iOS实现逐帧动画做loading视图
作者:shannonchou
这篇文章主要为大家详细介绍了iOS实现逐帧动画做loading视图,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了iOS实现逐帧动画做loading视图的具体代码,供大家参考,具体内容如下
我封装了一个可复用的loading视图组件,用于按照一定周期逐帧播放加载动画。代码如下:
.h文件
#import <UIKit/UIKit.h> //加载状态 typedef enum { FZImageSequenceLoadingStatusStop = 1, // 停止 FZImageSequenceLoadingStatusLoading, // 加载中 FZImageSequenceLoadingStatusError //发生错误 } FZImageSequenceLoadingStatus; @interface FZImageSequenceLoadingView : UIView { UIImageView *_imageView; UILabel *_lblMsg; NSTimer *timer; int currentImageIndex; } @property(strong) NSArray *imageArray; //动画序列的图片数组 @property(strong, nonatomic) UIImage *errorImage; @property(nonatomic, strong) NSString *errorMsg; @property(nonatomic, strong) NSString *loadingMsg; //提示文字 @property(nonatomic) CGRect imageFrame; //图片的Frame @property(nonatomic) CGRect msgFrame; //文字内容的Frame @property(nonatomic) float timerInterval; //切换图片的周期 /** 切换状态 */ - (void)switchToStatus:(FZImageSequenceLoadingStatus)status; /** 通过图片名字和数量设置图片数组,如给定名字"name"、“.png”和数量4,则会去加载“name_1.png”到"name_4.png"的图片 */ - (void)setImageArrayByName:(NSString *)name andExtName:(NSString *)extName andCount:(int)count; @end
.m文件
#import "FZImageSequenceLoadingView.h" @implementation FZImageSequenceLoadingView @synthesize errorImage; @synthesize errorMsg; @synthesize imageArray; @synthesize loadingMsg; @synthesize timerInterval; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { timerInterval = 1; currentImageIndex = -1; } return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ - (void)setupSubviews { // self.backgroundColor = [UIColor redColor]; if (self.imageArray && self.imageArray.count > 0) { if (!_imageView) { _imageView = [[UIImageView alloc] init]; [self addSubview:_imageView]; } //让图片view为本view的顶部居中,大小为图片数组中的第一张 UIImage *firstImg = [self.imageArray objectAtIndex:0]; _imageView.size = firstImg.size; _imageView.top = 0; _imageView.left = (self.size.width - _imageView.size.width) / 2; } if (self.loadingMsg) { CGSize labelSize = [self.loadingMsg sizeWithFont:[UIFont systemFontOfSize:11]]; if (!_lblMsg) { _lblMsg = [[UILabel alloc] initWithFrame:CGRectZero]; _lblMsg.textAlignment = NSTextAlignmentCenter; [self addSubview:_lblMsg]; } _lblMsg.font = [UIFont systemFontOfSize:11]; _lblMsg.size = labelSize; _lblMsg.textColor = [UIColor darkGrayColor]; _lblMsg.backgroundColor = [UIColor clearColor]; _lblMsg.bottom = self.height; _lblMsg.left = (self.width - _lblMsg.width) / 2; } } - (void)switchToStatus:(FZImageSequenceLoadingStatus)status { if (!_lblMsg || !_imageView) { [self setupSubviews]; } switch (status) { case FZImageSequenceLoadingStatusError: [self switchToError]; break; case FZImageSequenceLoadingStatusLoading: [self switchToLoading]; break; case FZImageSequenceLoadingStatusStop: [self switchToStop]; break; } } - (void)switchToStop { [timer invalidate]; timer = nil; if (self.imageArray && self.imageArray.count > 0) { _imageView.image = [self.imageArray objectAtIndex:0]; } } - (void)switchToError { [timer invalidate]; timer = nil; //如果有错误状态的图 if (self.errorImage) { _imageView.image = self.errorImage; //如果没有就用第一张动画图 } else if (self.imageArray && self.imageArray.count > 0) { _imageView.image = [self.imageArray objectAtIndex:0]; } if (self.errorMsg) { _lblMsg.text = self.errorMsg; } } - (void)switchToLoading { if (self.loadingMsg) { _lblMsg.text = self.loadingMsg; } if (!timer) { timer = [NSTimer scheduledTimerWithTimeInterval:self.timerInterval target:self selector:@selector(showNextImage) userInfo:nil repeats:YES]; } } - (void)showNextImage { if (!imageArray || imageArray.count < 1) { return; } currentImageIndex = (currentImageIndex + 1) % self.imageArray.count; // 主线程执行: dispatch_async(dispatch_get_main_queue(), ^{ _imageView.image = [imageArray objectAtIndex:currentImageIndex]; }); } - (void)setImageArrayByName:(NSString *)name andExtName:(NSString *)extName andCount:(int)count { NSAssert((name && extName && (count > 0)), @"图片名字和数量错误"); NSMutableArray *imgs = [NSMutableArray arrayWithCapacity:count]; for (int i = 1; i <= count; i++) { NSString *imgName = [NSString stringWithFormat:@"%@_%i%@", name, i, extName]; UIImage *image = [UIImage imageNamed:imgName]; NSLog(@"%@", image); if (!image) { continue; } [imgs addObject:image]; } self.imageArray = imgs; } @end
使用示例,在uiwebview中使用如下:
初始化视图:
//设置loading视图 - (void)setupLoadingView { if (!_loadingView) { _loadingView = [[FZImageSequenceLoadingView alloc] initWithFrame:CGRectMake(0, 0, 170, 70)]; _loadingView.center = self.view.center; [_loadingView setImageArrayByName:@"loading" andExtName:@".png" andCount:10]; _loadingView.loadingMsg = @"努力加载中,请稍候"; _loadingView.errorMsg = @"加载失败"; _loadingView.timerInterval = 0.1; _loadingView.hidden = YES; [self.view addSubview:_loadingView]; } }
在uiwebview的代理方法中切换状态:
#pragma mark - webview delegate - (void)webViewDidStartLoad:(UIWebView *)webView { if (_loadingView.hidden) { _loadingView.hidden = NO; [_loadingView switchToStatus:FZImageSequenceLoadingStatusLoading]; } } - (void)webViewDidFinishLoad:(UIWebView *)webView { if (!_loadingView.hidden) { [_loadingView switchToStatus:FZImageSequenceLoadingStatusStop]; _loadingView.hidden = YES; } } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { NSLog(@"load page error:%@", [error description]); if (!_loadingView.hidden) { [_loadingView switchToStatus:FZImageSequenceLoadingStatusError]; } }
目前该组件功能还不够完善,但是能满足目前我自己的需求,后续再继续丰富。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。