyticData(byte[] recBytes, int recByteLength) { if (recByteLength < 2) { return string.Empty; } bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧 if (!fin) { return string.Empty;// 超过一帧暂不处理 } bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码 if (!mask_flag) { return string.Empty;// 不包含掩码的暂不处理 } int payload_len = recBytes[1] & 0x7F; // 数据长度 byte[] masks = new byte[4]; byte[] payload_data; if (payload_len == 126) { Array.Copy(recBytes, 4, masks, 0, 4); payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]); payload_data = new byte[payload_len]; Array.Copy(recBytes, 8, payload_data, 0, payload_len); } else if (payload_len == 127) { Array.Copy(recBytes, 10, masks, 0, 4); byte[] uInt64Bytes = new byte[8]; for (int i = 0; i < 8; i++) { uInt64Bytes[i] = recBytes[9 - i]; } UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0); payload_data = new byte[len]; for (UInt64 i = 0; i < len; i++) { payload_data[i] = recBytes[i + 14]; } } else { Array.Copy(recBytes, 2, masks, 0, 4); payload_data = new byte[payload_len]; Array.Copy(recBytes, 6, payload_data, 0, payload_len); } for (var i = 0; i < payload_len; i++) { payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]); } return Encoding.UTF8.GetString(payload_data); } /// <summary> /// 打包服务器数据 /// </summary> /// <param name="message">数据</param> /// <returns>数据包</returns> private static byte[] PackData(string message) { byte[] contentBytes = null; byte[] temp = Encoding.UTF8.GetBytes(message); if (temp.Length < 126) { contentBytes = new byte[temp.Length + 2]; contentBytes[0] = 0x81; contentBytes[1] = (byte)temp.Length; Array.Copy(temp, 0, contentBytes, 2, temp.Length); } else if (temp.Length < 0xFFFF) { contentBytes = new byte[temp.Length + 4]; contentBytes[0] = 0x81; contentBytes[1] = 126; contentBytes[2] = (byte)(temp.Length & 0xFF); contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF); Array.Copy(temp, 0, contentBytes, 4, temp.Length); } else { // 暂不处理超长内容 } return contentBytes; }
客户端连接[网页测试]
WebSocket客户端示例
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>WebSockets客户端示例</title> </head> <script> var webSocket; function connect() { try { var readyState = new Array("正在连接","已建立连接","正在关闭连接","已关闭连接"); var host = "ws://localhost:10"; webSocket = new WebSocket(host); var message = document.getElementById("message"); message.innerHTML +="<p>Socket状态:" + readyState[webSocket.readyState] + "</p>"; webSocket.onopen = function() { message.innerHTML += "<p>Socket状态:" + readyState[webSocket.readyState] + "</p>"; } webSocket.onmessage = function(msg) { message.innerHTML +="<p>接收信息:" + msg.data + "</p>"; } webSocket.onclose=function() { message.innerHTML +="<p>Socket状态:" + readyState[webSocket.readyState] + "</p>"; } } catch(exception) { message.innerHTML += "<p>有错误发生</p>"; } } function send() { var text = document.getElementById("text").value; var message = document.getElementById("message"); if(text == "") { message.innerHTML += "<p>请输入一些文字</p>"; return ; } try { webSocket.send(text); message.innerHTML += "<p>发送数据:" +text + "</p>"; } catch(exception) { message.innerHTML += "<p>发送数据出错</p>"; } document.getElementById("text").value=""; } function disconnect() { webSocket.close(); } </script> <body> <h1>WebSocket客户端示例</h1> <div id="message"></div> <p>请输入一些文字</p> <input id="text" type="text"> <button id="connect" onClick="connect();">建立连接</button> <button id="send" onClick="send();">发送数据</button> <button id="disconnect" onClick="disconnect();">断开连接</button> </body> </html>
以上所述是小编给大家介绍的C#实现Socket服务器及多客户端连接的方式,希望对大家有所帮助。在此也非常感谢大家对脚本之家网站的支持!