vue.js

关注公众号 jb51net

关闭
首页 > 网络编程 > JavaScript > javascript类库 > vue.js > vue用three.js实现全景图

vue中利用three.js实现全景图的完整示例

作者:陳陳陳_

这篇文章主要给大家介绍了关于vue中利用three.js实现全景图的相关资料,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧

粗暴一点,直接上代码:

第一步:

通过指令下载three.js

npm install three -S

第二步:

在组件中引用

import * as THREE from 'three'

第三步:

html部分

<div id="container"></div>

js部分

<script>
  import * as THREE from 'three';
  var camera;
  var renderer;
  var scene;
  export default {
    name: 'panorama',
    data() {
      return {
        bigImg: require("../../../../../images/项目案例/001.jpg"),//全景图图片路径
      }
    },
    mounted() {
      // 调用全景图函数
      this.$nextTick(() => {
        this.init();
        this.animate();
      })
    },
    methods: {
      // 全景图配置函数---------------
      init() {
        var container = document.getElementById('container');
        // 创建渲染器
        renderer = new THREE.WebGLRenderer();
        renderer.setPixelRatio(window.devicePixelRatio);
        // 设置画布的宽高
        renderer.setSize(window.innerWidth, window.innerHeight);
        // 判断容器中子元素的长度
        let childs = container.childNodes;
        if (container.childNodes.length > 0) {
          container.removeChild(childs[0]);
          container.appendChild(renderer.domElement);
        } else {
          container.appendChild(renderer.domElement);
        }
        //   container.appendChild(renderer.domElement);
        // 创建场景
        scene = new THREE.Scene();
        // 创建相机
        camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 100);
        camera.position.set(0, 0, 0);
        var material = new THREE.MeshBasicMaterial();//材质
        var texture = new THREE.TextureLoader().load(this.bigImg);
        material.map = texture;
        var skyBox = new THREE.Mesh(
          new THREE.SphereBufferGeometry(100, 100, 100),
          material
        );
        skyBox.geometry.scale(1, 1, -1);
        scene.add(skyBox);
        window.addEventListener('resize', this.onWindowResize, false);
        var bMouseDown = false;
        var x = -1;
        var y = -1;
        // 添加鼠标事件
        container.onmousedown = function (event) {
          event.preventDefault();//取消默认事件
          x = event.clientX;
          y = event.clientY;
          bMouseDown = true;
        }
        container.onmouseup = function (event) {
          event.preventDefault();
          bMouseDown = false;
        }
        container.onmousemove = function (event) {
          event.preventDefault();
          if (bMouseDown) {
            skyBox.rotation.y += -0.005 * (event.clientX - x);
            skyBox.rotation.x += -0.005 * (event.clientY - y);
            if (skyBox.rotation.x > Math.PI / 2) {
              skyBox.rotation.x = Math.PI / 2
            }
            if (skyBox.rotation.x < -Math.PI / 2) {
              skyBox.rotation.x = -Math.PI / 2
            }
            x = event.clientX;
            y = event.clientY;
          }
        }
        container.onmousewheel = function (event) {
          event.preventDefault();
          if (event.wheelDelta != 0) {
            camera.fov += event.wheelDelta > 0 ? 1 : -1;
            if (camera.fov > 150) {
              camera.fov = 150;
            }
            else if (camera.fov < 30) {
              camera.fov = 30;
            }
            camera.updateProjectionMatrix();
          }
        }
      },
      onWindowResize() {
        // 窗口缩放的时候,保证场景也跟着一起缩放
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
      },
      animate() {
        requestAnimationFrame(this.animate);
        renderer.render(scene, camera);
      }
    },
  }
</script>

到此这篇关于vue中利用three.js实现全景图的文章就介绍到这了,更多相关vue用three.js实现全景图内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

您可能感兴趣的文章:
阅读全文