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用python实现弹球小游戏

作者:无水先生

大家好,本篇文章主要讲的是用python实现弹球小游戏,感兴趣的同学赶快来看一看吧,对你有帮助的话记得收藏一下

一、弹球游戏代码 

下文是tkinter的应用实例,实现弹球游戏,通过<--和-->件移动平板接球。

from tkinter import *
import random
import time
 
# Creating the window:
window = Tk()
window.title("Bounce")
window.geometry('600x600')
window.resizable(False, False)
 
# Creating the canvas containing the game:
canvas = Canvas(window, width = 450, height = 450, bg = "black")
canvas.pack(padx = 50, pady= 50)
score = canvas.create_text(10, 20, fill = "white")
 
window.update()
 
class Ball:
    def __init__(self, canvas1, paddle1, color):
        self.canvas = canvas1
        self.paddle = paddle1
        self.id = canvas1.create_oval(10, 10, 25, 25, fill = color)  # The starting point of the ball
        self.canvas.move(self.id, 190, 160)
        starting_direction = [-3, -2, -1, 0, 1, 2, 3]
        random.shuffle(starting_direction)
        self.x = starting_direction[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
 
    # Detecting the collision between the ball and the paddle:
    def hit_paddle(self, ballcoords):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if ballcoords[0] <= paddle_pos[2] and ballcoords[2] >= paddle_pos[0]:
            if paddle_pos[3] >= ballcoords[3] >= paddle_pos[1]:
                return True
        return False
 
    # Detecting the collision between the the ball and the canvas sides:
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        ballcoords = self.canvas.coords(self.id)
        if ballcoords[1] <= 0:
            self.y = 3
        if ballcoords[3] >= self.canvas_height:
            self.y = 0
            self.x = 0
            self.canvas.create_text(225, 150, text = "Game Over!", font = ("Arial", 16), fill = "white")
        if ballcoords[0] <= 0:
            self.x = 3
        if ballcoords[2] >= self.canvas_width:
            self.x = -3
        if self.hit_paddle(ballcoords):
            self.y = -3
 
 
class Paddle:
    def __init__(self, canvas1, color):
        self.canvas1 = canvas
        self.id = canvas.create_rectangle(0, 0, 100, 10, fill = color)
        self.canvas1.move(self.id, 180, 350)
        self.x = 0
        self.y = 0
        self.canvas1_width = canvas1.winfo_width()
        self.canvas1.bind_all("<Left>", self.left)
        self.canvas1.bind_all("<Right>", self.right)
 
    def draw(self):
        self.canvas1.move(self.id, self.x, 0)
        paddlecoords = self.canvas1.coords(self.id)
        if paddlecoords[0] <= 0:
            self.x = 0
        if paddlecoords[2] >= self.canvas1_width:
            self.x = 0
 
    def right(self, event):
        self.x = 3
 
    def left(self, event):
        self.x = -3
 
 
paddle = Paddle(canvas, color = "white")
ball = Ball(canvas, paddle, color = "red")
 
# New code after here
def handler():
    global run
    run = False
 
window.protocol("WM_DELETE_WINDOW", handler)
run = True
 
while run:
    # New code before here
    ball.draw()
    paddle.draw()
    window.update_idletasks()
    window.update()
    time.sleep(0.01)
 
window.destroy()    # should always destroy window before exit

二、程序结果 

总结

到此这篇关于用python实现弹球小游戏的文章就介绍到这了,更多相关python弹球游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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