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Java实现石头剪刀布小游戏

作者:MKN

这篇文章主要为大家详细介绍了Java实现石头剪刀布小游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了Java实现石头剪刀布的具体代码,供大家参考,具体内容如下

代码:

package com.neusoft.test;

import java.awt.BorderLayout;
import java.awt.Choice;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

public class Test05 extends JFrame implements ActionListener, ItemListener{
  int m = 1;
  int n = 2;
  int peace = 0;
  int win = 0;
  int lose = 0;
  int all = 0;
  JButton jb1,jb2;
  JLabel jl1,jl2,jl2i,jl3,jl3i,jl4,jl5;
  ImageIcon img1,img2;
  Choice ch;
  JPanel jp1,jp2,jp3,jp4,jp5,jp6;

  public Test05(){
    jb1 = new JButton("确定出拳");
    jb2 = new JButton("退出");
    
    //设置监听 
    jb1.addActionListener(this); 
    jb2.addActionListener(this); 
    
    jl1 = new JLabel("猜拳小游戏");
    jl2 = new JLabel("我方出拳");
    jl3 = new JLabel("敌方出拳");
    jl4 = new JLabel("请出拳...");
    jl5 = new JLabel("您玩了"+all+"局,平了"+peace+"局,赢了"+win+"局,输了"+lose+"局");

    System.out.println(m);
    img1 = new ImageIcon("D:/mkn/test/img/"+m+".png");
    img2 = new ImageIcon("D:/mkn/test/img/"+n+".png");
    
    jl2i = new JLabel(img1);
    jl3i = new JLabel(img2);
    
    ch = new Choice();
    ch.add("石头");
    ch.add("剪刀");
    ch.add("布");
    ch.addItemListener(this);

    jp1 = new JPanel(new BorderLayout());
    jp2 = new JPanel();
    jp3 = new JPanel(new BorderLayout());
    jp4 = new JPanel(new BorderLayout());
    jp5 = new JPanel(new GridLayout(5,1));
    jp6 = new JPanel(new BorderLayout());
    
    jp2.setSize(600, 25);
    jp2.setBackground(Color.red);
    jp3.setSize(280, 300);
    jp4.setSize(280, 300);
    jp5.setSize(40, 300);
    jp6.setSize(600, 25);
//    jp6.setBackground(Color.GRAY);
    jp2.add(jl1); //标题
    jp3.add(jl2,BorderLayout.NORTH); //
    jp3.add(jl2i,BorderLayout.CENTER);
    jp4.add(jl3,BorderLayout.NORTH);
    jp4.add(jl3i, BorderLayout.CENTER);//敌方出拳
    jp5.add(ch);
    jp5.add(jb1);
    jp5.add(jb2);
    jp6.add(jl4,BorderLayout.WEST);
    jp6.add(jl5,BorderLayout.EAST);//结果
    
    jp1.add(jp2,BorderLayout.NORTH);
    jp1.add(jp3,BorderLayout.WEST);
    jp1.add(jp4,BorderLayout.CENTER);
    jp1.add(jp5,BorderLayout.EAST);
    jp1.add(jp6,BorderLayout.SOUTH);
    
    this.add(jp1);
    
    this.setTitle("猜拳小游戏");     
    this.setSize(540,300); 
//   this.setLayout(new BorderLayout());
    this.setLocationRelativeTo(null);  //居中    
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    this.setVisible(true);
    this.setResizable(false); //窗口大小可变
    
  }
  
  @Override
  public void actionPerformed(ActionEvent e) {
    // TODO Auto-generated method stub
    if(e.getActionCommand()=="确定出拳"){
      n = (int)(1+Math.random()*(3));
      jl3i.setIcon(new ImageIcon("D:/mkn/test/img/"+n+".png"));
      if (m - n == 0) {
        jl4.setText("您和计算机平局");
        peace++;
      }
      if (m - n == -1||m - n == 2) {
        jl4.setText("您赢了!!!");
        win++;
      }
      if (m - n == -2||m - n == 1) {
        jl4.setText("您输了!!!");
        lose++;
      }
      all++;
      jl5.setText("您玩了"+all+"局,平了"+peace+"局,赢了"+win+"局,输了"+lose+"局");
//      System.out.println(n);
    }else{
      this.dispose();
    }
  }
  public static void main(String[] args) {
    Test05 test05 = new Test05();
  }

  @Override
  public void itemStateChanged(ItemEvent e) {
    if(e.getSource()==ch){
      Choice temp=(Choice)e.getSource();
      if (temp.getSelectedItem() == "石头") {
        m = 1;
      }
      if (temp.getSelectedItem() == "剪刀") {
        m = 2;
      }
      if (temp.getSelectedItem() == "布") {
        m = 3;
      }
      jl2i.setIcon(new ImageIcon("D:/mkn/test/img/"+m+".png")); 
//      System.out.println(m);
      }
    
  }

  
}

运行效果:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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